More sound effects

This commit is contained in:
Anuken
2025-12-09 00:22:48 -05:00
parent 2fb59eb099
commit f53abd0b3d
42 changed files with 62 additions and 28 deletions

View File

@@ -13,13 +13,17 @@ public class SoundPriority{
public static void init(){
max(7, laserbig, beam, laserbeam);
//priority 2: long weapon loops
//priority 2: long weapon loops and big explosions
set(
2f,
laserbig,
beam,
laserbeam,
beamPlasma
beamPlasma,
reactorExplosion,
reactorExplosion2,
coreExplode,
blockExplodeElectricBig, blockExplodeExplosive
);
//priority 1.5: big weapon sounds, not loops