Balancing / Reconstructors require power
This commit is contained in:
@@ -597,7 +597,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
|
||||
}
|
||||
|
||||
protected void updateShooting(){
|
||||
if(isShooting()){
|
||||
if(isShooting() && mech.canShoot(this)){
|
||||
mech.weapon.update(this, pointerX, pointerY);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,9 +25,7 @@ public class BasicBulletType extends BulletType{
|
||||
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f;
|
||||
public BulletType fragBullet = null;
|
||||
|
||||
/**
|
||||
* Use a negative value to disable splash damage.
|
||||
*/
|
||||
/**Use a negative value to disable splash damage.*/
|
||||
public float splashDamageRadius = -1f;
|
||||
public float splashDamage = 6f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user