Improved generation

This commit is contained in:
Anuken
2018-07-21 22:04:10 -04:00
parent e36b5551e9
commit f5fc4d99dd
6 changed files with 44 additions and 26 deletions

View File

@@ -114,6 +114,7 @@ public class Blocks extends BlockList implements ContentList{
drops = new ItemStack(Items.stone, 1);
minimapColor = Color.valueOf("252525");
playerUnmineable = true;
hasOres = true;
}};
dirt = new Floor("dirt"){{
@@ -130,7 +131,7 @@ public class Blocks extends BlockList implements ContentList{
ice = new Floor("ice"){{
dragMultiplier = 0.3f;
speedMultiplier = 0.4f;
minimapColor = Color.valueOf("c4e3e7");
minimapColor = Color.valueOf("b8eef8");
hasOres = true;
}};

View File

@@ -65,7 +65,7 @@ public class MapInfoDialog extends FloatingDialog{
content().add().padRight(8).left();
content().addCheck("$text.editor.oregen", enabled -> {
tags.put("oregen", enabled ? "1" : "0");
}).left();
}).update(c -> c.setChecked(!tags.get("oregen", "0").equals("0"))).left();
name.change();
description.change();

View File

@@ -503,9 +503,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(mech.flying){
//prevent strafing backwards, have a penalty for doing so
float angDist = Angles.angleDist(rotation, velocity.angle()) / 180f;
float penalty = 0.2f; //when going 180 degrees backwards, reduce speed to 0.2x
speed *= Mathf.lerp(1f, penalty, angDist);
speed *= Mathf.lerp(1f, penalty, Angles.angleDist(rotation, velocity.angle()) / 180f);
}
//drop from carrier on key press

View File

@@ -34,7 +34,7 @@ public class WorldGenerator{
private Simplex sim2 = new Simplex(seed + 1);
private Simplex sim3 = new Simplex(seed + 2);
private RidgedPerlin rid = new RidgedPerlin(seed + 4, 1);
private VoronoiNoise vn = new VoronoiNoise(seed + 2, (short)1);
private VoronoiNoise vn = new VoronoiNoise(seed + 2, (short)0);
private SeedRandom random = new SeedRandom(seed + 3);
@@ -42,6 +42,8 @@ public class WorldGenerator{
private ObjectMap<Block, Block> decoration;
public WorldGenerator(){
vn.setUseDistance(true);
decoration = Mathf.map(
Blocks.grass, Blocks.shrub,
Blocks.stone, Blocks.rock,
@@ -222,9 +224,11 @@ public class WorldGenerator{
Block floor = Blocks.stone;
Block wall = Blocks.air;
double ridge = Mathf.clamp(rid.getValue(x, y, 1f / 400f))/3f;
double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 5.1 - 1 - ridge;
double temp = sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f + sim3.octaveNoise2D(detailed ? 12 : 6, 0.6, 1f / 620f, x, y) - ridge;
double ridge = rid.getValue(x, y, 1f / 400f);
double iceridge = rid.getValue(x+99999, y, 1f / 500f);
double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 6.1 - 1 - ridge;
double temp = vn.noise(x, y, 1f / 300f) * sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f
+ sim3.octaveNoise2D(detailed ? 12 : 6, 0.6, 1f / 920f, x, y);
double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
@@ -237,31 +241,43 @@ public class WorldGenerator{
// elevation += (border - edgeDist) / 6.0;
}
if(temp < 0.35){
floor = Blocks.snow;
}else if(temp < 0.45){
floor = Blocks.stone;
}else if(temp < 0.65){
floor = Blocks.grass;
}else if(temp < 0.8){
if(elevation < 0.7){
floor = Blocks.deepwater;
}else if(elevation < 0.79){
floor = Blocks.water;
}else if(elevation < 0.85){
floor = Blocks.sand;
}else if(temp < 0.9){
}else if(temp < 0.55){
floor = Blocks.grass;
}else if(temp < 0.65){
floor = Blocks.sand;
}else if(temp + ridge/2f < 0.8 || elevation < 1.3){
floor = Blocks.blackstone;
elevation = 0f;
}else{
floor = Blocks.lava;
}
if(elevation > 3.5){
floor = Blocks.snow;
}else if(elevation > 3){
floor = Blocks.stone;
}
if(elevation > 2 && iceridge > 0.3){
elevation ++;
floor = Blocks.ice;
}
//if(dst < elevDip){
// elevation -= (elevDip - dst) / elevDip * 3.0;
/*}else*/if(detailed && r > 0.9){
floor = Blocks.water;
elevation = 0;
/*}else*///if(detailed && r > 0.9){
//floor = Blocks.water;
//elevation = 0;
if(r > 0.94){
floor = Blocks.deepwater;
}
}
//if(r > 0.94){
// floor = Blocks.deepwater;
//}
//}
if(((Floor)floor).liquidDrop != null){
elevation = 0;

View File

@@ -11,7 +11,7 @@ import io.anuke.mindustry.type.ContentList;
public class ColorMapper implements ContentList{
private static IntMap<Block> blockMap = new IntMap<>();
private static ObjectIntMap<Block> colorMap = new ObjectIntMap<>();
private static Color tmpColor = new Color();
private static ThreadLocal<Color> tmpColors = new ThreadLocal<>();
public static Block getByColor(int color){
return blockMap.get(color);
@@ -25,6 +25,8 @@ public class ColorMapper implements ContentList{
int color = wall.breakable ? team.intColor : getBlockColor(wall);
if(color == 0) color = ColorMapper.getBlockColor(floor);
if(elevation > 0){
if(tmpColors.get() == null) tmpColors.set(new Color());
Color tmpColor = tmpColors.get();
float mul = 1.1f + elevation / 4f;
tmpColor.set(color);
tmpColor.mul(mul, mul, mul, 1f);