Work on new maps continues

This commit is contained in:
Anuken
2019-02-01 00:04:21 -05:00
parent b5508c1152
commit f670ade2ee
35 changed files with 4249 additions and 3871 deletions

View File

@@ -37,6 +37,7 @@ public class Blocks implements ContentList{
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5,
//crafting
siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
@@ -46,7 +47,7 @@ public class Blocks implements ContentList{
powerVoid, powerSource, itemSource, liquidSource, itemVoid,
//defense
scrapWall, scrapWallLarge,
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok these names are getting ridiculous. but at least I don't have humongous walls yet
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, forceProjector, shockMine,
@@ -265,6 +266,30 @@ public class Blocks implements ContentList{
variants = 2;
}};
metalFloor = new Floor("metal-floor"){{
variants = 0;
}};
metalFloorDamaged = new Floor("metal-floor-damaged"){{
variants = 0;
}};
metalFloor2 = new Floor("metal-floor-2"){{
variants = 0;
}};
metalFloor3 = new Floor("metal-floor-3"){{
variants = 0;
}};
metalFloor4 = new Floor("metal-floor-4"){{
variants = 0;
}};
metalFloor5 = new Floor("metal-floor-5"){{
variants = 0;
}};
//endregion
//region crafting
@@ -492,13 +517,30 @@ public class Blocks implements ContentList{
int wallHealthMultiplier = 3;
scrapWall = new Wall("scrap-wall"){{
health = 80;
variants = 3;
health = 60 * wallHealthMultiplier;
variants = 5;
}};
scrapWallLarge = new Wall("scrap-wall-large"){{
health = 80 * 4;
health = 60 * 4 * wallHealthMultiplier;
size = 2;
variants = 4;
}};
scrapWallHuge = new Wall("scrap-wall-huge"){{
health = 60 * 9 * wallHealthMultiplier;
size = 3;
variants = 3;
}};
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
health = 60 * 16 * wallHealthMultiplier;
size = 4;
}};
thruster = new Wall("thruster"){{
health = 55 * 16 * wallHealthMultiplier;
size = 4;
}};
copperWall = new Wall("copper-wall"){{

View File

@@ -312,13 +312,13 @@ public class Zones implements ContentList{
);
}};
}};
/*
impact = new Zone("impact", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
impact = new Zone("impact0079", new MapGenerator("impact0079")){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 4000);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
zoneRequirements = new Zone[]{stainedMountains};
blockRequirements = new Block[]{Blocks.launchPad};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
@@ -326,6 +326,8 @@ public class Zones implements ContentList{
}};
}};
/*
desolateRift = new Zone("desolateRift", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);