Leg unit movement fixes
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@@ -468,6 +468,10 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return overlay == Blocks.air || overlay.itemDrop == null ? floor.itemDrop : overlay.itemDrop;
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}
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public int staticDarkness(){
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return block.solid && block.fillsTile && !block.synthetic() ? rotation : 0;
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}
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public void updateOcclusion(){
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cost = 1;
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boolean occluded = false;
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