Handled compiler errors by either resolving them or commenting & adding a TODO

This commit is contained in:
Timmeey86
2018-11-20 22:33:36 +01:00
parent c1bb05c0a4
commit f561768c67
30 changed files with 174 additions and 130 deletions
@@ -25,7 +25,6 @@ import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.Turret;
import io.anuke.mindustry.world.blocks.power.NuclearReactor;
import io.anuke.mindustry.world.blocks.power.PowerGenerator;
import io.anuke.mindustry.world.blocks.power.SolarGenerator;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
import io.anuke.mindustry.world.blocks.units.UnitFactory;
@@ -115,7 +114,8 @@ public class FortressGenerator{
seeder.get(PowerBlocks.solarPanel, tile -> tile.block() == PowerBlocks.largeSolarPanel && gen.random.chance(0.3)),
//coal gens
seeder.get(PowerBlocks.combustionGenerator, tile -> tile.block() instanceof SolarGenerator && gen.random.chance(0.2)),
// TODO Verify - This used to be solar panel
seeder.get(PowerBlocks.combustionGenerator, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.2)),
//water extractors
seeder.get(ProductionBlocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),
@@ -181,7 +181,7 @@ public class FortressGenerator{
Block block = tile.block();
if(block instanceof PowerTurret){
tile.entity.power.amount = block.powerCapacity;
tile.entity.power.satisfaction = 1.0f;
}else if(block instanceof ItemTurret){
ItemTurret turret = (ItemTurret)block;
AmmoType[] type = turret.getAmmoTypes();