Effects, collisions, method overrides

This commit is contained in:
Anuken
2020-02-08 13:14:23 -05:00
parent 659bfea8cf
commit f46be924b9
20 changed files with 217 additions and 53 deletions

View File

@@ -0,0 +1,53 @@
package mindustry.entities;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
class AllEntities{
@EntityDef(value = {Bulletc.class, Velc.class, Timedc.class}, pooled = true)
class BulletDef{}
@EntityDef(value = {Tilec.class}, isFinal = false)
class TileDef{}
@EntityDef(value = {StandardEffectc.class, Childc.class}, pooled = true)
class EffectDef{}
@EntityDef(value = {GroundEffectc.class, Childc.class}, pooled = true)
class GroundEffectDef{}
@EntityDef({Decalc.class})
class DecalDef{}
@EntityDef({Playerc.class})
class PlayerDef{}
@EntityDef({Unitc.class})
class GenericUnitDef{}
@GroupDef(Entityc.class)
void all(){
}
@GroupDef(Playerc.class)
void player(){
}
@GroupDef(value = Unitc.class, spatial = true)
void unit(){
}
@GroupDef(Tilec.class)
void tile(){
}
@GroupDef(Syncc.class)
void sync(){
}
}