Fixed many pathfinding issues

This commit is contained in:
Anuken
2017-11-23 22:10:31 -05:00
parent b2cd95899c
commit f5583f6bc8
13 changed files with 141 additions and 84 deletions
+12 -5
View File
@@ -4,22 +4,29 @@ import com.badlogic.gdx.ai.pfa.Heuristic;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
public class MHueristic implements Heuristic<Tile>{
//so this means that the cost of going through solids is 10x going through non solids
float multiplier = 10f;
static float multiplier = 10f;
@Override
public float estimate(Tile node, Tile other){
return estimateStatic(node, other);
}
public static float estimateStatic(Tile node, Tile other){
float cost = Math.abs(node.worldx() - other.worldx()) + Math.abs(node.worldy() - other.worldy());
//TODO balance multiplier
if(node.breakable() && node.block().solid) cost += Vars.tilesize*multiplier;
if(other.breakable() && other.block().solid) cost += Vars.tilesize*multiplier;
for(Tile tile : node.getNearby()){
if(tile != null && tile.solid()){
//don't go near solid tiles!
cost += Vars.tilesize*3;
for(int dx = -1; dx <= 1; dx ++){
for(int dy = -1; dy <= 1; dy ++){
Tile tile = World.tile(node.x + dx, node.y + dy);
if(tile != null && tile.solid()){
cost += Vars.tilesize*5;
}
}
}
return cost;
+70 -50
View File
@@ -1,57 +1,88 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.PathFinder;
import com.badlogic.gdx.ai.pfa.PathFinderRequest;
import com.badlogic.gdx.ai.pfa.PathSmoother;
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Tmp;
public class Pathfind{
static MHueristic heuristic = new MHueristic();
static PassTileGraph graph = new PassTileGraph();
static PathFinder<Tile> finder = new IndexedAStarPathFinder<Tile>(graph);
static PassTileGraph passgraph = new PassTileGraph();
static PathFinder<Tile> passpathfinder;
static Array<SmoothGraphPath> paths = new Array<>();
static Tile[][] pathSequences;
static PathSmoother<Tile, Vector2> smoother = new PathSmoother<Tile, Vector2>(new Raycaster());
static Vector2 vector = new Vector2();
static public Vector2 find(Enemy enemy){
findNode(enemy);
if(enemy.node <= -1) return vector.set(enemy.x, enemy.y);
if(enemy.node == -1){
findNode(enemy);
}
//-1 is only possible here if both pathfindings failed, which should NOT happen
//check graph code
//Tile[] path = enemy.path;
Array<Tile> path = enemy.gpath.nodes;
Tile[] path = enemy.path;
Tile prev = path[enemy.node - 1];
Tile target = path.get(enemy.node);
Tile target = path[enemy.node];
float projectLen = Vector2.dst(prev.worldx(), prev.worldy(), target.worldx(), target.worldy()) / 6f;
Vector2 projection = projectPoint(prev.worldx(), prev.worldy(),
target.worldx(), target.worldy(), enemy.x, enemy.y);
boolean canProject = true;
if(projectLen < 8 || !onLine(projection, prev.worldx(), prev.worldy(), target.worldx(), target.worldy())){
canProject = false;
}else{
projection.add(Angles.translation(Angles.angle(prev.worldx(), prev.worldy(),
target.worldx(), target.worldy()), projectLen));
}
float dst = Vector2.dst(enemy.x, enemy.y, target.worldx(), target.worldy());
if(dst < 2){
if(enemy.node <= path.size-2)
if(dst < 8){
if(enemy.node <= path.length-2)
enemy.node ++;
target = path.get(enemy.node);
target = path[enemy.node];
}
if(canProject && projection.dst(enemy.x, enemy.y) < Vector2.dst(target.x, target.y, enemy.x, enemy.y)){
vector.set(projection);
}else{
vector.set(target.worldx(), target.worldy());
}
//near the core, stop
if(enemy.node == path.size - 1){
if(enemy.node == path.length - 1){
vector.set(target.worldx(), target.worldy());
}
return vector.set(target.worldx(), target.worldy());
return vector;
}
static public void reset(){
paths.clear();
pathSequences = null;
passpathfinder = new IndexedAStarPathFinder<Tile>(passgraph);
}
static public void updatePath(){
/*
if(paths.size == 0 || paths.size != World.spawnpoints.size){
paths.clear();
pathSequences = new Tile[World.spawnpoints.size][0];
@@ -61,6 +92,13 @@ public class Pathfind{
}
}
//TODO make this work?
/*
PathFinderRequest<Tile> request = new PathFinderRequest<Tile>();
request.startNode = World.spawnpoints.get(0);
request.endNode = World.core;
passpathfinder.search(request, 1000); */
for(int i = 0; i < paths.size; i ++){
SmoothGraphPath path = paths.get(i);
@@ -85,47 +123,18 @@ public class Pathfind{
Effects.effect(Fx.ind, tile.worldx(), tile.worldy());
}
}*/
}
}
static void findNode(Enemy enemy){
/*
enemy.path = pathSequences[enemy.spawn];
Tile[] path = enemy.path;
*/
if(enemy.node == -1 || (Timers.get(enemy, "pathfind", 120) && enemy.request.pathFound)){
enemy.gpath = new SmoothGraphPath();
enemy.finder = new IndexedAStarPathFinder<Tile>(graph);
enemy.gpath.clear();
enemy.request = new PathFinderRequest<Tile>(World.tileWorld(enemy.x, enemy.y),
World.core,
heuristic, enemy.gpath);
enemy.request.statusChanged = true;
enemy.node = -2;
}
if(enemy.gpath != null && !enemy.request.pathFound){
enemy.request.executionFrames ++;
if(enemy.finder.search(enemy.request, 1000000 / 5)){
smoother.smoothPath(enemy.gpath);
enemy.node = 1;
//UCore.log("done in " + enemy.request.executionFrames + " frames with path of size " + enemy.gpath.getCount());
}
}
/*
Tile closest = null;
float ldst = 0f;
int cindex = -1;
for(int i = 0; i < path.size; i ++){
Tile tile = path.get(i);
for(int i = 0; i < path.length; i ++){
Tile tile = path[i];
float dst = Vector2.dst(tile.worldx(), tile.worldy(), enemy.x, enemy.y);
if(closest == null || dst < ldst){
@@ -134,6 +143,17 @@ public class Pathfind{
cindex = i;
}
}
enemy.node = cindex;*/
enemy.node = Math.max(cindex, 1);
}
private static boolean onLine(Vector2 vector, float x1, float y1, float x2, float y2){
return MathUtils.isEqual(vector.dst(x1, y1) + vector.dst(x2, y2), Vector2.dst(x1, y1, x2, y2), 0.01f);
}
private static Vector2 projectPoint(float x1, float y1, float x2, float y2, float pointx, float pointy){
float px = x2-x1, py = y2-y1, dAB = px*px + py*py;
float u = ((pointx - x1) * px + (pointy - y1) * py) / dAB;
float x = x1 + u * px, y = y1 + u * py;
return Tmp.v3.set(x, y); //this is D
}
}
@@ -4,7 +4,7 @@ import com.badlogic.gdx.ai.pfa.Connection;
import io.anuke.mindustry.world.Tile;
public class TileConnection implements Connection{
public class TileConnection implements Connection<Tile>{
Tile a, b;
public TileConnection(Tile a, Tile b){
@@ -14,16 +14,16 @@ public class TileConnection implements Connection{
@Override
public float getCost(){
return Math.abs(a.worldx() - b.worldx()) + Math.abs(a.worldy() - b.worldy());
return MHueristic.estimateStatic(a, b);
}
@Override
public Object getFromNode(){
public Tile getFromNode(){
return a;
}
@Override
public Object getToNode(){
public Tile getToNode(){
return b;
}