Unused sprite cleanup
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@@ -358,7 +358,7 @@ public class Renderer implements ApplicationListener{
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Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
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Draw.color(Color.white);
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Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3f * strength);
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Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
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}
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drawThrusters(block, x, y, rotation, frame);
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