Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations * Update core/src/mindustry/graphics/BlockRenderer.java --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -197,12 +197,62 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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build.items.set(item, amount);
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void setItems(Building build, ItemStack[] items){
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if(build == null || build.items == null) return;
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for(ItemStack stack : items){
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build.items.set(stack.item, stack.amount);
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}
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void setTileItems(Item item, int amount, int[] positions){
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for(int pos : positions){
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Building build = world.build(pos);
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if(build != null && build.items != null){
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build.items.set(item, amount);
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}
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}
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void clearItems(Building build){
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if(build == null || build.items == null) return;
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build.items.clear();
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void setLiquid(Building build, Liquid liquid, float amount){
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if(build == null || build.liquids == null) return;
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build.liquids.set(liquid, amount);
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void setLiquids(Building build, LiquidStack[] liquids){
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if(build == null || build.liquids == null) return;
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for(LiquidStack stack : liquids){
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build.liquids.set(stack.liquid, stack.amount);
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}
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void setTileLiquids(Liquid liquid, float amount, int[] positions){
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for(int pos : positions){
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Building build = world.build(pos);
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if(build != null && build.liquids != null){
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build.liquids.set(liquid, amount);
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}
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}
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void clearLiquids(Building build){
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if(build == null || build.liquids == null) return;
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build.liquids.clear();
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void transferItemTo(@Nullable Unit unit, Item item, int amount, float x, float y, Building build){
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if(build == null || build.items == null || item == null) return;
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