Zone wave correctness checks
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7
core/src/io/anuke/mindustry/game/Loadout.java
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7
core/src/io/anuke/mindustry/game/Loadout.java
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@@ -0,0 +1,7 @@
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package io.anuke.mindustry.game;
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import io.anuke.mindustry.world.Tile;
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public abstract class Loadout{
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public abstract void setup(Tile tile);
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}
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@@ -20,7 +20,7 @@ public class SpawnGroup{
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/**The spacing, in waves, of spawns. For example, 2 = spawns every other wave*/
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protected int spacing = 1;
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/**Maximum amount of units that spawn*/
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protected int max = 60;
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protected int max = 40;
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/**How many waves need to pass before the amount of units spawned increases by 1*/
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protected float unitScaling = 9999f;
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/**Amount of enemies spawned initially, with no scaling*/
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