Added visual interpolation for slow tickrates

This commit is contained in:
Anuken
2018-02-07 17:56:39 -05:00
parent 153905cf47
commit f4227b99ff
8 changed files with 72 additions and 11 deletions

View File

@@ -14,6 +14,7 @@ import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.net.ClientDebug;
import io.anuke.mindustry.net.ServerDebug;
import io.anuke.ucore.UCore;
import io.anuke.ucore.entities.EffectEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.scene.ui.layout.Unit;
@@ -134,4 +135,5 @@ public class Vars{
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class);
}