Fixed elude place check

This commit is contained in:
Anuken
2022-05-12 09:40:03 -04:00
parent d1c1455565
commit f64a45f78d

View File

@@ -29,7 +29,7 @@ public class Units{
private static float aeX, aeY, aeW, aeH;
private static final Cons<Unit> anyEntityLambda = unit -> {
if(boolResult) return;
if((unit.isGrounded() && !unit.hovering) == anyEntityGround){
if((unit.isGrounded() && !unit.type.allowLegStep) == anyEntityGround){
unit.hitboxTile(hitrect);
if(hitrect.overlaps(aeX, aeY, aeW, aeH)){