More sound effects
This commit is contained in:
@@ -13,13 +13,17 @@ public class SoundPriority{
|
||||
public static void init(){
|
||||
max(7, laserbig, beam, laserbeam);
|
||||
|
||||
//priority 2: long weapon loops
|
||||
//priority 2: long weapon loops and big explosions
|
||||
set(
|
||||
2f,
|
||||
laserbig,
|
||||
beam,
|
||||
laserbeam,
|
||||
beamPlasma
|
||||
beamPlasma,
|
||||
reactorExplosion,
|
||||
reactorExplosion2,
|
||||
coreExplode,
|
||||
blockExplodeElectricBig, blockExplodeExplosive
|
||||
);
|
||||
|
||||
//priority 1.5: big weapon sounds, not loops
|
||||
|
||||
Reference in New Issue
Block a user