Wave tank crawl damage / Breach ammo use decrease

This commit is contained in:
Anuken
2022-01-26 15:15:56 -05:00
parent c1858b09d0
commit f45e6e016d
5 changed files with 17 additions and 7 deletions

View File

@@ -3057,7 +3057,7 @@ public class Blocks{
trailLength = 10;
hitEffect = despawnEffect = Fx.hitBulletColor;
}},
Items.tungsten, new BasicBulletType(8f, 160){{
Items.tungsten, new BasicBulletType(8f, 180){{
width = 13f;
height = 19f;
shootEffect = sfe;
@@ -3075,13 +3075,12 @@ public class Blocks{
}}
);
//TODO no coolant?
coolantUsage = 15f / 60f;
coolantOverride = Liquids.water;
coolantMultiplier = 6f;
shootShake = 1f;
ammoPerShot = 6;
ammoPerShot = 4;
draw = new DrawTurret("reinforced-");
shootLength = -2;
outlineColor = Pal.darkOutline;

View File

@@ -2434,6 +2434,7 @@ public class UnitTypes{
speed = 0.6f;
health = 9000;
armor = 20f;
areaDamage = 6.5f;
treadRect = new Rect(22f, 16f, 28f, 130f);
weapons.add(new Weapon("vanquish-weapon"){{
@@ -2682,7 +2683,7 @@ public class UnitTypes{
drawCell = false;
segments = 4;
drawBody = false;
crawlDamage = 2f;
areaDamage = 2f;
segmentScl = 4f;
segmentPhase = 5f;