More sound effects
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@@ -4402,7 +4402,7 @@ public class Blocks{
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);
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coolantMultiplier = 15f;
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shootSound = Sounds.shootAlt;
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shootSound = Sounds.shootBreach;
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targetUnderBlocks = false;
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shake = 1f;
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@@ -4489,7 +4489,7 @@ public class Blocks{
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consumeAmmoOnce = true;
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targetUnderBlocks = false;
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shootSound = Sounds.shootAltLong;
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shootSound = Sounds.shootDiffuse;
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drawer = new DrawTurret("reinforced-"){{
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parts.add(new RegionPart("-front"){{
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@@ -4917,7 +4917,7 @@ public class Blocks{
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rotateSpeed = 5f;
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shootCone = 30f;
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consumeAmmoOnce = true;
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shootSound = Sounds.shootBig;
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shootSound = Sounds.shootDisperse;
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drawer = new DrawTurret("reinforced-"){{
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parts.add(new RegionPart("-side"){{
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@@ -5005,10 +5005,9 @@ public class Blocks{
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waveStroke = 4f;
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waveRad = 40f;
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}};
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despawnSound = Sounds.dullExplosion;
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//TODO shoot sound
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shootSound = Sounds.cannon;
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despawnSound = Sounds.afflictExplosion;
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shootSound = Sounds.shootAfflict;
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fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
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width = 9f;
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@@ -1485,7 +1485,7 @@ public class UnitTypes{
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frontColor = Color.white;
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mixColorTo = Color.white;
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hitSound = Sounds.plasmaboom;
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hitSound = Sounds.plasmaBomb;
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shootCone = 180f;
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ejectEffect = Fx.none;
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@@ -3104,7 +3104,7 @@ public class UnitTypes{
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("merui-weapon"){{
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shootSound = Sounds.missile;
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shootSound = Sounds.shootMerui;
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mirror = false;
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showStatSprite = false;
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x = 0f;
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@@ -3744,7 +3744,7 @@ public class UnitTypes{
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}
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weapons.add(new Weapon("elude-weapon"){{
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shootSound = Sounds.blaster;
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shootSound = Sounds.shootElude;
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y = -2f;
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x = 4f;
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top = true;
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@@ -3792,7 +3792,7 @@ public class UnitTypes{
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);
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weapons.add(new Weapon("avert-weapon"){{
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shootSound = Sounds.blaster;
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shootSound = Sounds.shootAvert;
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reload = 35f;
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x = 0f;
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y = 6.5f;
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@@ -3881,7 +3881,7 @@ public class UnitTypes{
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}});
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smokeEffect = Fx.shootSmokeTitan;
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hitColor = Pal.sapBullet;
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despawnSound = Sounds.spark;
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despawnSound = Sounds.artilleryShockExplosion;
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sprite = "large-orb";
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trailEffect = Fx.missileTrail;
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