Added visual interpolation for slow tickrates

This commit is contained in:
Anuken
2018-02-07 17:56:39 -05:00
parent 153905cf47
commit f4227b99ff
8 changed files with 72 additions and 11 deletions

View File

@@ -14,6 +14,7 @@ import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.ClientDebug;
import io.anuke.mindustry.net.ServerDebug;
import io.anuke.ucore.UCore;
import io.anuke.ucore.entities.EffectEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.scene.ui.layout.Unit;
@@ -134,4 +135,5 @@ public class Vars{
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class);
}

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@@ -352,6 +352,7 @@ public class Control extends Module{
}
if(!state.is(State.paused) || Net.active()){
Entities.update(effectGroup);
if(respawntime > 0){

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@@ -12,6 +12,7 @@ import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.Pools;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.game.SpawnPoint;
import io.anuke.mindustry.graphics.BlockRenderer;
@@ -24,7 +25,6 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.DestructibleEntity;
import io.anuke.ucore.entities.EffectEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.function.Callable;
@@ -63,7 +63,7 @@ public class Renderer extends RendererModule{
.setCenter(camera.position.x, camera.position.y);
Rectangle pos = rect2.setSize(name.size).setCenter(x, y);
if(view.overlaps(pos)){
new EffectEntity(name, color, rotation).set(x, y).add();
new EffectEntity(name, color, rotation).set(x, y).add(effectGroup);
}
}
});
@@ -191,6 +191,7 @@ public class Renderer extends RendererModule{
Graphics.shader();
Entities.draw(bulletGroup);
Entities.draw(effectGroup);
drawShield();
@@ -448,11 +449,13 @@ public class Renderer extends RendererModule{
}
}
void drawHealth(DestructibleEntity dest){
void drawHealth(SyncEntity dest){
float x = dest.getDrawPosition().x;
float y = dest.getDrawPosition().y;
if(dest instanceof Player && snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
drawHealth((int) dest.x, (int) dest.y - 7f, dest.health, dest.maxhealth);
drawHealth((int) x, (int) y - 7f, dest.health, dest.maxhealth);
}else{
drawHealth(dest.x, dest.y - 7f, dest.health, dest.maxhealth);
drawHealth(x, y - 7f, dest.health, dest.maxhealth);
}
}

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@@ -10,6 +10,7 @@ import static io.anuke.mindustry.Vars.logic;
public class ThreadHandler {
private final ThreadProvider impl;
private float delta = 1f;
private long frame = 0;
private boolean enabled;
private final Object updateLock = new Object();
@@ -21,6 +22,14 @@ public class ThreadHandler {
Timers.setDeltaProvider(() -> impl.isOnThread() ? delta : Gdx.graphics.getDeltaTime()*60f);
}
public int getFPS(){
return (int)(60/delta);
}
public long getFrameID(){
return frame;
}
public void handleRender(){
if(!enabled) return;
@@ -55,6 +64,7 @@ public class ThreadHandler {
while (true) {
long time = TimeUtils.millis();
logic.update();
//impl.sleep(130);
long elapsed = TimeUtils.timeSinceMillis(time);
long target = (long) (1000 / 60f);
@@ -71,6 +81,8 @@ public class ThreadHandler {
}
rendered = false;
}
frame ++;
}
} catch (InterruptedException ex) {
Log.info("Stopping logic thread.");

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@@ -35,7 +35,6 @@ public class Player extends SyncEntity{
public Weapon weaponRight = Weapon.blaster;
public Mech mech = Mech.standard;
public float angle;
public float targetAngle = 0f;
public float stucktime = 0f;
public boolean dashing = false;
@@ -106,7 +105,7 @@ public class Player extends SyncEntity{
}
@Override
public void draw(){
public void drawSmooth(){
if(isAndroid && isLocal){
angle = Mathf.lerpAngDelta(angle, targetAngle, 0.2f);
}

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@@ -1,17 +1,27 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectIntMap;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.ucore.entities.DestructibleEntity;
import io.anuke.ucore.util.Mathf;
import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.threads;
public abstract class SyncEntity extends DestructibleEntity{
private static ObjectIntMap<Class<? extends SyncEntity>> writeSizes = new ObjectIntMap<>();
protected transient Interpolator interpolator = new Interpolator();
//for interpolating at low tick speeds.
private transient Vector2 tpos = new Vector2(-999, -999);
private transient float tang = 0f;
public float angle;
static{
setWriteSize(Enemy.class, 4 + 4 + 2 + 2);
setWriteSize(Player.class, 4 + 4 + 4 + 2 + 1);
@@ -24,6 +34,40 @@ public abstract class SyncEntity extends DestructibleEntity{
public abstract void read(ByteBuffer data, long time);
public abstract void interpolate();
@Override
public final void draw(){
float x = this.x, y = this.y, angle = this.angle;
//interpolates data at low tick speeds.
if(isSmoothing()){
if(tpos.dst(x, y) > 100){
tpos.set(x, y);
}
tpos.x = Mathf.lerpDelta(tpos.x, x, 0.3f);
tpos.y = Mathf.lerpDelta(tpos.y, y, 0.3f);
tang = Mathf.lerpAngDelta(tang, angle, 0.3f);
this.x = tpos.x;
this.y = tpos.y;
this.angle = tang;
}
drawSmooth();
this.x = x;
this.y = y;
this.angle = angle;
}
private boolean isSmoothing(){
return threads.isEnabled() && threads.getFPS() <= Gdx.graphics.getFramesPerSecond() / 2f;
}
public Vector2 getDrawPosition(){
return isSmoothing() ? tpos : tpos.set(x, y);
}
public void drawSmooth(){}
public int getWriteSize(){
return getWriteSize(getClass());
}

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@@ -29,12 +29,12 @@ public class Enemy extends SyncEntity {
public Enemy spawner;
public int spawned;
public float angle;
public Vector2 velocity = new Vector2();
public Vector2 totalMove = new Vector2();
public Vector2 tpos = new Vector2(-999, -999);
public Entity target;
public float hitTime;
public int tier = 1;
public Vector2 totalMove = new Vector2();
public TextureRegion region;
public Translator tr = new Translator();
@@ -52,7 +52,7 @@ public class Enemy extends SyncEntity {
}
@Override
public void draw(){
public void drawSmooth(){
type.draw(this);
}

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@@ -93,7 +93,7 @@ public class HudFragment implements Fragment{
visible(() -> !state.is(State.menu));
Label fps = new Label(() -> (Settings.getBool("fps") ? (Gdx.graphics.getFramesPerSecond() + " FPS") +
(Net.client() && !gwt ? " / Ping: " + Net.getPing() : "") : ""));
(threads.isEnabled() ? " / " + threads.getFPS() + " TPS" : "") + (Net.client() && !gwt ? " / Ping: " + Net.getPing() : "") : ""));
row();
add(fps).size(-1);