Leg unit movement fixes
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@@ -17,9 +17,7 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc{
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@Override
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public void move(float cx, float cy){
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if(isGrounded()){
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if(!EntityCollisions.waterSolid(tileX(), tileY())){
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collisions.move(this, cx, cy, EntityCollisions::waterSolid);
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}
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collisions.moveCheck(this, cx, cy, EntityCollisions::waterSolid);
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}else{
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x += cx;
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y += cy;
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