Serpulo planet code cleanup / Fixed loading crash
This commit is contained in:
@@ -12,7 +12,6 @@ import mindustry.ai.BaseRegistry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.g3d.PlanetGrid.*;
|
||||
import mindustry.maps.generators.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
@@ -80,43 +79,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void generateSector(Sector sector){
|
||||
|
||||
//these always have bases
|
||||
if(sector.id == 154 || sector.id == 0){
|
||||
sector.generateEnemyBase = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Ptile tile = sector.tile;
|
||||
|
||||
boolean any = false;
|
||||
float poles = Math.abs(tile.v.y);
|
||||
float noise = Noise.snoise3(tile.v.x, tile.v.y, tile.v.z, 0.001f, 0.58f);
|
||||
|
||||
if(noise + poles/7.1 > 0.12 && poles > 0.23){
|
||||
any = true;
|
||||
}
|
||||
|
||||
if(noise < 0.16){
|
||||
for(Ptile other : tile.tiles){
|
||||
var osec = sector.planet.getSector(other);
|
||||
|
||||
//no sectors near start sector!
|
||||
if(
|
||||
osec.id == sector.planet.startSector || //near starting sector
|
||||
osec.generateEnemyBase && poles < 0.85 || //near other base
|
||||
(sector.preset != null && noise < 0.11) //near preset
|
||||
){
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sector.generateEnemyBase = any;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getHeight(Vec3 position){
|
||||
float height = rawHeight(position);
|
||||
|
||||
Reference in New Issue
Block a user