Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/ai/BlockIndexer.java
	gradle.properties
This commit is contained in:
Anuken
2021-12-07 14:09:03 -05:00
8 changed files with 49 additions and 11 deletions

View File

@@ -251,6 +251,10 @@ public class ContentLoader{
return getByID(ContentType.item, id);
}
public Item item(String name){
return getByName(ContentType.item, name);
}
public Seq<Liquid> liquids(){
return getBy(ContentType.liquid);
}
@@ -259,6 +263,10 @@ public class ContentLoader{
return getByID(ContentType.liquid, id);
}
public Liquid liquid(String name){
return getByName(ContentType.liquid, name);
}
public Seq<BulletType> bullets(){
return getBy(ContentType.bullet);
}
@@ -271,10 +279,18 @@ public class ContentLoader{
return getBy(ContentType.status);
}
public StatusEffect statusEffect(String name){
return getByName(ContentType.status, name);
}
public Seq<SectorPreset> sectors(){
return getBy(ContentType.sector);
}
public SectorPreset sector(String name){
return getByName(ContentType.sector, name);
}
public Seq<UnitType> units(){
return getBy(ContentType.unit);
}
@@ -283,7 +299,15 @@ public class ContentLoader{
return getByID(ContentType.unit, id);
}
public UnitType unit(String name){
return getByName(ContentType.unit, name);
}
public Seq<Planet> planets(){
return getBy(ContentType.planet);
}
}
public Planet planet(String name){
return getByName(ContentType.planet, name);
}
}

View File

@@ -14,7 +14,7 @@ import mindustry.gen.*;
public class MoveLightningAbility extends Ability{
/** Lightning damage */
public float damage = 35f;
/** Chance of firing every tick. Set >= 1 to always fire lightning every tick at max speed. */
/** Chance of firing every tick. Set >= 1 to always fire lightning every tick at max speed */
public float chance = 0.15f;
/** Length of the lightning. <= 0 to disable */
public int length = 12;
@@ -24,8 +24,10 @@ public class MoveLightningAbility extends Ability{
public Color color = Color.valueOf("a9d8ff");
/** Shifts where the lightning spawns along the Y axis */
public float offset = 0f;
/** Offset along the X axis. */
/** Offset along the X axis */
public float width = 0f;
/** Whether the spawn side alternates */
public boolean alternate = true;
/** Jittering heat sprite like the shield on v5 Javelin */
public String heatRegion = "error";
/** Bullet type that is fired. Can be null */
@@ -36,6 +38,8 @@ public class MoveLightningAbility extends Ability{
public Effect shootEffect = Fx.sparkShoot;
public boolean parentizeEffects;
public Sound shootSound = Sounds.spark;
protected float side = 1f;
MoveLightningAbility(){}
@@ -64,10 +68,10 @@ public class MoveLightningAbility extends Ability{
public void update(Unit unit){
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
if(Mathf.chance(Time.delta * chance * scl)){
float x = unit.x + Angles.trnsx(unit.rotation, offset, width), y = unit.y + Angles.trnsy(unit.rotation, offset, width);
float x = unit.x + Angles.trnsx(unit.rotation, offset, width * side), y = unit.y + Angles.trnsy(unit.rotation, offset, width * side);
shootEffect.at(x, y, unit.rotation, color, parentizeEffects ? unit : null);
shootSound.at(unit);
shootSound.at(x, y);
if(length > 0){
Lightning.create(unit.team, color, damage, x + unit.vel.x, y + unit.vel.y, unit.rotation, length);
@@ -76,6 +80,8 @@ public class MoveLightningAbility extends Ability{
if(bullet != null){
bullet.create(unit, unit.team, x, y, unit.rotation + bulletAngle + Mathf.range(bulletSpread));
}
if(alternate) side *= -1f;
}
}

View File

@@ -302,11 +302,13 @@ public class Administration{
public boolean adminPlayer(String id, String usid){
PlayerInfo info = getCreateInfo(id);
var wasAdmin = info.admin;
info.adminUsid = usid;
info.admin = true;
save();
return true;
return wasAdmin;
}
/**

View File

@@ -32,7 +32,7 @@ public class Liquid extends UnlockableContent{
public @Nullable Color barColor;
/** Color used to draw lights. Note that the alpha channel is used to dictate brightness. */
public Color lightColor = Color.clear.cpy();
/** 0-1, 0 is completely inflammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable. */
/** 0-1, 0 is completely not flammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable. */
public float flammability;
/** temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot */
public float temperature = 0.5f;

View File

@@ -25,6 +25,7 @@ public class Attributes implements JsonSerializable{
public void add(Attributes other){
check();
other.check();
for(int i = 0; i < arr.length; i++){
arr[i] += other.arr[i];
}
@@ -32,6 +33,7 @@ public class Attributes implements JsonSerializable{
public void add(Attributes other, float scl){
check();
other.check();
for(int i = 0; i < arr.length; i++){
arr[i] += other.arr[i] * scl;
}