Descriptions for nearly everything

This commit is contained in:
Anuken
2019-07-29 12:33:11 -04:00
parent fdd749be18
commit f439afae9e
4 changed files with 167 additions and 140 deletions

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@@ -363,16 +363,16 @@ zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Mend the damaged defenses. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[highlight]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[highlight]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\nResearch oil processing technology if possible. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\nResearch oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to scrap.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
@@ -595,37 +595,21 @@ content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
content.mech.name = Mechs content.mech.name = Mechs
item.copper.name = Copper item.copper.name = Copper
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.name = Lead item.lead.name = Lead
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.coal.name = Coal item.coal.name = Coal
item.coal.description = A common and readily available fuel.
item.graphite.name = Graphite item.graphite.name = Graphite
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.titanium.name = Titanium item.titanium.name = Titanium
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.name = Thorium item.thorium.name = Thorium
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.silicon.name = Silicon item.silicon.name = Silicon
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.name = Phase Fabric item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.name = Surge Alloy item.surge-alloy.name = Surge Alloy
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.name = Spore Pod item.spore-pod.name = Spore Pod
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.sand.name = Sand item.sand.name = Sand
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.blast-compound.name = Blast Compound item.blast-compound.name = Blast Compound
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.metaglass.name = Metaglass item.metaglass.name = Metaglass
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.scrap.name = Scrap item.scrap.name = Scrap
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
liquid.water.name = Water liquid.water.name = Water
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
@@ -633,31 +617,23 @@ liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration mech.alpha-mech.ability = Regeneration
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
mech.delta-mech.name = Delta mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge mech.delta-mech.ability = Discharge
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.name = Tau mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst mech.tau-mech.ability = Repair Burst
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.name = Omega mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration mech.omega-mech.ability = Armored Configuration
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.name = Dart mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater mech.dart-ship.weapon = Repeater
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.name = Javelin mech.javelin-ship.name = Javelin
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.javelin-ship.weapon = Burst Missiles mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident mech.trident-ship.name = Trident
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.trident-ship.weapon = Bomb Bay mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
mech.glaive-ship.weapon = Flame Repeater mech.glaive-ship.weapon = Flame Repeater
item.explosiveness = [lightgray]Explosiveness: {0}% item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}% item.flammability = [lightgray]Flammability: {0}%
@@ -699,7 +675,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Kiln block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.graphite-press.name = Graphite Press block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing) block.constructing = {0} [lightgray](Constructing)
@@ -768,9 +743,7 @@ block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer block.pulverizer.name = Pulverizer
@@ -861,7 +834,6 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue team.blue.name = blue
team.red.name = red team.red.name = red
@@ -871,20 +843,13 @@ team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Repair Drone unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone unit.draug.name = Draug Miner Drone
unit.spirit.description = Automatically repairs blocks.
unit.phantom.name = Phantom Builder Drone unit.phantom.name = Phantom Builder Drone
unit.phantom.description = An advanced drone unit. Helps players build blocks
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.titan.name = Titan unit.titan.name = Titan
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.ghoul.name = Ghoul Bomber unit.ghoul.name = Ghoul Bomber
unit.ghoul.description = A heavy carpet bomber.
unit.wraith.name = Wraith Fighter unit.wraith.name = Wraith Fighter
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.fortress.description = A heavy artillery ground unit.
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array unit.chaos-array.name = Chaos Array
@@ -912,105 +877,166 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources. tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary. tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs. tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
block.cryofluidmixer.description = Mixes water and fine titanium titanium powder into cryofluid. Essential for thorium reactor usage.
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Vaporizes any excess item or liquid it receives.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.mend-projector.description = Periodically heals blocks in its vicinity. block.door.description = A small door. Can be opened or closed by tapping.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.duo.description = A small, cheap turret. Useful against ground units. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
block.hail.description = A small artillery turret.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets. block.thermal-pump.description = The ultimate pump.
block.incinerator.description = Gets rid of any excess item or liquid. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.spore-press.description = Compresses spore pods into oil. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.separator.description = Extracts useful minerals from slag.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.thermal-generator.description = Generates power when placed in hot locations.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.dagger-factory.description = Produces basic ground units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.revenant-factory.description = Produces heavy laser air units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.rotary-pump.description = An advanced pump which doubles up speed by using power. block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.thermal-pump.description = The ultimate pump. block.power-node-large.description = An advanced power node with greater range and more connections.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.battery-large.description = Stores much more power than a regular battery.
block.item-source.description = Infinitely outputs items. Sandbox only. block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.thermal-generator.description = Generates power when placed in hot locations.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only. block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
block.power-source.description = Infinitely outputs power. Sandbox only. block.differential-generator.description = Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.power-void.description = Voids all power inputted into it. Sandbox only. block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
liquid.water.description = Commonly used for cooling machines and waste processing. block.solar-panel.description = Provides a small amount of power from the sun.
liquid.oil.description = Can be burnt, exploded or used as a coolant. block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
liquid.cryofluid.description = The most efficient liquid for cooling things down. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electrict turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a presistent laser beam at nearby enemies. Requires coolant to operate.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -972,7 +972,7 @@ public class Blocks implements ContentList{
thermalPump = new Pump("thermal-pump"){{ thermalPump = new Pump("thermal-pump"){{
requirements(Category.liquid, ItemStack.with(Items.copper, 160, Items.lead, 130, Items.silicon, 60, Items.titanium, 80, Items.thorium, 70)); requirements(Category.liquid, ItemStack.with(Items.copper, 160, Items.lead, 130, Items.silicon, 60, Items.titanium, 80, Items.thorium, 70));
pumpAmount = 1.95f; pumpAmount = 1.5f;
consumes.power(0.30f); consumes.power(0.30f);
liquidCapacity = 40f; liquidCapacity = 40f;
hasPower = true; hasPower = true;
@@ -1162,7 +1162,7 @@ public class Blocks implements ContentList{
blastDrill = new Drill("blast-drill"){{ blastDrill = new Drill("blast-drill"){{
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 150)); requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 150));
drillTime = 220; drillTime = 270;
size = 4; size = 4;
drawRim = true; drawRim = true;
hasPower = true; hasPower = true;

View File

@@ -90,8 +90,8 @@ public class UnitTypes implements ContentList{
}}; }};
crawler = new UnitType("crawler", Crawler.class, Crawler::new){{ crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
maxVelocity = 1.2f; maxVelocity = 1.25f;
speed = 0.26f; speed = 0.28f;
drag = 0.4f; drag = 0.4f;
hitsize = 8f; hitsize = 8f;
mass = 1.75f; mass = 1.75f;

View File

@@ -95,6 +95,7 @@ public class Zones implements ContentList{
baseLaunchCost = ItemStack.with(); baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 400); startingItems = ItemStack.list(Items.copper, 400);
conditionWave = 10; conditionWave = 10;
blockRequirements = new Block[]{Blocks.junction, Blocks.router};
zoneRequirements = ZoneRequirement.with(groundZero, 10); zoneRequirements = ZoneRequirement.with(groundZero, 10);
resources = new Item[]{Items.copper, Items.lead, Items.coal}; resources = new Item[]{Items.copper, Items.lead, Items.coal};
}}; }};
@@ -103,7 +104,7 @@ public class Zones implements ContentList{
startingItems = ItemStack.list(Items.copper, 200); startingItems = ItemStack.list(Items.copper, 200);
conditionWave = 10; conditionWave = 10;
zoneRequirements = ZoneRequirement.with(frozenForest, 10); zoneRequirements = ZoneRequirement.with(frozenForest, 10);
blockRequirements = new Block[]{Blocks.router}; blockRequirements = new Block[]{Blocks.mender, Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap}; resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap};
}}; }};
@@ -113,7 +114,7 @@ public class Zones implements ContentList{
launchPeriod = 4; launchPeriod = 4;
loadout = Loadouts.basicNucleus; loadout = Loadouts.basicNucleus;
zoneRequirements = ZoneRequirement.with(craters, 40); zoneRequirements = ZoneRequirement.with(craters, 40);
blockRequirements = new Block[]{Blocks.router}; blockRequirements = new Block[]{Blocks.cultivator, Blocks.sporePress};
resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap}; resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
}}; }};
@@ -124,7 +125,7 @@ public class Zones implements ContentList{
conditionWave = 20; conditionWave = 20;
launchPeriod = 20; launchPeriod = 20;
zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15); zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15);
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator}; blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator, Blocks.kiln};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand}; resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}}; }};
@@ -183,7 +184,7 @@ public class Zones implements ContentList{
conditionWave = 30; conditionWave = 30;
launchPeriod = 15; launchPeriod = 15;
zoneRequirements = ZoneRequirement.with(stainedMountains, 20); zoneRequirements = ZoneRequirement.with(stainedMountains, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator}; blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.laserDrill};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand}; resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
}}; }};