T4/5 naval / Controversial weapon outlines

This commit is contained in:
Anuken
2020-09-18 18:54:09 -04:00
parent 6b6783f201
commit f53af781ba
29 changed files with 5356 additions and 5044 deletions

View File

@@ -1803,6 +1803,7 @@ public class Blocks implements ContentList{
{UnitTypes.zenith, UnitTypes.antumbra},
{UnitTypes.spiroct, UnitTypes.arkyid},
{UnitTypes.fortress, UnitTypes.scepter},
{UnitTypes.bryde, UnitTypes.sei},
};
}};
@@ -1821,6 +1822,7 @@ public class Blocks implements ContentList{
{UnitTypes.antumbra, UnitTypes.eclipse},
{UnitTypes.arkyid, UnitTypes.toxopid},
{UnitTypes.scepter, UnitTypes.reign},
{UnitTypes.sei, UnitTypes.omura}
};
}};

View File

@@ -269,13 +269,13 @@ public class Bullets implements ContentList{
status = StatusEffects.burning;
}};
missileSurge = new MissileBulletType(3.7f, 20){{
missileSurge = new MissileBulletType(3.7f, 18){{
width = 8f;
height = 8f;
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 28f;
splashDamage = 35f;
splashDamageRadius = 25f;
splashDamage = 25f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightning = 2;

View File

@@ -1054,7 +1054,7 @@ public class Fx{
lancerLaserShootSmoke = new Effect(26f, e -> {
color(Color.white);
float length = e.data == null ? 70f : (Float)e.data;
float length = e.data == null || !(e.data instanceof Float) ? 70f : (Float)e.data;
randLenVectors(e.id, 7, length, e.rotation, 0f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);

View File

@@ -43,7 +43,7 @@ public class UnitTypes implements ContentList{
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class}) UnitType alpha, beta, gamma;
//water + commander
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde, omura;
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde, sei, omura;
//special block unit type
public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
@@ -275,7 +275,7 @@ public class UnitTypes implements ContentList{
itemCapacity = 60;
canBoost = true;
boostMultiplier = 1.5f;
speed = 0.48f;
speed = 0.62f;
hitsize = 10f;
health = 320f;
buildSpeed = 0.9f;
@@ -1254,18 +1254,104 @@ public class UnitTypes implements ContentList{
}});
}};
sei = new UnitType("sei"){{
health = 10000;
armor = 12f;
speed = 0.73f;
drag = 0.17f;
hitsize = 39f;
accel = 0.2f;
rotateSpeed = 1.3f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
trailLength = 50;
trailX = 18f;
trailY = -21f;
trailScl = 3f;
weapons.add(new Weapon("sei-launcher"){{
x = 0f;
y = 0f;
rotate = true;
rotateSpeed = 4f;
mirror = false;
occlusion = 30f;
shootY = 2f;
recoil = 4f;
reload = 45f;
shots = 6;
spacing = 10f;
velocityRnd = 0.4f;
inaccuracy = 7f;
ejectEffect = Fx.none;
shake = 3f;
shootSound = Sounds.shootBig;
xRand = 8f;
shotDelay = 1f;
bullet = new MissileBulletType(4.2f, 25){{
homingPower = 0.12f;
width = 8f;
height = 8f;
shrinkX = shrinkY = 0f;
drag = -0.003f;
homingRange = 80f;
keepVelocity = false;
splashDamageRadius = 25f;
splashDamage = 25f;
lifetime = 56f;
trailColor = Pal.bulletYellowBack;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
weaveScale = 8f;
weaveMag = 2f;
}};
}});
weapons.add(new Weapon("large-bullet-mount"){{
reload = 80f;
cooldownTime = 90f;
x = 70f/4f;
y = -66f/4f;
rotateSpeed = 4f;
rotate = true;
shootY = 7f;
shake = 2f;
recoil = 3f;
occlusion = 12f;
ejectEffect = Fx.shellEjectBig;
shots = 3;
shotDelay = 4f;
inaccuracy = 1f;
bullet = new BasicBulletType(7f, 50){{
width = 13f;
height = 19f;
shootEffect = Fx.shootBig;
lifetime = 30f;
}};
}});
}};
omura = new UnitType("omura"){{
health = 20000;
health = 22000;
speed = 0.62f;
drag = 0.18f;
hitsize = 50f;
armor = 15f;
armor = 16f;
accel = 0.19f;
rotateSpeed = 0.9f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
float spawnTime = 0.75f * Time.toMinutes;
float spawnTime = 0.5f * Time.toMinutes;
abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
@@ -1285,20 +1371,20 @@ public class UnitTypes implements ContentList{
shootY = 23f;
shake = 6f;
recoil = 10.5f;
occlusion = 42f;
occlusion = 50f;
shots = 1;
ejectEffect = Fx.none;
bullet = new RailBulletType(){{
shootEffect = Fx.railShoot;
speed = 65f;
speed = 67f;
lifetime = 8f;
pierceEffect = Fx.railHit;
updateEffect = Fx.railTrail;
hitEffect = Fx.massiveExplosion;
smokeEffect = Fx.shootBig2;
damage = 1200;
damage = 1250;
pierceDamageFactor = 0.5f;
}};
}});