PvP merge

This commit is contained in:
Anuken
2018-10-14 10:01:50 -04:00
16 changed files with 127 additions and 49 deletions

View File

@@ -13,6 +13,7 @@ import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Saves;
import io.anuke.mindustry.game.Unlocks;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.input.DefaultKeybinds;
import io.anuke.mindustry.input.DesktopInput;
import io.anuke.mindustry.input.InputHandler;
@@ -27,6 +28,10 @@ import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Atlas;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Strings;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
@@ -153,11 +158,24 @@ public class Control extends Module{
threads.runGraphics(() -> {
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
ui.restart.show();
state.set(State.menu);
//the restart dialog can show info for any number of scenarios
Call.onGameOver(event.winner);
});
});
//autohost for pvp sectors
Events.on(WorldLoadEvent.class, event -> {
if(state.mode.isPvp && !Net.active()){
try{
Net.host(port);
players[0].isAdmin = true;
}catch(IOException e){
ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
threads.runDelay(() -> state.set(State.menu));
}
}
});
Events.on(WorldLoadEvent.class, event -> threads.runGraphics(() -> Events.fire(new WorldLoadGraphicsEvent())));
Events.on(TileChangeEvent.class, event -> {

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@@ -6,6 +6,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ItemStack;
@@ -77,11 +78,26 @@ public class Logic extends Module{
Events.fire(new WaveEvent());
}
//this never triggers in PvP; only for checking sector game-overs
private void checkGameOver(){
if(!state.mode.isPvp && state.teams.get(defaultTeam).cores.size == 0 && !state.gameOver){
state.gameOver = true;
Events.fire(new GameOverEvent());
Events.fire(new GameOverEvent(waveTeam));
}else if(state.mode.isPvp){
Team alive = null;
for(Team team : Team.all){
if(state.teams.get(team).cores.size > 0){
if(alive != null){
return;
}
alive = team;
}
}
if(alive != null && !state.gameOver){
state.gameOver = true;
Events.fire(new GameOverEvent(alive));
}
}
}

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@@ -202,6 +202,7 @@ public class NetServer extends Module{
return Integer.MAX_VALUE;
});
player.setTeam(min);
Log.info("Auto-assigned player {0} to team {1}.", player.name, player.getTeam());
}
connections.put(id, player);
@@ -414,6 +415,15 @@ public class NetServer extends Module{
Log.info("&y{0} has connected.", player.name);
}
@Remote(called = Loc.both)
public static void onGameOver(Team winner){
threads.runGraphics(() -> ui.restart.show(winner));
}
public boolean isWaitingForPlayers(){
return state.mode.isPvp && playerGroup.size() < 2;
}
public void update(){
if(threads.isEnabled() && !threads.isOnThread()) return;

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@@ -336,11 +336,13 @@ public class Renderer extends RendererModule{
@Override
public void resize(int width, int height){
float lastX = camera.position.x, lastY = camera.position.y;
super.resize(width, height);
for(Player player : players){
control.input(player.playerIndex).resetCursor();
}
camera.position.set(players[0].x, players[0].y, 0);
camera.update();
camera.position.set(lastX, lastY, 0f);
}
@Override

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@@ -257,13 +257,27 @@ public class World extends Module{
endMapLoad();
if(!headless && state.teams.get(players[0].getTeam()).cores.size == 0){
ui.showError("$text.map.nospawn");
threads.runDelay(() -> state.set(State.menu));
invalidMap = true;
if(!headless){
if(state.teams.get(players[0].getTeam()).cores.size == 0){
ui.showError("$text.map.nospawn");
invalidMap = true;
}else if(state.mode.isPvp){
invalidMap = true;
for(Team team : Team.all){
if(state.teams.get(team).cores.size != 0 && team != players[0].getTeam()){
invalidMap = false;
}
}
if(invalidMap){
ui.showError("$text.map.nospawn.pvp");
}
}
}else{
invalidMap = false;
}
if(invalidMap) threads.runDelay(() -> state.set(State.menu));
}
public void notifyChanged(Tile tile){

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@@ -8,7 +8,6 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Queue;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.effect.ScorchDecal;
@@ -727,12 +726,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
//region utility methods
public void toggleTeam(){
team = (team == Team.blue ? Team.red : Team.blue);
}
/** Resets all values of the player.*/
public void reset(){
resetNoAdd();
add();
}
public void resetNoAdd(){
status.clear();
team = Team.blue;
inventory.clear();
@@ -744,8 +745,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
boostHeat = drownTime = hitTime = 0f;
mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
placeQueue.clear();
add();
}
public boolean isShooting(){

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@@ -27,7 +27,11 @@ public class EventType{
}
public static class GameOverEvent implements Event{
public final Team winner;
public GameOverEvent(Team winner){
this.winner = winner;
}
}
/**

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@@ -25,7 +25,6 @@ public enum GameMode{
pvp{{
disableWaves = true;
isPvp = true;
hidden = true;
enemyCoreBuildRadius = 600f;
respawnTime = 60 * 10;
}};

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.util.Bundles;
public enum Team{
none(Color.DARK_GRAY),
@@ -18,4 +19,8 @@ public enum Team{
this.color = color;
intColor = Color.rgba8888(color);
}
public String localized(){
return Bundles.get("team." + name() + ".name");
}
}

View File

@@ -183,6 +183,7 @@ public class NetworkIO{
Entities.clear();
int id = stream.readInt();
player.resetNoAdd();
player.read(stream, TimeUtils.millis());
player.resetID(id);
player.add();
@@ -258,7 +259,6 @@ public class NetworkIO{
i += consecutives;
}
player.reset();
state.teams = new Teams();
byte teams = stream.readByte();

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@@ -1,12 +1,14 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class RestartDialog extends FloatingDialog{
private Team winner;
public RestartDialog(){
super("$text.gameover");
@@ -14,13 +16,25 @@ public class RestartDialog extends FloatingDialog{
shown(this::rebuild);
}
public void show(Team winner){
this.winner = winner;
show();
}
void rebuild(){
buttons().clear();
content().clear();
buttons().margin(10);
if(world.getSector() == null){
if(state.mode.isPvp){
content().add(Bundles.format("text.gameover.pvp",winner.localized())).pad(6);
buttons().addButton("$text.menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
}else if(world.getSector() == null){
if(control.isHighScore()){
content().add("$text.highscore").pad(6);
content().row();

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@@ -145,6 +145,11 @@ public class HudFragment extends Fragment{
t.table("clear", top -> top.add("[orange]< " + Bundles.get("text.paused") + " >").pad(6).get().setFontScale(fontScale * 1.5f));
});
parent.fill(t -> {
t.visible(() -> netServer.isWaitingForPlayers() && !state.is(State.menu));
t.table("clear", c -> c.margin(10).add("$text.waiting.players"));
});
//'core is under attack' table
parent.fill(t -> {
float notifDuration = 240f;

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@@ -36,6 +36,7 @@ import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import static io.anuke.mindustry.Vars.netServer;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.unitGroups;
@@ -204,7 +205,7 @@ public class CoreBlock extends StorageBlock{
if(entity.progress >= 1f){
Call.onUnitRespawn(tile, entity.currentUnit);
}
}else{
}else if(!netServer.isWaitingForPlayers()){
entity.warmup += Timers.delta();
if(entity.solid && entity.warmup > 60f && unitGroups[tile.getTeamID()].getByID(entity.droneID) == null && !Net.client()){
@@ -241,7 +242,6 @@ public class CoreBlock extends StorageBlock{
public class CoreEntity extends TileEntity implements SpawnerTrait{
public Unit currentUnit;
public float shieldHeat;
int droneID = -1;
boolean solid = true;
float warmup;
@@ -251,7 +251,7 @@ public class CoreBlock extends StorageBlock{
@Override
public void updateSpawning(Unit unit){
if(currentUnit == null){
if(!netServer.isWaitingForPlayers() && currentUnit == null){
currentUnit = unit;
progress = 0f;
unit.set(tile.drawx(), tile.drawy());