Added visual interpolation for slow tickrates
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@@ -14,6 +14,7 @@ import io.anuke.mindustry.io.Platform;
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import io.anuke.mindustry.net.ClientDebug;
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import io.anuke.mindustry.net.ServerDebug;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.entities.EffectEntity;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@@ -134,4 +135,5 @@ public class Vars{
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public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
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public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
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public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
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public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class);
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}
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