More sound effects
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@@ -41,6 +41,7 @@ public class Wall extends Block{
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//it's a wall of course it's supported everywhere
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envEnabled = Env.any;
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destroySound = Sounds.blockExplodeWall;
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}
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@Override
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@@ -38,7 +38,7 @@ public class ImpactReactor extends PowerGenerator{
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explosionDamage = 1900 * 4;
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explosionMinWarmup = 0.3f;
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explodeEffect = Fx.impactReactorExplosion;
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explodeSound = Sounds.explosionbig;
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explodeSound = Sounds.reactorExplosion2;
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}
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@Override
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@@ -41,7 +41,7 @@ public class VariableReactor extends PowerGenerator{
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explosionRadius = 16;
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explosionDamage = 1500;
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Color.valueOf("e3ae6f")));
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explodeSound = Sounds.explosionbig;
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explodeSound = Sounds.reactorExplosion2;
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explosionPuddles = 70;
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explosionPuddleRange = tilesize * 6f;
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