Internal refactoring & cleanup
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@@ -8,6 +8,7 @@ import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.ctype.*;
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@@ -37,7 +38,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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private UnitController controller;
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private UnitType type;
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boolean spawnedByCore, deactivated; //TODO remove deactivation boolean
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boolean spawnedByCore;
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transient Seq<Ability> abilities = new Seq<>(0);
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@@ -103,7 +104,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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@Override
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@Replace
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public boolean canDrown(){
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return isGrounded() && !hovering && type.canDrown && !(this instanceof WaterMovec);
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return isGrounded() && !hovering && type.canDrown;
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}
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@Override
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@@ -149,6 +150,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return type;
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}
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/** @return pathfinder path type for calculating costs */
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public int pathType(){
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return Pathfinder.costGround;
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}
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public void lookAt(float angle){
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rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta * speedMultiplier());
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}
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@@ -206,12 +212,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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public void add(){
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//check if over unit cap
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if(count() > cap() && !spawnedByCore){
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deactivated = true;
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if(!dead){
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Call.unitCapDeath(self());
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}
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if(count() > cap() && !spawnedByCore && !dead){
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Call.unitCapDeath(self());
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teamIndex.updateCount(team, type, -1);
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}
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}
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@@ -232,22 +235,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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@Override
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public void update(){
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//activate the unit when possible
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if(!net.client() && deactivated && teamIndex.countActive(team, type) < Units.getCap(team)){
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teamIndex.updateActiveCount(team, type, 1);
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deactivated = false;
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}
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if(!deactivated){
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type.update(self());
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type.update(self());
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if(abilities.size > 0){
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for(Ability a : abilities){
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a.update(self());
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}
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if(abilities.size > 0){
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for(Ability a : abilities){
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a.update(self());
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}
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}else if(!dead){
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Call.unitCapDeath(self());
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}
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drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
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@@ -305,18 +299,20 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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if(floor.damageTaken > 0f){
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damageContinuous(floor.damageTaken);
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}
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}
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if(tile.solid()){
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if(type.canBoost){
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elevation = 1f;
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}else if(!net.client()){
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kill();
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}
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//kill entities on tiles that are solid to them
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if(tile != null && !canPassOn()){
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//boost if possible
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if(type.canBoost){
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elevation = 1f;
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}else if(!net.client()){
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kill();
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}
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}
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//AI only updates on the server
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if(!net.client() && !dead && !deactivated){
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if(!net.client() && !dead){
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controller.updateUnit();
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}
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@@ -325,11 +321,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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resetController();
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}
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//do not control anything when deactivated
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if(deactivated){
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controlWeapons(false, false);
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}
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//remove units spawned by the core
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if(spawnedByCore && !isPlayer()){
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Call.unitDespawn(self());
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