Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2024-03-30 09:53:15 -04:00
62 changed files with 2515 additions and 1361 deletions

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@@ -998,17 +998,47 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Repair Suppression ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Self Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -1051,15 +1081,15 @@ bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}x[lightgray] pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% repair bullet.healpercent = [stat]{0}%[lightgray] repair
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}x[lightgray] ammo multiplier
bullet.reload = [stat]{0}%[lightgray] fire rate bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
@@ -1313,6 +1343,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)

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@@ -971,17 +971,46 @@ stat.immunities = Імунітэт
stat.healing = Аднаўленне stat.healing = Аднаўленне
ability.forcefield = Сіловое Поле ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Поле Рамонту ability.repairfield = Поле Рамонту
ability.repairfield.description = Repairs nearby units
ability.statusfield = Поле Статусу ability.statusfield = Поле Статусу
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод ability.unitspawn = Завод
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Васстанўляюяае Поле Шчыта ability.shieldregenfield = Васстанўляюяае Поле Шчыта
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Рух Маланкі ability.movelightning = Рух Маланкі
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Шчытавая Дуга ability.shieldarc = Шчытавая Дуга
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энэргетычнае Поле ability.energyfield = Энэргетычнае Поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
@@ -1283,6 +1312,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)

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@@ -981,17 +981,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Подсилващо Поле ability.statusfield = Подсилващо Поле
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Максимален Брой Единици rules.unitcap = Максимален Брой Единици
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета) rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)

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@@ -985,17 +985,46 @@ stat.immunities = Immunitats
stat.healing = Reparador stat.healing = Reparador
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repara el camp de força ability.repairfield = Repara el camp de força
ability.repairfield.description = Repairs nearby units
ability.statusfield = Estat del camp ability.statusfield = Estat del camp
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fàbrica ability.unitspawn = Fàbrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Camp de força ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} % ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneració ability.regen = Regeneració
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita làrea del mapa rules.limitarea = Limita làrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles) rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)

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@@ -983,17 +983,46 @@ stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
ability.repairfield.description = Repairs nearby units
ability.statusfield = Stav pole ability.statusfield = Stav pole
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = továrna ability.unitspawn = továrna
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Štítovy Oblouk ability.shieldarc = Štítovy Oblouk
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetické pole ability.energyfield = Energetické pole
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Násobek Solární Energie rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]

View File

@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparationsfelt ability.repairfield = Reparationsfelt
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfelt ability.statusfield = Statusfelt
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)

View File

@@ -994,17 +994,46 @@ stat.immunities = Immunitäten
stat.healing = Heilung stat.healing = Heilung
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfeld ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schildregenerationsfeld ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiefeld ability.energyfield = Energiefeld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
@@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)

View File

@@ -991,17 +991,46 @@ stat.immunities = Inmune a
stat.healing = Curación stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
ability.repairfield.description = Repairs nearby units
ability.statusfield = Área de Potenciación ability.statusfield = Área de Potenciación
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fábrica ability.unitspawn = Fábrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Área de Bloqueo de Regeneración ability.suppressionfield = Área de Bloqueo de Regeneración
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo de Energía ability.energyfield = Campo de Energía
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)

View File

@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)

View File

@@ -974,17 +974,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1287,6 +1316,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)

View File

@@ -971,17 +971,46 @@ stat.immunities = Immuuni
stat.healing = Parantuu stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statuskenttä ability.statusfield = Statuskenttä
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Tehdas ability.unitspawn = Tehdas
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energiakenttä ability.energyfield = Energiakenttä
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina) rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)

View File

@@ -971,17 +971,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)

View File

@@ -997,17 +997,46 @@ stat.immunities = Immunités
stat.healing = Guérison stat.healing = Guérison
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Champ de Réparation ability.repairfield = Champ de Réparation
ability.repairfield.description = Repairs nearby units
ability.statusfield = Champ d'Amélioration ability.statusfield = Champ d'Amélioration
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Usine ability.unitspawn = Usine
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Arc de Bouclier ability.shieldarc = Arc de Bouclier
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Champ de Suppression de Soins ability.suppressionfield = Champ de Suppression de Soins
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Champ d'énergie ability.energyfield = Champ d'énergie
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Régénération ability.regen = Régénération
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
@@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs) rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)

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@@ -991,17 +991,46 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan ability.forcefield = Bidang Kekuatan
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Bidang Perbaikan ability.repairfield = Bidang Perbaikan
ability.repairfield.description = Repairs nearby units
ability.statusfield = Bidang Status ability.statusfield = Bidang Status
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Bidang Tenaga ability.energyfield = Bidang Tenaga
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Batas Unit Dasar rules.unitcap = Batas Unit Dasar
rules.limitarea = Batas Area Peta rules.limitarea = Batas Area Peta
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok) rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)

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@@ -977,17 +977,46 @@ stat.immunities = Immunità
stat.healing = Rigenerazione stat.healing = Rigenerazione
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Campo Riparativo ability.repairfield = Campo Riparativo
ability.repairfield.description = Repairs nearby units
ability.statusfield = Campo di Stato ability.statusfield = Campo di Stato
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabbrica ability.unitspawn = Fabbrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo energetico ability.energyfield = Campo energetico
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)

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@@ -983,17 +983,46 @@ stat.immunities = 耐性
stat.healing = 治癒 stat.healing = 治癒
ability.forcefield = フォースフィールド ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = リペアフィールド ability.repairfield = リペアフィールド
ability.repairfield.description = Repairs nearby units
ability.statusfield = ステータスフィールド ability.statusfield = ステータスフィールド
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 生産 ability.unitspawn = 生産
ability.unitspawn.description = Constructs units
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = シールドアーク ability.shieldarc = シールドアーク
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = リジェネ抑制フィールド ability.suppressionfield = リジェネ抑制フィールド
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = エネルギー範囲 ability.energyfield = エネルギー範囲
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数 rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限 rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)

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@@ -983,17 +983,46 @@ stat.immunities = 상태이상 면역
stat.healing = 회복량 stat.healing = 회복량
ability.forcefield = 보호막 필드 ability.forcefield = 보호막 필드
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 수리 필드 ability.repairfield = 수리 필드
ability.repairfield.description = Repairs nearby units
ability.statusfield = 상태이상 필드 ability.statusfield = 상태이상 필드
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 공장 ability.unitspawn = 공장
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = 방어막 아크 ability.shieldarc = 방어막 아크
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = 재생성 억제 필드 ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 에너지 필드 ability.energyfield = 에너지 필드
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요 bar.drilltierreq = 더 좋은 드릴 필요
@@ -1295,6 +1324,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수 rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 기체수 제한 추가 rules.unitcapvariable = 코어 기체수 제한 추가
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 기본 기체 제한 rules.unitcap = 기본 기체 제한
rules.limitarea = 맵 영역 제한 rules.limitarea = 맵 영역 제한
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일) rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)

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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)

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@@ -984,17 +984,46 @@ stat.immunities = Immuniteiten
stat.healing = Genezing stat.healing = Genezing
ability.forcefield = Krachtveld ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparatieveld ability.repairfield = Reparatieveld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusveld ability.statusfield = Statusveld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabriek ability.unitspawn = Fabriek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schild Regeneratie Veld ability.shieldregenfield = Schild Regeneratie Veld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Beweging Bliksem ability.movelightning = Beweging Bliksem
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Schild Boog ability.shieldarc = Schild Boog
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regeneratie Onderdrukkingsveld ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energieveld ability.energyfield = Energieveld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)

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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)

View File

@@ -981,17 +981,46 @@ stat.immunities = Odporności
stat.healing = Leczy stat.healing = Leczy
ability.forcefield = Pole Siłowe ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Pole Naprawy ability.repairfield = Pole Naprawy
ability.repairfield.description = Repairs nearby units
ability.statusfield = Pole Statusu ability.statusfield = Pole Statusu
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabryka Jednostek ability.unitspawn = Fabryka Jednostek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Łuk Tarczy ability.shieldarc = Łuk Tarczy
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Pole Tłumienia Regeneracji ability.suppressionfield = Pole Tłumienia Regeneracji
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Pole Energii ability.energyfield = Pole Energii
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneracja ability.regen = Regeneracja
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)

View File

@@ -41,16 +41,16 @@ be.ignore = Ignorar
be.noupdates = Nenhuma atualização encontrada. be.noupdates = Nenhuma atualização encontrada.
be.check = Checar por atualizações be.check = Checar por atualizações
mods.browser = Mod Browser mods.browser = Navegador de mods
mods.browser.selected = Mod selecionado mods.browser.selected = Mod selecionado
mods.browser.add = Instalar mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar mods.browser.reinstall = Reinstalar
mods.browser.view-releases = View Releases mods.browser.view-releases = Ver versões
mods.browser.noreleases = [scarlet]Nenhum lançamento encontrado\n[accent]Não foi possível encontrar nenhum lançamento para este mod. Verifique se o repositório do mod tem algum lançamento publicado. mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Veja se o repositório do mod possui alguma versão publicada.
mods.browser.latest = <Latest> mods.browser.latest = <Mais recente>
mods.browser.releases = Releases mods.browser.releases = Versões
mods.github.open = Repositório mods.github.open = Repositório
mods.github.open-release = Release Page mods.github.open-release = Página da versão
mods.browser.sortdate = Ordenar por mais recente mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas mods.browser.sortstars = Ordenar por estrelas
@@ -146,9 +146,9 @@ mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desati-\nvar mod.disable = Desati-\nvar
mod.content = Conteúdo: mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso. mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Jogo desatualizado
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatível
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Não suportado
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
@@ -190,9 +190,9 @@ unlocked = Novo bloco desbloqueado!
available = Nova pesquisa disponível! available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes > unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Selecione a campanha inicial campaign.select = Selecione a campanha inicial
campaign.none = [lightgray]Selecione um planeta para começar.\nEle pode ser alterado a qualquer momento. campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral. campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido. campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore Tecnológica techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica techtree.select = Seleção de Árvore Tecnológica
@@ -383,8 +383,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface. showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
commandmode.name = [accent]Command Mode commandmode.name = [accent]Modo de comando
commandmode.nounits = [no units] commandmode.nounits = [nenhuma unidade]
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1} wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0} wave.waiting = Proxima horda em {0}
@@ -992,17 +992,46 @@ stat.immunities = Imunidades
stat.healing = Reparo stat.healing = Reparo
ability.forcefield = Campo de Força ability.forcefield = Campo de Força
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Campo de Reparação ability.repairfield = Campo de Reparação
ability.repairfield.description = Repairs nearby units
ability.statusfield = Campo de Status ability.statusfield = Campo de Status
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fábrica ability.unitspawn = Fábrica
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Raio de Regeneração do Escudo ability.shieldregenfield = Raio de Regeneração do Escudo
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Raio de Movimento ability.movelightning = Raio de Movimento
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Arco do Escudo ability.shieldarc = Arco do Escudo
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Campo de Energia ability.energyfield = Campo de Energia
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
@@ -1304,6 +1333,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacidade base da Unidade rules.unitcap = Capacidade base da Unidade
rules.limitarea = Limitar área do mapa rules.limitarea = Limitar área do mapa
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
@@ -1851,12 +1881,12 @@ hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas t
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias. hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas. hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas. hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito. hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[]. hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só. hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
@@ -1874,53 +1904,53 @@ hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimig
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[]. hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e clique para começar a minerar.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e toque nele para começar a minerar.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Vá para cima para outros objetivos.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Pesquise e coloque 2 torretas \uf861 [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf8ae [accent]muros de cobre[] em volta das torretas.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Inimigos vindo, prepare-se para defender.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas\uf860 [accent]Scatter[] Proveem ótima defesa aérea, mas requerem \uf837 [accent]chumbo[] como munição.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Abasteça a torreta
gz.zone1 = This is the enemy drop zone. gz.zone1 = Essa é a zona de spawn inimigo.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Pesquise e coloque uma \uf741 [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma \uf73d [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Blocos mais complexos requerem \uf835 [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o \uf74d [accent]Esmagador de Penhasco[] e o \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = O arc furnace precisa de \uf834 [accent]areia[] e \uf835 [accent]grafite[] para criar \uf82f [accent]silício[].\n[accent]Energia[] também é necessária.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use o \uf74d [accent]Esmagador de Areia[] para minerar areia.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um \uf6a2 [accent]Fabricador de Tanques[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta \uf6eb [accent]Breach[].\nTorretas requerem \uf748 [accent]munição[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf6ee [accent]muros de berílio[] em volta das torretas.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
#Don't translate these yet! onset.enemies = Inimigo vindo, se prepare.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = O inimigo está vulnerável. Contra ataque.
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um \uf725 núcleo.
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.

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@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)

View File

@@ -983,17 +983,46 @@ stat.immunities = Immunities
stat.healing = Reparare stat.healing = Reparare
ability.forcefield = Câmp de Forță ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Câmp de Reparare ability.repairfield = Câmp de Reparare
ability.repairfield.description = Repairs nearby units
ability.statusfield = Câmp de Stare ability.statusfield = Câmp de Stare
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrică ability.unitspawn = Fabrică
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Câmp de Energie ability.energyfield = Câmp de Energie
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)

View File

@@ -984,17 +984,46 @@ stat.immunities = Невосприимчив
stat.healing = Ремонт stat.healing = Ремонт
ability.forcefield = Силовое поле ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Ремонтирующее поле ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Усиливающее поле ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод единиц <20> ability.unitspawn = Завод единиц <20>
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Дуговой щит ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Поле подавления регенерации ability.suppressionfield = Поле подавления регенерации
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Энергетическое поле ability.energyfield = Энергетическое поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)

View File

@@ -985,17 +985,46 @@ stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
ability.forcefield = Polje Sile ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Polje Popravke ability.repairfield = Polje Popravke
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusno Polje ability.statusfield = Statusno Polje
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrika ability.unitspawn = Fabrika
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Brzina Obnove Štita ability.shieldregenfield = Brzina Obnove Štita
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Munje Pri Kretanju ability.movelightning = Munje Pri Kretanju
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Elektrolučni Štit ability.shieldarc = Elektrolučni Štit
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Polje Prigušivanja Popravki ability.suppressionfield = Polje Prigušivanja Popravki
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetsko Polje ability.energyfield = Energetsko Polje
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)

View File

@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)

View File

@@ -985,17 +985,46 @@ stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา stat.healing = การรักษา
ability.forcefield = โล่พลังงาน ability.forcefield = โล่พลังงาน
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = สนามซ่อมแซม ability.repairfield = สนามซ่อมแซม
ability.repairfield.description = Repairs nearby units
ability.statusfield = สนามเอฟเฟกต์ ability.statusfield = สนามเอฟเฟกต์
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = โรงงานผลิต ability.unitspawn = โรงงานผลิต
ability.unitspawn.description = Constructs units
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = โล่พลังงานโค้ง ability.shieldarc = โล่พลังงานโค้ง
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = สนามระงับการฟื้นฟู ability.suppressionfield = สนามระงับการฟื้นฟู
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = สนามพลังงาน ability.energyfield = สนามพลังงาน
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้ bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = จำกัดพื้นที่แมพ rules.limitarea = จำกัดพื้นที่แมพ
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)

View File

@@ -972,17 +972,46 @@ stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)

View File

@@ -982,17 +982,46 @@ stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder stat.healing = Tamir Eder
ability.forcefield = Güç Kalkanı ability.forcefield = Güç Kalkanı
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Onarma Alanı ability.repairfield = Onarma Alanı
ability.repairfield.description = Repairs nearby units
ability.statusfield = Hızlandırma Alanı ability.statusfield = Hızlandırma Alanı
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Birliği Fabrikası ability.unitspawn = Birliği Fabrikası
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Kalkan Yenileme Alanı ability.shieldregenfield = Kalkan Yenileme Alanı
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Ark Kalkanı ability.shieldarc = Ark Kalkanı
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Tamir Engelleme Alanı ability.suppressionfield = Tamir Engelleme Alanı
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Güç Kalkanı ability.energyfield = Güç Kalkanı
ability.energyfield.sametypehealmultiplier = [lightgray]Aynı Türden İyileştirme: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Azami Hedefler: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Yenilenme ability.regen = Yenilenme
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)

View File

@@ -993,17 +993,46 @@ stat.immunities = Імунітети
stat.healing = Відновлювання stat.healing = Відновлювання
ability.forcefield = Щитове поле ability.forcefield = Щитове поле
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Ремонтувальне поле ability.repairfield = Ремонтувальне поле
ability.repairfield.description = Repairs nearby units
ability.statusfield = Поле підсилення ability.statusfield = Поле підсилення
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Завод одиниць <20> ability.unitspawn = Завод одиниць <20>
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Щитова дуга ability.shieldarc = Щитова дуга
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Поле пригнічення відновлення ability.suppressionfield = Поле пригнічення відновлення
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Енергетичне поле ability.energyfield = Енергетичне поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
@@ -1305,6 +1334,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Початкове обмеження одиниць rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Обмежити територію мапи rules.limitarea = Обмежити територію мапи
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)

View File

@@ -986,17 +986,46 @@ stat.immunities = Miễn nhiễm
stat.healing = Sửa chữa stat.healing = Sửa chữa
ability.forcefield = Tạo khiên ability.forcefield = Tạo khiên
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Sửa chữa/Xây dựng ability.repairfield = Sửa chữa/Xây dựng
ability.repairfield.description = Repairs nearby units
ability.statusfield = Vùng gia tốc ability.statusfield = Vùng gia tốc
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Sản xuất ability.unitspawn = Sản xuất
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Phóng điện khi di chuyển ability.movelightning = Phóng điện khi di chuyển
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Khiên Vòng Cung ability.shieldarc = Khiên Vòng Cung
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Trường sửa chữa ability.suppressionfield = Trường sửa chữa
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Trường điện từ ability.energyfield = Trường điện từ
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
bar.drilltierreq = Cần máy khoan tốt hơn bar.drilltierreq = Cần máy khoan tốt hơn
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
rules.solarmultiplier = Hệ số năng lượng mặt trời rules.solarmultiplier = Hệ số năng lượng mặt trời
rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Giới hạn đơn vị rules.unitcap = Giới hạn đơn vị
rules.limitarea = Giới hạn kích thước bản đồ rules.limitarea = Giới hạn kích thước bản đồ
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô) rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)

View File

@@ -994,17 +994,46 @@ stat.immunities = 免疫
stat.healing = 治疗 stat.healing = 治疗
ability.forcefield = 力墙场 ability.forcefield = 力墙场
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 修复场 ability.repairfield = 修复场
ability.repairfield.description = Repairs nearby units
ability.statusfield = 状态场 ability.statusfield = 状态场
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 单位工厂 ability.unitspawn = 单位工厂
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 护盾再生场 ability.shieldregenfield = 护盾再生场
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 闪电助推器 ability.movelightning = 闪电助推器
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = 弧形护盾 ability.shieldarc = 弧形护盾
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = 修复压制场 ability.suppressionfield = 修复压制场
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 能量场: ability.energyfield = 能量场:
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 仅核心可丢入资源 bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
@@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基础单位上限 rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)

View File

@@ -990,17 +990,46 @@ stat.immunities = Immunities
stat.healing = 治癒 stat.healing = 治癒
ability.forcefield = 防護罩 ability.forcefield = 防護罩
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = 維修力場 ability.repairfield = 維修力場
ability.repairfield.description = Repairs nearby units
ability.statusfield = 狀態力場 ability.statusfield = 狀態力場
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = 工廠 ability.unitspawn = 工廠
ability.unitspawn.description = Constructs units
ability.shieldregenfield = 護盾充能力場 ability.shieldregenfield = 護盾充能力場
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = 移動閃電 ability.movelightning = 移動閃電
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = 能量場: ability.energyfield = 能量場:
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}% ability.energyfield.description = Zaps nearby enemies
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0} ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
bar.drilltierreq = 需要更好的鑽頭 bar.drilltierreq = 需要更好的鑽頭
@@ -1302,6 +1331,7 @@ rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎單位上限 rules.unitcap = 基礎單位上限
rules.limitarea = 限制地圖區域 rules.limitarea = 限制地圖區域
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格) rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)

View File

@@ -3895,7 +3895,7 @@ public class UnitTypes{
x = 43f * i / 4f; x = 43f * i / 4f;
particles = parts; particles = parts;
//visual only, the middle one does the actual suppressing //visual only, the middle one does the actual suppressing
display = active = false; active = false;
}}); }});
} }

View File

@@ -6,6 +6,7 @@ import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
public abstract class Ability implements Cloneable{ public abstract class Ability implements Cloneable{
protected static final float descriptionWidth = 350f;
/** If false, this ability does not show in unit stats. */ /** If false, this ability does not show in unit stats. */
public boolean display = true; public boolean display = true;
//the one and only data variable that is synced. //the one and only data variable that is synced.
@@ -16,7 +17,16 @@ public abstract class Ability implements Cloneable{
public void death(Unit unit){} public void death(Unit unit){}
public void init(UnitType type){} public void init(UnitType type){}
public void displayBars(Unit unit, Table bars){} public void displayBars(Unit unit, Table bars){}
public void addStats(Table t){} public void addStats(Table t){
if(Core.bundle.has(getBundle() + ".description")){
t.add(Core.bundle.get(getBundle() + ".description")).wrap().width(descriptionWidth);
t.row();
}
}
public String abilityStat(String stat, Object... values){
return Core.bundle.format("ability.stat." + stat, values);
}
public Ability copy(){ public Ability copy(){
try{ try{
@@ -29,7 +39,11 @@ public abstract class Ability implements Cloneable{
/** @return localized ability name; mods should override this. */ /** @return localized ability name; mods should override this. */
public String localized(){ public String localized(){
return Core.bundle.get(getBundle());
}
public String getBundle(){
var type = getClass(); var type = getClass();
return Core.bundle.get("ability." + (type.isAnonymousClass() ? type.getSuperclass() : type).getSimpleName().replace("Ability", "").toLowerCase()); return "ability." + (type.isAnonymousClass() ? type.getSuperclass() : type).getSimpleName().replace("Ability", "").toLowerCase();
} }
} }

View File

@@ -4,11 +4,10 @@ import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.world.meta.*;
public class ArmorPlateAbility extends Ability{ public class ArmorPlateAbility extends Ability{
public TextureRegion plateRegion; public TextureRegion plateRegion;
@@ -39,7 +38,8 @@ public class ArmorPlateAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.healthMultiplier.localized() + ": [white]" + Math.round(healthMultiplier * 100f) + 100 + "%"); super.addStats(t);
t.add(abilityStat("damagereduction", Strings.autoFixed(-healthMultiplier * 100f, 1)));
} }
@Override @Override

View File

@@ -14,7 +14,6 @@ import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -53,23 +52,29 @@ public class EnergyFieldAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add(Core.bundle.format("bullet.damage", damage)); if(displayHeal){
t.add(Core.bundle.get(getBundle() + ".healdescription")).wrap().width(descriptionWidth);
}else{
t.add(Core.bundle.get(getBundle() + ".description")).wrap().width(descriptionWidth);
}
t.row(); t.row();
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
t.row();
t.add(Core.bundle.format("ability.energyfield.maxtargets", maxTargets));
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row();
t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
t.row();
t.add(abilityStat("maxtargets", maxTargets));
t.row();
t.add(Core.bundle.format("bullet.damage", damage));
if(status != StatusEffects.none){
t.row();
t.add((status.hasEmoji() ? status.emoji() : "") + "[stat]" + status.localizedName);
}
if(displayHeal){ if(displayHeal){
t.row(); t.row();
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2))); t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
t.row(); t.row();
t.add(Core.bundle.format("ability.energyfield.sametypehealmultiplier", Math.round(sameTypeHealMult * 100f))); t.add(abilityStat("sametypehealmultiplier", (sameTypeHealMult < 1f ? "[negstat]" : "") + Strings.autoFixed(sameTypeHealMult * 100f, 2)));
}
if(status != StatusEffects.none){
t.row();
t.add(status.emoji() + " " + status.localizedName);
} }
} }

View File

@@ -1,5 +1,6 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.*;
import arc.func.*; import arc.func.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
@@ -12,7 +13,6 @@ import mindustry.content.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -73,14 +73,14 @@ public class ForceFieldAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max)); super.addStats(t);
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(radius / tilesize, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(radius / tilesize, 2) + " " + StatUnit.blocks.localized()); t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized()); t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
t.row();
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
t.row(); t.row();
t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
} }
@Override @Override

View File

@@ -1,6 +1,7 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.noise.*; import arc.util.noise.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
@@ -16,6 +17,12 @@ public class LiquidExplodeAbility extends Ability{
public float radAmountScale = 5f, radScale = 1f; public float radAmountScale = 5f, radScale = 1f;
public float noiseMag = 6.5f, noiseScl = 5f; public float noiseMag = 6.5f, noiseScl = 5f;
@Override
public void addStats(Table t){
super.addStats(t);
t.add((liquid.hasEmoji() ? liquid.emoji() : "") + "[stat]" + liquid.localizedName);
}
@Override @Override
public void death(Unit unit){ public void death(Unit unit){
//TODO what if noise is radial, so it looks like a splat? //TODO what if noise is radial, so it looks like a splat?

View File

@@ -1,6 +1,7 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
@@ -17,6 +18,14 @@ public class LiquidRegenAbility extends Ability{
public float slurpEffectChance = 0.4f; public float slurpEffectChance = 0.4f;
public Effect slurpEffect = Fx.heal; public Effect slurpEffect = Fx.heal;
@Override
public void addStats(Table t){
super.addStats(t);
t.add((liquid.hasEmoji() ? liquid.emoji() : "") + "[stat]" + liquid.localizedName);
t.row();
t.add(abilityStat("slurpheal", Strings.autoFixed(regenPerSlurp, 2)));
}
@Override @Override
public void update(Unit unit){ public void update(Unit unit){
//TODO timer? //TODO timer?

View File

@@ -5,12 +5,15 @@ import arc.audio.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.entities.bullet.*; import mindustry.entities.bullet.*;
import mindustry.gen.*; import mindustry.gen.*;
import static mindustry.Vars.*;
public class MoveLightningAbility extends Ability{ public class MoveLightningAbility extends Ability{
/** Lightning damage */ /** Lightning damage */
public float damage = 35f; public float damage = 35f;
@@ -63,7 +66,15 @@ public class MoveLightningAbility extends Ability{
this.maxSpeed = maxSpeed; this.maxSpeed = maxSpeed;
this.color = color; this.color = color;
} }
@Override
public void addStats(Table t){
super.addStats(t);
t.add(abilityStat("minspeed", Strings.autoFixed(minSpeed * 60f / tilesize, 2)));
t.row();
t.add(Core.bundle.format("bullet.damage", damage));
}
@Override @Override
public void update(Unit unit){ public void update(Unit unit){
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed)); float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));

View File

@@ -1,10 +1,8 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.Core;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.world.meta.*;
public class RegenAbility extends Ability{ public class RegenAbility extends Ability{
/** Amount healed as percent per tick. */ /** Amount healed as percent per tick. */
@@ -14,13 +12,16 @@ public class RegenAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
if(amount > 0.01f){ super.addStats(t);
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f, 2) + StatUnit.perSecond.localized());
t.row();
}
if(percentAmount > 0.01f){ boolean flat = amount >= 0.001f;
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(percentAmount * 60f, 2)) + StatUnit.perSecond.localized()); //stupid but works boolean percent = percentAmount >= 0.001f;
if(flat || percent){
t.add(abilityStat("regen",
(flat ? Strings.autoFixed(amount * 60f, 2) + (percent ? " [lightgray]+[stat] " : "") : "")
+ (percent ? Strings.autoFixed(percentAmount * 60f, 2) + "%" : "")
));
} }
} }

View File

@@ -1,13 +1,13 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.world.meta.*;
import static mindustry.Vars.tilesize; import static mindustry.Vars.*;
public class RepairFieldAbility extends Ability{ public class RepairFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60; public float amount = 1, reload = 100, range = 60;
@@ -28,9 +28,10 @@ public class RepairFieldAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f / reload, 2) + StatUnit.perSecond.localized()); super.addStats(t);
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized()); t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
} }
@Override @Override

View File

@@ -13,7 +13,6 @@ import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.meta.*;
public class ShieldArcAbility extends Ability{ public class ShieldArcAbility extends Ability{
private static Unit paramUnit; private static Unit paramUnit;
@@ -69,12 +68,12 @@ public class ShieldArcAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max)); super.addStats(t);
t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized()); t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
t.row();
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
t.row(); t.row();
t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
} }
@Override @Override

View File

@@ -1,14 +1,13 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.Core; import arc.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.world.meta.*;
import static mindustry.Vars.tilesize; import static mindustry.Vars.*;
public class ShieldRegenFieldAbility extends Ability{ public class ShieldRegenFieldAbility extends Ability{
public float amount = 1, max = 100f, reload = 100, range = 60; public float amount = 1, max = 100f, reload = 100, range = 60;
@@ -30,12 +29,12 @@ public class ShieldRegenFieldAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Core.bundle.get("waves.shields") + ": [white]" + Math.round(max)); //extremely stupid usage super.addStats(t);
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized()); t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
t.row();
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
t.row(); t.row();
t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
} }
@Override @Override

View File

@@ -27,7 +27,8 @@ public class SpawnDeathAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add((randAmount > 0 ? amount + "-" + (amount + randAmount) : amount) + " " + unit.emoji() + " " + unit.localizedName); super.addStats(t);
t.add("[stat]" + (randAmount > 0 ? amount + "x-" + (amount + randAmount) : amount) + "x[] " + (unit.hasEmoji() ? unit.emoji() : "") + "[stat]" + unit.localizedName);
} }
@Override @Override

View File

@@ -1,15 +1,15 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.*;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.tilesize; import static mindustry.Vars.*;
public class StatusFieldAbility extends Ability{ public class StatusFieldAbility extends Ability{
public StatusEffect effect; public StatusEffect effect;
@@ -33,11 +33,12 @@ public class StatusFieldAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized()); super.addStats(t);
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row(); t.row();
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized()); t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
t.row(); t.row();
t.add(effect.emoji() + " " + effect.localizedName); t.add((effect.hasEmoji() ? effect.emoji() : "") + "[stat]" + effect.localizedName);
} }
@Override @Override

View File

@@ -1,12 +1,17 @@
package mindustry.entities.abilities; package mindustry.entities.abilities;
import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.*; import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*;
import static mindustry.Vars.*;
public class SuppressionFieldAbility extends Ability{ public class SuppressionFieldAbility extends Ability{
protected static Rand rand = new Rand(); protected static Rand rand = new Rand();
@@ -33,6 +38,19 @@ public class SuppressionFieldAbility extends Ability{
protected float timer; protected float timer;
@Override
public void init(UnitType type){
if(!active) display = false;
}
@Override
public void addStats(Table t){
super.addStats(t);
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
t.row();
t.add(abilityStat("duration", Strings.autoFixed(reload / 60f, 2)));
}
@Override @Override
public void update(Unit unit){ public void update(Unit unit){
if(!active) return; if(!active) return;

View File

@@ -12,7 +12,6 @@ import mindustry.game.EventType.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -36,9 +35,10 @@ public class UnitSpawnAbility extends Ability{
@Override @Override
public void addStats(Table t){ public void addStats(Table t){
t.add("[lightgray]" + Stat.buildTime.localized() + ": [white]" + Strings.autoFixed(spawnTime / 60f, 2) + " " + StatUnit.seconds.localized()); super.addStats(t);
t.add(abilityStat("buildtime", Strings.autoFixed(spawnTime / 60f, 2)));
t.row(); t.row();
t.add(unit.emoji() + " " + unit.localizedName); t.add((unit.hasEmoji() ? unit.emoji() : "") + "[stat]" + unit.localizedName);
} }
@Override @Override

View File

@@ -176,6 +176,8 @@ public class BulletType extends Content implements Cloneable{
public float fragLifeMin = 1f, fragLifeMax = 1f; public float fragLifeMin = 1f, fragLifeMax = 1f;
/** Random offset of frag bullets from the parent bullet. */ /** Random offset of frag bullets from the parent bullet. */
public float fragOffsetMin = 1f, fragOffsetMax = 7f; public float fragOffsetMin = 1f, fragOffsetMax = 7f;
/** How many times this bullet can release frag bullets, if pierce = true. */
public int pierceFragCap = -1;
/** Bullet that is created at a fixed interval. */ /** Bullet that is created at a fixed interval. */
public @Nullable BulletType intervalBullet; public @Nullable BulletType intervalBullet;
@@ -509,12 +511,13 @@ public class BulletType extends Content implements Cloneable{
} }
public void createFrags(Bullet b, float x, float y){ public void createFrags(Bullet b, float x, float y){
if(fragBullet != null && (fragOnAbsorb || !b.absorbed)){ if(fragBullet != null && (fragOnAbsorb || !b.absorbed) && !(b.frags >= pierceFragCap && pierceFragCap > 0)){
for(int i = 0; i < fragBullets; i++){ for(int i = 0; i < fragBullets; i++){
float len = Mathf.random(fragOffsetMin, fragOffsetMax); float len = Mathf.random(fragOffsetMin, fragOffsetMax);
float a = b.rotation() + Mathf.range(fragRandomSpread / 2) + fragAngle + ((i - fragBullets/2) * fragSpread); float a = b.rotation() + Mathf.range(fragRandomSpread / 2) + fragAngle + ((i - fragBullets/2) * fragSpread);
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax)); fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
} }
b.frags++;
} }
} }

View File

@@ -45,6 +45,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
transient @Nullable Mover mover; transient @Nullable Mover mover;
transient boolean absorbed, hit; transient boolean absorbed, hit;
transient @Nullable Trail trail; transient @Nullable Trail trail;
transient int frags;
@Override @Override
public void getCollisions(Cons<QuadTree> consumer){ public void getCollisions(Cons<QuadTree> consumer){

View File

@@ -60,6 +60,11 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
} }
} }
@Override
public void destroy(){
if(Vars.state.rules.unitPayloadsExplode) payloads.each(Payload::destroyed);
}
float payloadUsed(){ float payloadUsed(){
return payloads.sumf(p -> p.size() * p.size()); return payloads.sumf(p -> p.size() * p.size());
} }

View File

@@ -59,6 +59,8 @@ public class Rules{
public boolean unitAmmo = false; public boolean unitAmmo = false;
/** EXPERIMENTAL! If true, blocks will update in units and share power. */ /** EXPERIMENTAL! If true, blocks will update in units and share power. */
public boolean unitPayloadUpdate = false; public boolean unitPayloadUpdate = false;
/** If true, units' payloads are destroy()ed when the unit is destroyed. */
public boolean unitPayloadsExplode = false;
/** Whether cores add to unit limit */ /** Whether cores add to unit limit */
public boolean unitCapVariable = true; public boolean unitCapVariable = true;
/** If true, unit spawn points are shown. */ /** If true, unit spawn points are shown. */

View File

@@ -233,6 +233,7 @@ public class CustomRulesDialog extends BaseDialog{
title("@rules.title.unit"); title("@rules.title.unit");
check("@rules.unitcapvariable", b -> rules.unitCapVariable = b, () -> rules.unitCapVariable); check("@rules.unitcapvariable", b -> rules.unitCapVariable = b, () -> rules.unitCapVariable);
check("@rules.unitpayloadsexplode", b -> rules.unitPayloadsExplode = b, () -> rules.unitPayloadsExplode);
numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999); numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999);
number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier); number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier); number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier);

View File

@@ -51,6 +51,11 @@ public class BuildPayload implements Payload{
build.updatePayload(unitHolder, buildingHolder); build.updatePayload(unitHolder, buildingHolder);
} }
@Override
public void destroyed(){
build.onDestroyed();
}
@Override @Override
public ItemStack[] requirements(){ public ItemStack[] requirements(){
return build.block.requirements; return build.block.requirements;

View File

@@ -54,6 +54,8 @@ public interface Payload extends Position{
return 0f; return 0f;
} }
default void destroyed(){};
/** writes the payload for saving. */ /** writes the payload for saving. */
void write(Writes write); void write(Writes write);

View File

@@ -151,6 +151,12 @@ public class PayloadBlock extends Block{
} }
} }
@Override
public void onDestroyed(){
if(payload != null) payload.destroyed();
super.onDestroyed();
}
public boolean blends(int direction){ public boolean blends(int direction){
return PayloadBlock.blends(this, direction); return PayloadBlock.blends(this, direction);
} }

View File

@@ -190,6 +190,12 @@ public class PayloadConveyor extends Block{
super.draw(); super.draw();
} }
@Override
public void onDestroyed(){
if(item != null) item.destroyed();
super.onDestroyed();
}
@Override @Override
public void draw(){ public void draw(){
super.draw(); super.draw();

View File

@@ -374,17 +374,23 @@ public class StatValues{
public static StatValue abilities(Seq<Ability> abilities){ public static StatValue abilities(Seq<Ability> abilities){
return table -> { return table -> {
table.row(); table.row();
table.table(t -> abilities.each(ability -> { table.table(t -> {
if(ability.display){ int count = 0;
t.row(); for(Ability ability : abilities){
t.table(Styles.grayPanel, a -> { if(ability.display){
a.add("[accent]" + ability.localized()).padBottom(4); t.table(Styles.grayPanel, a -> {
a.row(); a.add("[accent]" + ability.localized()).padBottom(4).center().top().expandX();
a.left().top().defaults().left(); a.row();
ability.addStats(a); a.left().top().defaults().left();
}).pad(5).margin(10).growX(); ability.addStats(a);
} }).pad(5).margin(10).growX().top().uniformX();
})); if((++count) == 2){
count = 0;
t.row();
}
}
};
});
}; };
} }
@@ -496,7 +502,7 @@ public class StatValues{
} }
if(type.status != StatusEffects.none){ if(type.status != StatusEffects.none){
sep(bt, (type.status.minfo.mod == null ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds"))); sep(bt, (type.status.hasEmoji() ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
} }
if(type.intervalBullet != null){ if(type.intervalBullet != null){
@@ -554,4 +560,4 @@ public class StatValues{
private static TextureRegion icon(UnlockableContent t){ private static TextureRegion icon(UnlockableContent t){
return t.uiIcon; return t.uiIcon;
} }
} }

View File

@@ -1,7 +1,7 @@
[ [
{ {
"name": "TSR Network", "name": "TSR Network",
"address": ["de-prem-01.hosts.optikservers.com:35526"] "address": ["de-prem-01.hosts.optikservers.com:35526", "de-prem-01.hosts.optikservers.com:35915", "de-prem-01.hosts.optikservers.com:35250"]
}, },
{ {
"name": "Toast Mindustry", "name": "Toast Mindustry",
@@ -34,7 +34,7 @@
}, },
{ {
"name": "CMS Empire", "name": "CMS Empire",
"address": ["trelesco.xyz"] "address": ["trelesco.xyz", "95.84.198.97"]
}, },
{ {
"name": "ShardDustry Eventos", "name": "ShardDustry Eventos",
@@ -146,7 +146,7 @@
}, },
{ {
"name": "Eradication Mindustry", "name": "Eradication Mindustry",
"address": ["140.238.246.78:7000", "140.238.246.78:7001", "140.238.246.78:7002", "140.238.246.78:7003", "140.238.246.78:7004", "130.61.22.183:7000", "130.61.22.183:7001", "130.61.22.183:7002", "130.61.22.183:7003", "130.61.22.183:7004", "130.61.22.183:7005", "130.61.220.99:7000", "130.61.220.99:7001", "130.61.220.99:7002", "130.61.220.99:7003", "130.61.220.99:7004", "130.61.220.99:7005", "77.100.100.249:7000", "77.100.100.249:7001"] "address": ["140.238.246.78:7000", "140.238.246.78:7001", "140.238.246.78:7002", "140.238.246.78:7003", "130.61.22.183:7000", "130.61.22.183:7001", "130.61.22.183:7002", "130.61.22.183:7003", "130.61.22.183:7004", "130.61.22.183:7005", "130.61.220.99:7000", "130.61.220.99:7001", "130.61.220.99:7002", "130.61.220.99:7003", "130.61.220.99:7004", "130.61.220.99:7005", "62.30.47.116:7000", "62.30.47.116:7001", "62.30.47.116:7002"]
}, },
{ {
"name": "Conservatory", "name": "Conservatory",
@@ -295,7 +295,7 @@
}, },
{ {
"name": "NPTS", "name": "NPTS",
"address": ["81.94.159.242"] "address": ["77.87.215.102:26863"]
}, },
{ {
"name": "Skywar.VN", "name": "Skywar.VN",