Improved generation

This commit is contained in:
Anuken
2018-07-21 22:04:10 -04:00
parent e36b5551e9
commit f5fc4d99dd
6 changed files with 44 additions and 26 deletions

View File

@@ -34,7 +34,7 @@ public class WorldGenerator{
private Simplex sim2 = new Simplex(seed + 1);
private Simplex sim3 = new Simplex(seed + 2);
private RidgedPerlin rid = new RidgedPerlin(seed + 4, 1);
private VoronoiNoise vn = new VoronoiNoise(seed + 2, (short)1);
private VoronoiNoise vn = new VoronoiNoise(seed + 2, (short)0);
private SeedRandom random = new SeedRandom(seed + 3);
@@ -42,6 +42,8 @@ public class WorldGenerator{
private ObjectMap<Block, Block> decoration;
public WorldGenerator(){
vn.setUseDistance(true);
decoration = Mathf.map(
Blocks.grass, Blocks.shrub,
Blocks.stone, Blocks.rock,
@@ -222,9 +224,11 @@ public class WorldGenerator{
Block floor = Blocks.stone;
Block wall = Blocks.air;
double ridge = Mathf.clamp(rid.getValue(x, y, 1f / 400f))/3f;
double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 5.1 - 1 - ridge;
double temp = sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f + sim3.octaveNoise2D(detailed ? 12 : 6, 0.6, 1f / 620f, x, y) - ridge;
double ridge = rid.getValue(x, y, 1f / 400f);
double iceridge = rid.getValue(x+99999, y, 1f / 500f);
double elevation = sim.octaveNoise2D(detailed ? 7 : 2, 0.5, 1f / 500, x, y) * 6.1 - 1 - ridge;
double temp = vn.noise(x, y, 1f / 300f) * sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f
+ sim3.octaveNoise2D(detailed ? 12 : 6, 0.6, 1f / 920f, x, y);
double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
@@ -237,31 +241,43 @@ public class WorldGenerator{
// elevation += (border - edgeDist) / 6.0;
}
if(temp < 0.35){
floor = Blocks.snow;
}else if(temp < 0.45){
floor = Blocks.stone;
}else if(temp < 0.65){
floor = Blocks.grass;
}else if(temp < 0.8){
if(elevation < 0.7){
floor = Blocks.deepwater;
}else if(elevation < 0.79){
floor = Blocks.water;
}else if(elevation < 0.85){
floor = Blocks.sand;
}else if(temp < 0.9){
}else if(temp < 0.55){
floor = Blocks.grass;
}else if(temp < 0.65){
floor = Blocks.sand;
}else if(temp + ridge/2f < 0.8 || elevation < 1.3){
floor = Blocks.blackstone;
elevation = 0f;
}else{
floor = Blocks.lava;
}
if(elevation > 3.5){
floor = Blocks.snow;
}else if(elevation > 3){
floor = Blocks.stone;
}
if(elevation > 2 && iceridge > 0.3){
elevation ++;
floor = Blocks.ice;
}
//if(dst < elevDip){
// elevation -= (elevDip - dst) / elevDip * 3.0;
/*}else*/if(detailed && r > 0.9){
floor = Blocks.water;
elevation = 0;
/*}else*///if(detailed && r > 0.9){
//floor = Blocks.water;
//elevation = 0;
if(r > 0.94){
floor = Blocks.deepwater;
}
}
//if(r > 0.94){
// floor = Blocks.deepwater;
//}
//}
if(((Floor)floor).liquidDrop != null){
elevation = 0;