More sound effects

This commit is contained in:
Anuken
2025-12-09 00:22:48 -05:00
parent 2fb59eb099
commit f53abd0b3d
42 changed files with 62 additions and 28 deletions

View File

@@ -4402,7 +4402,7 @@ public class Blocks{
);
coolantMultiplier = 15f;
shootSound = Sounds.shootAlt;
shootSound = Sounds.shootBreach;
targetUnderBlocks = false;
shake = 1f;
@@ -4489,7 +4489,7 @@ public class Blocks{
consumeAmmoOnce = true;
targetUnderBlocks = false;
shootSound = Sounds.shootAltLong;
shootSound = Sounds.shootDiffuse;
drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-front"){{
@@ -4917,7 +4917,7 @@ public class Blocks{
rotateSpeed = 5f;
shootCone = 30f;
consumeAmmoOnce = true;
shootSound = Sounds.shootBig;
shootSound = Sounds.shootDisperse;
drawer = new DrawTurret("reinforced-"){{
parts.add(new RegionPart("-side"){{
@@ -5005,10 +5005,9 @@ public class Blocks{
waveStroke = 4f;
waveRad = 40f;
}};
despawnSound = Sounds.dullExplosion;
//TODO shoot sound
shootSound = Sounds.cannon;
despawnSound = Sounds.afflictExplosion;
shootSound = Sounds.shootAfflict;
fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
width = 9f;

View File

@@ -1485,7 +1485,7 @@ public class UnitTypes{
frontColor = Color.white;
mixColorTo = Color.white;
hitSound = Sounds.plasmaboom;
hitSound = Sounds.plasmaBomb;
shootCone = 180f;
ejectEffect = Fx.none;
@@ -3104,7 +3104,7 @@ public class UnitTypes{
researchCostMultiplier = 0f;
weapons.add(new Weapon("merui-weapon"){{
shootSound = Sounds.missile;
shootSound = Sounds.shootMerui;
mirror = false;
showStatSprite = false;
x = 0f;
@@ -3744,7 +3744,7 @@ public class UnitTypes{
}
weapons.add(new Weapon("elude-weapon"){{
shootSound = Sounds.blaster;
shootSound = Sounds.shootElude;
y = -2f;
x = 4f;
top = true;
@@ -3792,7 +3792,7 @@ public class UnitTypes{
);
weapons.add(new Weapon("avert-weapon"){{
shootSound = Sounds.blaster;
shootSound = Sounds.shootAvert;
reload = 35f;
x = 0f;
y = 6.5f;
@@ -3881,7 +3881,7 @@ public class UnitTypes{
}});
smokeEffect = Fx.shootSmokeTitan;
hitColor = Pal.sapBullet;
despawnSound = Sounds.spark;
despawnSound = Sounds.artilleryShockExplosion;
sprite = "large-orb";
trailEffect = Fx.missileTrail;