Zone wave correctness checks

This commit is contained in:
Anuken
2019-02-20 17:54:23 -05:00
parent 4b028b3435
commit f591403b7d
5 changed files with 58 additions and 8 deletions

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.game;
import io.anuke.mindustry.world.Tile;
public abstract class Loadout{
public abstract void setup(Tile tile);
}

View File

@@ -20,7 +20,7 @@ public class SpawnGroup{
/**The spacing, in waves, of spawns. For example, 2 = spawns every other wave*/
protected int spacing = 1;
/**Maximum amount of units that spawn*/
protected int max = 60;
protected int max = 40;
/**How many waves need to pass before the amount of units spawned increases by 1*/
protected float unitScaling = 9999f;
/**Amount of enemies spawned initially, with no scaling*/