Fixed many pathfinding issues
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@@ -34,12 +34,16 @@ public class Vars{
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public static boolean debug = false;
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//whether to debug openGL info
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public static boolean debugGL = false;
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//whether profiling is shown
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public static boolean profile = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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//whether to draw chunk borders
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public static boolean debugChunks = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = false;
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public static boolean showPaths = true;
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//number of save slots-- increasing may lead to layout issues
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//TODO named save slots, possibly with a scroll dialog
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public static final int saveSlots = 4;
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