Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -998,17 +998,47 @@ stat.immunities = Immunities
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stat.healing = Healing
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stat.healing = Healing
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ability.forcefield = Force Field
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ability.forcefield = Force Field
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Repair Field
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ability.repairfield = Repair Field
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Status Field
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ability.statusfield = Status Field
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Factory
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ability.unitspawn = Factory
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Shield Regen Field
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ability.shieldregenfield = Shield Regen Field
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Movement Lightning
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ability.movelightning = Movement Lightning
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Repair Suppression
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ability.suppressionfield = Repair Suppression
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen = Self Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Better Drill Required
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bar.drilltierreq = Better Drill Required
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@@ -1051,15 +1081,15 @@ bullet.armorpierce = [stat]armor piercing
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}x[lightgray] frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}x[lightgray] pierce
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% repair
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bullet.healpercent = [stat]{0}%[lightgray] repair
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.multiplier = [stat]{0}x[lightgray] ammo multiplier
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bullet.reload = [stat]{0}%[lightgray] fire rate
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bullet.reload = [stat]{0}%[lightgray] fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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bullet.range = [stat]{0}[lightgray] tiles range
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@@ -1313,6 +1343,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Base Unit Cap
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limit Map Area
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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@@ -971,17 +971,46 @@ stat.immunities = Імунітэт
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stat.healing = Аднаўленне
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stat.healing = Аднаўленне
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ability.forcefield = Сіловое Поле
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ability.forcefield = Сіловое Поле
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Поле Рамонту
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ability.repairfield = Поле Рамонту
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Поле Статусу
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ability.statusfield = Поле Статусу
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Завод
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ability.unitspawn = Завод
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Васстанўляюяае Поле Шчыта
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ability.shieldregenfield = Васстанўляюяае Поле Шчыта
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Рух Маланкі
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ability.movelightning = Рух Маланкі
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Шчытавая Дуга
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ability.shieldarc = Шчытавая Дуга
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Энэргетычнае Поле
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ability.energyfield = Энэргетычнае Поле
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
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bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.drilltierreq = Патрабуецца свідар лепей
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@@ -1283,6 +1312,7 @@ rules.unitdamagemultiplier = Множнік страт баяв. адз.
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rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
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rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
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rules.solarmultiplier = Множнік Сонечнай Энергіі
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rules.solarmultiplier = Множнік Сонечнай Энергіі
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rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
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rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Асноўная Колькасць Юнітаў
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rules.unitcap = Асноўная Колькасць Юнітаў
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rules.limitarea = Абмежаваць Вобласць Мапы
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rules.limitarea = Абмежаваць Вобласць Мапы
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rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
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@@ -981,17 +981,46 @@ stat.immunities = Immunities
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stat.healing = Healing
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stat.healing = Healing
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ability.forcefield = Енергийно Поле
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ability.forcefield = Енергийно Поле
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Възстановяващо Поле
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ability.repairfield = Възстановяващо Поле
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Подсилващо Поле
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ability.statusfield = Подсилващо Поле
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Factory
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ability.unitspawn = Factory
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Възстановяващо броня Поле
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ability.shieldregenfield = Възстановяващо броня Поле
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Подвижна светкавица
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ability.movelightning = Подвижна светкавица
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Regeneration
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ability.regen = Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.onlycoredeposit = Only Core Depositing Allowed
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@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Множител на Щетите на Едини
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.solarmultiplier = Solar Power Multiplier
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rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
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rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
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rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
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rules.unitcap = Максимален Брой Единици
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rules.unitcap = Максимален Брой Единици
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rules.limitarea = Limit Map Area
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
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rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
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@@ -985,17 +985,46 @@ stat.immunities = Immunitats
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stat.healing = Reparador
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stat.healing = Reparador
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|
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ability.forcefield = Camp de força
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ability.forcefield = Camp de força
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||||||
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ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repara el camp de força
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ability.repairfield = Repara el camp de força
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ability.repairfield.description = Repairs nearby units
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||||||
ability.statusfield = Estat del camp
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ability.statusfield = Estat del camp
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||||||
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Fàbrica
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ability.unitspawn = Fàbrica
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||||||
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ability.unitspawn.description = Constructs units
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||||||
ability.shieldregenfield = Regenerador de camps de força
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ability.shieldregenfield = Regenerador de camps de força
|
||||||
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ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Moviment llampec
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ability.movelightning = Moviment llampec
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||||||
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ability.movelightning.description = Releases lightning while moving
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||||||
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ability.armorplate = Armor Plate
|
||||||
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ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Escut de descàrregues
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ability.shieldarc = Escut de descàrregues
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||||||
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
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ability.suppressionfield = Regen Suppression Field
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||||||
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ability.suppressionfield.description = Stops nearby repair buildings
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||||||
ability.energyfield = Camp de força
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ability.energyfield = Camp de força
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||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
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ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneració
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ability.regen = Regeneració
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||||||
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ability.regen.description = Regenerates own health over time
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||||||
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ability.liquidregen = Liquid Absorption
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||||||
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ability.liquidregen.description = Absorbs liquid to heal itself
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||||||
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ability.spawndeath = Death Spawns
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||||||
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ability.spawndeath.description = Releases units on death
|
||||||
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ability.liquidexplode = Death Spillage
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||||||
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ability.liquidexplode.description = Spills liquid on death
|
||||||
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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||||||
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ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
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ability.stat.shield = [stat]{0}[lightgray] shield
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||||||
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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||||||
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
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ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
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|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
|||||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
rules.limitarea = Limita l’àrea del mapa
|
rules.limitarea = Limita l’àrea del mapa
|
||||||
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
||||||
|
|||||||
@@ -983,17 +983,46 @@ stat.immunities = Imunity
|
|||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Opravit pole
|
ability.repairfield = Opravit pole
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Stav pole
|
ability.statusfield = Stav pole
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = továrna
|
ability.unitspawn = továrna
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Štítovy Oblouk
|
ability.shieldarc = Štítovy Oblouk
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energetické pole
|
ability.energyfield = Energetické pole
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||||
|
|
||||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Násobek poškození jednotkami
|
|||||||
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||||
rules.solarmultiplier = Násobek Solární Energie
|
rules.solarmultiplier = Násobek Solární Energie
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Reparationsfelt
|
ability.repairfield = Reparationsfelt
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusfelt
|
ability.statusfield = Statusfelt
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = Fabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Enheds-skade-forstærker
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||||
|
|||||||
@@ -994,17 +994,46 @@ stat.immunities = Immunitäten
|
|||||||
stat.healing = Heilung
|
stat.healing = Heilung
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusfeld
|
ability.statusfield = Statusfeld
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = Fabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Schildregenerationsfeld
|
ability.shieldregenfield = Schildregenerationsfeld
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energiefeld
|
ability.energyfield = Energiefeld
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
@@ -1307,6 +1336,7 @@ rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
|||||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
rules.limitarea = Kartenbereich begrenzen
|
rules.limitarea = Kartenbereich begrenzen
|
||||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
|
|||||||
@@ -991,17 +991,46 @@ stat.immunities = Inmune a
|
|||||||
stat.healing = Curación
|
stat.healing = Curación
|
||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Área de Reparación
|
ability.repairfield = Área de Reparación
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Área de Potenciación
|
ability.statusfield = Área de Potenciación
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fábrica
|
ability.unitspawn = Fábrica
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Sector de Escudo
|
ability.shieldarc = Sector de Escudo
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Campo de Energía
|
ability.energyfield = Campo de Energía
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de energía solar
|
rules.solarmultiplier = Multiplicador de energía solar
|
||||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Límite base de unidades
|
rules.unitcap = Límite base de unidades
|
||||||
rules.limitarea = Limitar área del mapa
|
rules.limitarea = Limitar área del mapa
|
||||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
|
|||||||
@@ -974,17 +974,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1287,6 +1316,7 @@ rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
|
|||||||
@@ -971,17 +971,46 @@ stat.immunities = Immuuni
|
|||||||
stat.healing = Parantuu
|
stat.healing = Parantuu
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Korjauskenttä
|
ability.repairfield = Korjauskenttä
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statuskenttä
|
ability.statusfield = Statuskenttä
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Tehdas
|
ability.unitspawn = Tehdas
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Kilvenvahvistuskenttä
|
ability.shieldregenfield = Kilvenvahvistuskenttä
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Salamointi liikkuessa
|
ability.movelightning = Salamointi liikkuessa
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Kilpikaari
|
ability.shieldarc = Kilpikaari
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energiakenttä
|
ability.energyfield = Energiakenttä
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
rules.limitarea = Rajoita kartan aluetta
|
rules.limitarea = Rajoita kartan aluetta
|
||||||
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
||||||
|
|||||||
@@ -971,17 +971,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1284,6 +1313,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
|||||||
@@ -997,17 +997,46 @@ stat.immunities = Immunités
|
|||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Champ de Réparation
|
ability.repairfield = Champ de Réparation
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Champ d'Amélioration
|
ability.statusfield = Champ d'Amélioration
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Usine
|
ability.unitspawn = Usine
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Champ de régénération de bouclier
|
ability.shieldregenfield = Champ de régénération de bouclier
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Déplacement éclair
|
ability.movelightning = Déplacement éclair
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Arc de Bouclier
|
ability.shieldarc = Arc de Bouclier
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Champ de Suppression de Soins
|
ability.suppressionfield = Champ de Suppression de Soins
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Champ d'énergie
|
ability.energyfield = Champ d'énergie
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Régénération
|
ability.regen = Régénération
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
@@ -1312,6 +1341,7 @@ rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
|||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limite initiale d'Unités actives
|
rules.unitcap = Limite initiale d'Unités actives
|
||||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -991,17 +991,46 @@ stat.immunities = Kekebalan
|
|||||||
stat.healing = Menyembuhkan
|
stat.healing = Menyembuhkan
|
||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Bidang Kekuatan
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Bidang Perbaikan
|
ability.repairfield = Bidang Perbaikan
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Bidang Status
|
ability.statusfield = Bidang Status
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Pabrik
|
ability.unitspawn = Pabrik
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Bidang Tenaga
|
ability.energyfield = Bidang Tenaga
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
@@ -1303,6 +1332,7 @@ rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Batas Unit Dasar
|
rules.unitcap = Batas Unit Dasar
|
||||||
rules.limitarea = Batas Area Peta
|
rules.limitarea = Batas Area Peta
|
||||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||||
|
|||||||
@@ -977,17 +977,46 @@ stat.immunities = Immunità
|
|||||||
stat.healing = Rigenerazione
|
stat.healing = Rigenerazione
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Campo Riparativo
|
ability.repairfield = Campo Riparativo
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Campo di Stato
|
ability.statusfield = Campo di Stato
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabbrica
|
ability.unitspawn = Fabbrica
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Campo energetico
|
ability.energyfield = Campo energetico
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
@@ -1290,6 +1319,7 @@ rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limite dimensioni mappa
|
rules.limitarea = Limite dimensioni mappa
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
|
|||||||
@@ -983,17 +983,46 @@ stat.immunities = 耐性
|
|||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = リペアフィールド
|
ability.repairfield = リペアフィールド
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = ステータスフィールド
|
ability.statusfield = ステータスフィールド
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = 生産
|
ability.unitspawn = 生産
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = シールドリペアフィールド
|
ability.shieldregenfield = シールドリペアフィールド
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = ムーブメントライトニング
|
ability.movelightning = ムーブメントライトニング
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = シールドアーク
|
ability.shieldarc = シールドアーク
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = リジェネ抑制フィールド
|
ability.suppressionfield = リジェネ抑制フィールド
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = エネルギー範囲
|
ability.energyfield = エネルギー範囲
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = ユニットのダメージ倍率
|
|||||||
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
||||||
rules.solarmultiplier = 太陽光の倍率
|
rules.solarmultiplier = 太陽光の倍率
|
||||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基礎ユニット上限数
|
rules.unitcap = 基礎ユニット上限数
|
||||||
rules.limitarea = マップエリアを制限
|
rules.limitarea = マップエリアを制限
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
|
|||||||
@@ -983,17 +983,46 @@ stat.immunities = 상태이상 면역
|
|||||||
stat.healing = 회복량
|
stat.healing = 회복량
|
||||||
|
|
||||||
ability.forcefield = 보호막 필드
|
ability.forcefield = 보호막 필드
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = 수리 필드
|
ability.repairfield = 수리 필드
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = 상태이상 필드
|
ability.statusfield = 상태이상 필드
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = 공장
|
ability.unitspawn = 공장
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = 방어막 복구 필드
|
ability.shieldregenfield = 방어막 복구 필드
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = 가속 전격
|
ability.movelightning = 가속 전격
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = 방어막 아크
|
ability.shieldarc = 방어막 아크
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = 재생성 억제 필드
|
ability.suppressionfield = 재생성 억제 필드
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = 에너지 필드
|
ability.energyfield = 에너지 필드
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
|
||||||
bar.drilltierreq = 더 좋은 드릴 필요
|
bar.drilltierreq = 더 좋은 드릴 필요
|
||||||
@@ -1295,6 +1324,7 @@ rules.unitdamagemultiplier = 기체 피해량 배수
|
|||||||
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||||
rules.solarmultiplier = 태양광 전력 배수
|
rules.solarmultiplier = 태양광 전력 배수
|
||||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 기본 기체 제한
|
rules.unitcap = 기본 기체 제한
|
||||||
rules.limitarea = 맵 영역 제한
|
rules.limitarea = 맵 영역 제한
|
||||||
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
|
|||||||
@@ -984,17 +984,46 @@ stat.immunities = Immuniteiten
|
|||||||
stat.healing = Genezing
|
stat.healing = Genezing
|
||||||
|
|
||||||
ability.forcefield = Krachtveld
|
ability.forcefield = Krachtveld
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Reparatieveld
|
ability.repairfield = Reparatieveld
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusveld
|
ability.statusfield = Statusveld
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabriek
|
ability.unitspawn = Fabriek
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Schild Regeneratie Veld
|
ability.shieldregenfield = Schild Regeneratie Veld
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Beweging Bliksem
|
ability.movelightning = Beweging Bliksem
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Schild Boog
|
ability.shieldarc = Schild Boog
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
ability.suppressionfield = Regeneratie Onderdrukkingsveld
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energieveld
|
ability.energyfield = Energieveld
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Bais Eenheidlimiet
|
rules.unitcap = Bais Eenheidlimiet
|
||||||
rules.limitarea = Limiteer Kaart Gebied
|
rules.limitarea = Limiteer Kaart Gebied
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
|||||||
@@ -981,17 +981,46 @@ stat.immunities = Odporności
|
|||||||
stat.healing = Leczy
|
stat.healing = Leczy
|
||||||
|
|
||||||
ability.forcefield = Pole Siłowe
|
ability.forcefield = Pole Siłowe
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Pole Naprawy
|
ability.repairfield = Pole Naprawy
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Pole Statusu
|
ability.statusfield = Pole Statusu
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabryka Jednostek
|
ability.unitspawn = Fabryka Jednostek
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Pioruny Poruszania
|
ability.movelightning = Pioruny Poruszania
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Łuk Tarczy
|
ability.shieldarc = Łuk Tarczy
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Pole Tłumienia Regeneracji
|
ability.suppressionfield = Pole Tłumienia Regeneracji
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Pole Energii
|
ability.energyfield = Pole Energii
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneracja
|
ability.regen = Regeneracja
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
|||||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
rules.limitarea = Limit Obszaru Mapy
|
rules.limitarea = Limit Obszaru Mapy
|
||||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||||
|
|||||||
@@ -41,16 +41,16 @@ be.ignore = Ignorar
|
|||||||
be.noupdates = Nenhuma atualização encontrada.
|
be.noupdates = Nenhuma atualização encontrada.
|
||||||
be.check = Checar por atualizações
|
be.check = Checar por atualizações
|
||||||
|
|
||||||
mods.browser = Mod Browser
|
mods.browser = Navegador de mods
|
||||||
mods.browser.selected = Mod selecionado
|
mods.browser.selected = Mod selecionado
|
||||||
mods.browser.add = Instalar
|
mods.browser.add = Instalar
|
||||||
mods.browser.reinstall = Reinstalar
|
mods.browser.reinstall = Reinstalar
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Ver versões
|
||||||
mods.browser.noreleases = [scarlet]Nenhum lançamento encontrado\n[accent]Não foi possível encontrar nenhum lançamento para este mod. Verifique se o repositório do mod tem algum lançamento publicado.
|
mods.browser.noreleases = [scarlet]Nenhuma versão encontrada\n[accent]Não foi possível encontrar nenhuma versão do mod. Veja se o repositório do mod possui alguma versão publicada.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Mais recente>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Versões
|
||||||
mods.github.open = Repositório
|
mods.github.open = Repositório
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Página da versão
|
||||||
mods.browser.sortdate = Ordenar por mais recente
|
mods.browser.sortdate = Ordenar por mais recente
|
||||||
mods.browser.sortstars = Ordenar por estrelas
|
mods.browser.sortstars = Ordenar por estrelas
|
||||||
|
|
||||||
@@ -146,9 +146,9 @@ mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
|||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
mod.content = Conteúdo:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Jogo desatualizado
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Incompatível
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Não suportado
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
@@ -190,9 +190,9 @@ unlocked = Novo bloco desbloqueado!
|
|||||||
available = Nova pesquisa disponível!
|
available = Nova pesquisa disponível!
|
||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
campaign.select = Selecione a campanha inicial
|
campaign.select = Selecione a campanha inicial
|
||||||
campaign.none = [lightgray]Selecione um planeta para começar.\nEle pode ser alterado a qualquer momento.
|
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
|
||||||
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
|
||||||
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
techtree.select = Seleção de Árvore Tecnológica
|
techtree.select = Seleção de Árvore Tecnológica
|
||||||
@@ -383,8 +383,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
|
|||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
||||||
commandmode.name = [accent]Command Mode
|
commandmode.name = [accent]Modo de comando
|
||||||
commandmode.nounits = [no units]
|
commandmode.nounits = [nenhuma unidade]
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Horda {0}/{1}
|
wave.cap = [accent]Horda {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
|
wave.waiting = Proxima horda em {0}
|
||||||
@@ -992,17 +992,46 @@ stat.immunities = Imunidades
|
|||||||
stat.healing = Reparo
|
stat.healing = Reparo
|
||||||
|
|
||||||
ability.forcefield = Campo de Força
|
ability.forcefield = Campo de Força
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Campo de Reparação
|
ability.repairfield = Campo de Reparação
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Campo de Status
|
ability.statusfield = Campo de Status
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fábrica
|
ability.unitspawn = Fábrica
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Raio de Movimento
|
ability.movelightning = Raio de Movimento
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Arco do Escudo
|
ability.shieldarc = Arco do Escudo
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Campo de Energia
|
ability.energyfield = Campo de Energia
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
@@ -1304,6 +1333,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Capacidade base da Unidade
|
rules.unitcap = Capacidade base da Unidade
|
||||||
rules.limitarea = Limitar área do mapa
|
rules.limitarea = Limitar área do mapa
|
||||||
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
||||||
@@ -1851,12 +1881,12 @@ hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas t
|
|||||||
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
|
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
|
||||||
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
||||||
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
|
||||||
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
|
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
|
||||||
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
||||||
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
||||||
@@ -1874,53 +1904,53 @@ hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimig
|
|||||||
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
||||||
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e clique para começar a minerar.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e toque nele para começar a minerar.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uf837 [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \ue804 Vá para cima para outros objetivos.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Pesquise e coloque 2 torretas \uf861 [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf8ae [accent]muros de cobre[] em volta das torretas.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Inimigos vindo, prepare-se para defender.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas\uf860 [accent]Scatter[] Proveem ótima defesa aérea, mas requerem \uf837 [accent]chumbo[] como munição.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Abasteça a torreta
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = Essa é a zona de spawn inimigo.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Pesquise e coloque uma \uf741 [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma \uf73d [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = Blocos mais complexos requerem \uf835 [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o \uf74d [accent]Esmagador de Penhasco[] e o \uf779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = O arc furnace precisa de \uf834 [accent]areia[] e \uf835 [accent]grafite[] para criar \uf82f [accent]silício[].\n[accent]Energia[] também é necessária.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use o \uf74d [accent]Esmagador de Areia[] para minerar areia.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um \uf6a2 [accent]Fabricador de Tanques[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta \uf6eb [accent]Breach[].\nTorretas requerem \uf748 [accent]munição[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf6ee [accent]muros de berílio[] em volta das torretas.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
||||||
|
|
||||||
#Don't translate these yet!
|
onset.enemies = Inimigo vindo, se prepare.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
|
onset.attack = O inimigo está vulnerável. Contra ataque.
|
||||||
|
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um \uf725 núcleo.
|
||||||
|
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||||
|
|||||||
@@ -983,17 +983,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Reparare
|
stat.healing = Reparare
|
||||||
|
|
||||||
ability.forcefield = Câmp de Forță
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Câmp de Reparare
|
ability.repairfield = Câmp de Reparare
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Câmp de Stare
|
ability.statusfield = Câmp de Stare
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabrică
|
ability.unitspawn = Fabrică
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Câmp Regenerare Scut
|
ability.shieldregenfield = Câmp Regenerare Scut
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Mișcare Fulger
|
ability.movelightning = Mișcare Fulger
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Câmp de Energie
|
ability.energyfield = Câmp de Energie
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||||
|
|||||||
@@ -984,17 +984,46 @@ stat.immunities = Невосприимчив
|
|||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Ремонтирующее поле
|
ability.repairfield = Ремонтирующее поле
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Усиливающее поле
|
ability.statusfield = Усиливающее поле
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Завод единиц <20>
|
ability.unitspawn = Завод единиц <20>
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Молнии при движении
|
ability.movelightning = Молнии при движении
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Дуговой щит
|
ability.shieldarc = Дуговой щит
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Поле подавления регенерации
|
ability.suppressionfield = Поле подавления регенерации
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Энергетическое поле
|
ability.energyfield = Энергетическое поле
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
@@ -1296,6 +1325,7 @@ rules.unitdamagemultiplier = Множитель урона боев. ед.
|
|||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
rules.limitarea = Ограничить область карты
|
rules.limitarea = Ограничить область карты
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
|
|||||||
@@ -985,17 +985,46 @@ stat.immunities = Imuniteti
|
|||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
|
||||||
ability.forcefield = Polje Sile
|
ability.forcefield = Polje Sile
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Polje Popravke
|
ability.repairfield = Polje Popravke
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Statusno Polje
|
ability.statusfield = Statusno Polje
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Fabrika
|
ability.unitspawn = Fabrika
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Brzina Obnove Štita
|
ability.shieldregenfield = Brzina Obnove Štita
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Munje Pri Kretanju
|
ability.movelightning = Munje Pri Kretanju
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Elektrolučni Štit
|
ability.shieldarc = Elektrolučni Štit
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Polje Prigušivanja Popravki
|
ability.suppressionfield = Polje Prigušivanja Popravki
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energetsko Polje
|
ability.energyfield = Energetsko Polje
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
|||||||
@@ -985,17 +985,46 @@ stat.immunities = ต่อต้านสถานะ
|
|||||||
stat.healing = การรักษา
|
stat.healing = การรักษา
|
||||||
|
|
||||||
ability.forcefield = โล่พลังงาน
|
ability.forcefield = โล่พลังงาน
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = สนามซ่อมแซม
|
ability.repairfield = สนามซ่อมแซม
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = สนามเอฟเฟกต์
|
ability.statusfield = สนามเอฟเฟกต์
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = โรงงานผลิต
|
ability.unitspawn = โรงงานผลิต
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = สนามรักษาโล่
|
ability.shieldregenfield = สนามรักษาโล่
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = โล่พลังงานโค้ง
|
ability.shieldarc = โล่พลังงานโค้ง
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = สนามระงับการฟื้นฟู
|
ability.suppressionfield = สนามระงับการฟื้นฟู
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = สนามพลังงาน
|
ability.energyfield = สนามพลังงาน
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||||
@@ -1297,6 +1326,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
|
|||||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||||
rules.limitarea = จำกัดพื้นที่แมพ
|
rules.limitarea = จำกัดพื้นที่แมพ
|
||||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||||
|
|||||||
@@ -972,17 +972,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Factory
|
ability.unitspawn = Factory
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -1285,6 +1314,7 @@ rules.unitdamagemultiplier = Unit Damage Multiplier
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
|||||||
@@ -982,17 +982,46 @@ stat.immunities = Bağışıklıklar
|
|||||||
stat.healing = Tamir Eder
|
stat.healing = Tamir Eder
|
||||||
|
|
||||||
ability.forcefield = Güç Kalkanı
|
ability.forcefield = Güç Kalkanı
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Onarma Alanı
|
ability.repairfield = Onarma Alanı
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Hızlandırma Alanı
|
ability.statusfield = Hızlandırma Alanı
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Birliği Fabrikası
|
ability.unitspawn = Birliği Fabrikası
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Hareket Enerjisi
|
ability.movelightning = Hareket Enerjisi
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Ark Kalkanı
|
ability.shieldarc = Ark Kalkanı
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Tamir Engelleme Alanı
|
ability.suppressionfield = Tamir Engelleme Alanı
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Güç Kalkanı
|
ability.energyfield = Güç Kalkanı
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Aynı Türden İyileştirme: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Azami Hedefler: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Yenilenme
|
ability.regen = Yenilenme
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
@@ -1294,6 +1323,7 @@ rules.unitdamagemultiplier = Birim Hasar Çapanı
|
|||||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Sabit Birim Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
|
|||||||
@@ -993,17 +993,46 @@ stat.immunities = Імунітети
|
|||||||
stat.healing = Відновлювання
|
stat.healing = Відновлювання
|
||||||
|
|
||||||
ability.forcefield = Щитове поле
|
ability.forcefield = Щитове поле
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Ремонтувальне поле
|
ability.repairfield = Ремонтувальне поле
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Поле підсилення
|
ability.statusfield = Поле підсилення
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Завод одиниць <20>
|
ability.unitspawn = Завод одиниць <20>
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Щитовідновлювальне поле
|
ability.shieldregenfield = Щитовідновлювальне поле
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Блискавки під час руху
|
ability.movelightning = Блискавки під час руху
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Щитова дуга
|
ability.shieldarc = Щитова дуга
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Поле пригнічення відновлення
|
ability.suppressionfield = Поле пригнічення відновлення
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Енергетичне поле
|
ability.energyfield = Енергетичне поле
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||||
bar.drilltierreq = Потрібен ліпший бур
|
bar.drilltierreq = Потрібен ліпший бур
|
||||||
@@ -1305,6 +1334,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини
|
|||||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||||
rules.solarmultiplier = Множник сонячної енергії
|
rules.solarmultiplier = Множник сонячної енергії
|
||||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Початкове обмеження одиниць
|
rules.unitcap = Початкове обмеження одиниць
|
||||||
rules.limitarea = Обмежити територію мапи
|
rules.limitarea = Обмежити територію мапи
|
||||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||||
|
|||||||
@@ -986,17 +986,46 @@ stat.immunities = Miễn nhiễm
|
|||||||
stat.healing = Sửa chữa
|
stat.healing = Sửa chữa
|
||||||
|
|
||||||
ability.forcefield = Tạo khiên
|
ability.forcefield = Tạo khiên
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = Sửa chữa/Xây dựng
|
ability.repairfield = Sửa chữa/Xây dựng
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = Vùng gia tốc
|
ability.statusfield = Vùng gia tốc
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = Sản xuất
|
ability.unitspawn = Sản xuất
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = Tạo khiên nhỏ
|
ability.shieldregenfield = Tạo khiên nhỏ
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = Phóng điện khi di chuyển
|
ability.movelightning = Phóng điện khi di chuyển
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Khiên Vòng Cung
|
ability.shieldarc = Khiên Vòng Cung
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Trường sửa chữa
|
ability.suppressionfield = Trường sửa chữa
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Trường điện từ
|
ability.energyfield = Trường điện từ
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
|
bar.onlycoredeposit = Chỉ có thể đưa vào căn cứ
|
||||||
|
|
||||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||||
@@ -1298,6 +1327,7 @@ rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
|
|||||||
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
||||||
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
||||||
rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị
|
rules.unitcapvariable = Căn cứ tăng giới hạn đơn vị
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Giới hạn đơn vị
|
rules.unitcap = Giới hạn đơn vị
|
||||||
rules.limitarea = Giới hạn kích thước bản đồ
|
rules.limitarea = Giới hạn kích thước bản đồ
|
||||||
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
||||||
|
|||||||
@@ -994,17 +994,46 @@ stat.immunities = 免疫
|
|||||||
stat.healing = 治疗
|
stat.healing = 治疗
|
||||||
|
|
||||||
ability.forcefield = 力墙场
|
ability.forcefield = 力墙场
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = 修复场
|
ability.repairfield = 修复场
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = 状态场
|
ability.statusfield = 状态场
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = 单位工厂
|
ability.unitspawn = 单位工厂
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = 护盾再生场
|
ability.shieldregenfield = 护盾再生场
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = 闪电助推器
|
ability.movelightning = 闪电助推器
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = 弧形护盾
|
ability.shieldarc = 弧形护盾
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = 修复压制场
|
ability.suppressionfield = 修复压制场
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = 能量场:
|
ability.energyfield = 能量场:
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
@@ -1306,6 +1335,7 @@ rules.unitdamagemultiplier = 单位伤害倍率
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
|
|||||||
@@ -990,17 +990,46 @@ stat.immunities = Immunities
|
|||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = 防護罩
|
ability.forcefield = 防護罩
|
||||||
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
ability.repairfield = 維修力場
|
ability.repairfield = 維修力場
|
||||||
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = 狀態力場
|
ability.statusfield = 狀態力場
|
||||||
|
ability.statusfield.description = Applies a status effect to nearby units
|
||||||
ability.unitspawn = 工廠
|
ability.unitspawn = 工廠
|
||||||
|
ability.unitspawn.description = Constructs units
|
||||||
ability.shieldregenfield = 護盾充能力場
|
ability.shieldregenfield = 護盾充能力場
|
||||||
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||||
ability.movelightning = 移動閃電
|
ability.movelightning = 移動閃電
|
||||||
|
ability.movelightning.description = Releases lightning while moving
|
||||||
|
ability.armorplate = Armor Plate
|
||||||
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = 能量場:
|
ability.energyfield = 能量場:
|
||||||
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
ability.energyfield.description = Zaps nearby enemies
|
||||||
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
|
ability.regen.description = Regenerates own health over time
|
||||||
|
ability.liquidregen = Liquid Absorption
|
||||||
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||||
|
ability.spawndeath = Death Spawns
|
||||||
|
ability.spawndeath.description = Releases units on death
|
||||||
|
ability.liquidexplode = Death Spillage
|
||||||
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||||
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||||
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||||
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||||
|
|
||||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||||
bar.drilltierreq = 需要更好的鑽頭
|
bar.drilltierreq = 需要更好的鑽頭
|
||||||
@@ -1302,6 +1331,7 @@ rules.unitdamagemultiplier = 單位傷害加成
|
|||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = 太陽能電加成
|
rules.solarmultiplier = 太陽能電加成
|
||||||
rules.unitcapvariable = 核心限制單位上限
|
rules.unitcapvariable = 核心限制單位上限
|
||||||
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基礎單位上限
|
rules.unitcap = 基礎單位上限
|
||||||
rules.limitarea = 限制地圖區域
|
rules.limitarea = 限制地圖區域
|
||||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||||
|
|||||||
@@ -3895,7 +3895,7 @@ public class UnitTypes{
|
|||||||
x = 43f * i / 4f;
|
x = 43f * i / 4f;
|
||||||
particles = parts;
|
particles = parts;
|
||||||
//visual only, the middle one does the actual suppressing
|
//visual only, the middle one does the actual suppressing
|
||||||
display = active = false;
|
active = false;
|
||||||
}});
|
}});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import mindustry.gen.*;
|
|||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
|
||||||
public abstract class Ability implements Cloneable{
|
public abstract class Ability implements Cloneable{
|
||||||
|
protected static final float descriptionWidth = 350f;
|
||||||
/** If false, this ability does not show in unit stats. */
|
/** If false, this ability does not show in unit stats. */
|
||||||
public boolean display = true;
|
public boolean display = true;
|
||||||
//the one and only data variable that is synced.
|
//the one and only data variable that is synced.
|
||||||
@@ -16,7 +17,16 @@ public abstract class Ability implements Cloneable{
|
|||||||
public void death(Unit unit){}
|
public void death(Unit unit){}
|
||||||
public void init(UnitType type){}
|
public void init(UnitType type){}
|
||||||
public void displayBars(Unit unit, Table bars){}
|
public void displayBars(Unit unit, Table bars){}
|
||||||
public void addStats(Table t){}
|
public void addStats(Table t){
|
||||||
|
if(Core.bundle.has(getBundle() + ".description")){
|
||||||
|
t.add(Core.bundle.get(getBundle() + ".description")).wrap().width(descriptionWidth);
|
||||||
|
t.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public String abilityStat(String stat, Object... values){
|
||||||
|
return Core.bundle.format("ability.stat." + stat, values);
|
||||||
|
}
|
||||||
|
|
||||||
public Ability copy(){
|
public Ability copy(){
|
||||||
try{
|
try{
|
||||||
@@ -29,7 +39,11 @@ public abstract class Ability implements Cloneable{
|
|||||||
|
|
||||||
/** @return localized ability name; mods should override this. */
|
/** @return localized ability name; mods should override this. */
|
||||||
public String localized(){
|
public String localized(){
|
||||||
|
return Core.bundle.get(getBundle());
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getBundle(){
|
||||||
var type = getClass();
|
var type = getClass();
|
||||||
return Core.bundle.get("ability." + (type.isAnonymousClass() ? type.getSuperclass() : type).getSimpleName().replace("Ability", "").toLowerCase());
|
return "ability." + (type.isAnonymousClass() ? type.getSuperclass() : type).getSimpleName().replace("Ability", "").toLowerCase();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,11 +4,10 @@ import arc.*;
|
|||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
public class ArmorPlateAbility extends Ability{
|
public class ArmorPlateAbility extends Ability{
|
||||||
public TextureRegion plateRegion;
|
public TextureRegion plateRegion;
|
||||||
@@ -39,7 +38,8 @@ public class ArmorPlateAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.healthMultiplier.localized() + ": [white]" + Math.round(healthMultiplier * 100f) + 100 + "%");
|
super.addStats(t);
|
||||||
|
t.add(abilityStat("damagereduction", Strings.autoFixed(-healthMultiplier * 100f, 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ import mindustry.game.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -53,23 +52,29 @@ public class EnergyFieldAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add(Core.bundle.format("bullet.damage", damage));
|
if(displayHeal){
|
||||||
|
t.add(Core.bundle.get(getBundle() + ".healdescription")).wrap().width(descriptionWidth);
|
||||||
|
}else{
|
||||||
|
t.add(Core.bundle.get(getBundle() + ".description")).wrap().width(descriptionWidth);
|
||||||
|
}
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
|
||||||
t.row();
|
|
||||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
|
||||||
t.row();
|
|
||||||
t.add(Core.bundle.format("ability.energyfield.maxtargets", maxTargets));
|
|
||||||
|
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
|
||||||
|
t.row();
|
||||||
|
t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
|
||||||
|
t.row();
|
||||||
|
t.add(abilityStat("maxtargets", maxTargets));
|
||||||
|
t.row();
|
||||||
|
t.add(Core.bundle.format("bullet.damage", damage));
|
||||||
|
if(status != StatusEffects.none){
|
||||||
|
t.row();
|
||||||
|
t.add((status.hasEmoji() ? status.emoji() : "") + "[stat]" + status.localizedName);
|
||||||
|
}
|
||||||
if(displayHeal){
|
if(displayHeal){
|
||||||
t.row();
|
t.row();
|
||||||
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
|
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add(Core.bundle.format("ability.energyfield.sametypehealmultiplier", Math.round(sameTypeHealMult * 100f)));
|
t.add(abilityStat("sametypehealmultiplier", (sameTypeHealMult < 1f ? "[negstat]" : "") + Strings.autoFixed(sameTypeHealMult * 100f, 2)));
|
||||||
}
|
|
||||||
if(status != StatusEffects.none){
|
|
||||||
t.row();
|
|
||||||
t.add(status.emoji() + " " + status.localizedName);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
@@ -12,7 +13,6 @@ import mindustry.content.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -73,14 +73,14 @@ public class ForceFieldAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max));
|
super.addStats(t);
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(radius / tilesize, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(radius / tilesize, 2) + " " + StatUnit.blocks.localized());
|
t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized());
|
t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
|
||||||
t.row();
|
|
||||||
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
|
|
||||||
t.row();
|
t.row();
|
||||||
|
t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.noise.*;
|
import arc.util.noise.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
@@ -16,6 +17,12 @@ public class LiquidExplodeAbility extends Ability{
|
|||||||
public float radAmountScale = 5f, radScale = 1f;
|
public float radAmountScale = 5f, radScale = 1f;
|
||||||
public float noiseMag = 6.5f, noiseScl = 5f;
|
public float noiseMag = 6.5f, noiseScl = 5f;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addStats(Table t){
|
||||||
|
super.addStats(t);
|
||||||
|
t.add((liquid.hasEmoji() ? liquid.emoji() : "") + "[stat]" + liquid.localizedName);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void death(Unit unit){
|
public void death(Unit unit){
|
||||||
//TODO what if noise is radial, so it looks like a splat?
|
//TODO what if noise is radial, so it looks like a splat?
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
@@ -17,6 +18,14 @@ public class LiquidRegenAbility extends Ability{
|
|||||||
public float slurpEffectChance = 0.4f;
|
public float slurpEffectChance = 0.4f;
|
||||||
public Effect slurpEffect = Fx.heal;
|
public Effect slurpEffect = Fx.heal;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addStats(Table t){
|
||||||
|
super.addStats(t);
|
||||||
|
t.add((liquid.hasEmoji() ? liquid.emoji() : "") + "[stat]" + liquid.localizedName);
|
||||||
|
t.row();
|
||||||
|
t.add(abilityStat("slurpheal", Strings.autoFixed(regenPerSlurp, 2)));
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Unit unit){
|
public void update(Unit unit){
|
||||||
//TODO timer?
|
//TODO timer?
|
||||||
|
|||||||
@@ -5,12 +5,15 @@ import arc.audio.*;
|
|||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.entities.bullet.*;
|
import mindustry.entities.bullet.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class MoveLightningAbility extends Ability{
|
public class MoveLightningAbility extends Ability{
|
||||||
/** Lightning damage */
|
/** Lightning damage */
|
||||||
public float damage = 35f;
|
public float damage = 35f;
|
||||||
@@ -63,7 +66,15 @@ public class MoveLightningAbility extends Ability{
|
|||||||
this.maxSpeed = maxSpeed;
|
this.maxSpeed = maxSpeed;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addStats(Table t){
|
||||||
|
super.addStats(t);
|
||||||
|
t.add(abilityStat("minspeed", Strings.autoFixed(minSpeed * 60f / tilesize, 2)));
|
||||||
|
t.row();
|
||||||
|
t.add(Core.bundle.format("bullet.damage", damage));
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Unit unit){
|
public void update(Unit unit){
|
||||||
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
|
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
import arc.Core;
|
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
public class RegenAbility extends Ability{
|
public class RegenAbility extends Ability{
|
||||||
/** Amount healed as percent per tick. */
|
/** Amount healed as percent per tick. */
|
||||||
@@ -14,13 +12,16 @@ public class RegenAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
if(amount > 0.01f){
|
super.addStats(t);
|
||||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f, 2) + StatUnit.perSecond.localized());
|
|
||||||
t.row();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(percentAmount > 0.01f){
|
boolean flat = amount >= 0.001f;
|
||||||
t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(percentAmount * 60f, 2)) + StatUnit.perSecond.localized()); //stupid but works
|
boolean percent = percentAmount >= 0.001f;
|
||||||
|
|
||||||
|
if(flat || percent){
|
||||||
|
t.add(abilityStat("regen",
|
||||||
|
(flat ? Strings.autoFixed(amount * 60f, 2) + (percent ? " [lightgray]+[stat] " : "") : "")
|
||||||
|
+ (percent ? Strings.autoFixed(percentAmount * 60f, 2) + "%" : "")
|
||||||
|
));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,13 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.tilesize;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class RepairFieldAbility extends Ability{
|
public class RepairFieldAbility extends Ability{
|
||||||
public float amount = 1, reload = 100, range = 60;
|
public float amount = 1, reload = 100, range = 60;
|
||||||
@@ -28,9 +28,10 @@ public class RepairFieldAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(amount * 60f / reload, 2) + StatUnit.perSecond.localized());
|
super.addStats(t);
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ import mindustry.gen.*;
|
|||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
public class ShieldArcAbility extends Ability{
|
public class ShieldArcAbility extends Ability{
|
||||||
private static Unit paramUnit;
|
private static Unit paramUnit;
|
||||||
@@ -69,12 +68,12 @@ public class ShieldArcAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max));
|
super.addStats(t);
|
||||||
|
t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized());
|
t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
|
||||||
t.row();
|
|
||||||
t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
|
|
||||||
t.row();
|
t.row();
|
||||||
|
t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,14 +1,13 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.*;
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.tilesize;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class ShieldRegenFieldAbility extends Ability{
|
public class ShieldRegenFieldAbility extends Ability{
|
||||||
public float amount = 1, max = 100f, reload = 100, range = 60;
|
public float amount = 1, max = 100f, reload = 100, range = 60;
|
||||||
@@ -30,12 +29,12 @@ public class ShieldRegenFieldAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Core.bundle.get("waves.shields") + ": [white]" + Math.round(max)); //extremely stupid usage
|
super.addStats(t);
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
|
||||||
t.row();
|
|
||||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
|
||||||
t.row();
|
t.row();
|
||||||
|
t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -27,7 +27,8 @@ public class SpawnDeathAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add((randAmount > 0 ? amount + "-" + (amount + randAmount) : amount) + " " + unit.emoji() + " " + unit.localizedName);
|
super.addStats(t);
|
||||||
|
t.add("[stat]" + (randAmount > 0 ? amount + "x-" + (amount + randAmount) : amount) + "x[] " + (unit.hasEmoji() ? unit.emoji() : "") + "[stat]" + unit.localizedName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.tilesize;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class StatusFieldAbility extends Ability{
|
public class StatusFieldAbility extends Ability{
|
||||||
public StatusEffect effect;
|
public StatusEffect effect;
|
||||||
@@ -33,11 +33,12 @@ public class StatusFieldAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / reload, 2) + " " + StatUnit.perSecond.localized());
|
super.addStats(t);
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add("[lightgray]" + Stat.shootRange.localized() + ": [white]" + Strings.autoFixed(range / tilesize, 2) + " " + StatUnit.blocks.localized());
|
t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add(effect.emoji() + " " + effect.localizedName);
|
t.add((effect.hasEmoji() ? effect.emoji() : "") + "[stat]" + effect.localizedName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,12 +1,17 @@
|
|||||||
package mindustry.entities.abilities;
|
package mindustry.entities.abilities;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class SuppressionFieldAbility extends Ability{
|
public class SuppressionFieldAbility extends Ability{
|
||||||
protected static Rand rand = new Rand();
|
protected static Rand rand = new Rand();
|
||||||
@@ -33,6 +38,19 @@ public class SuppressionFieldAbility extends Ability{
|
|||||||
|
|
||||||
protected float timer;
|
protected float timer;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void init(UnitType type){
|
||||||
|
if(!active) display = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addStats(Table t){
|
||||||
|
super.addStats(t);
|
||||||
|
t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
|
||||||
|
t.row();
|
||||||
|
t.add(abilityStat("duration", Strings.autoFixed(reload / 60f, 2)));
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Unit unit){
|
public void update(Unit unit){
|
||||||
if(!active) return;
|
if(!active) return;
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ import mindustry.game.EventType.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.meta.*;
|
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -36,9 +35,10 @@ public class UnitSpawnAbility extends Ability{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void addStats(Table t){
|
public void addStats(Table t){
|
||||||
t.add("[lightgray]" + Stat.buildTime.localized() + ": [white]" + Strings.autoFixed(spawnTime / 60f, 2) + " " + StatUnit.seconds.localized());
|
super.addStats(t);
|
||||||
|
t.add(abilityStat("buildtime", Strings.autoFixed(spawnTime / 60f, 2)));
|
||||||
t.row();
|
t.row();
|
||||||
t.add(unit.emoji() + " " + unit.localizedName);
|
t.add((unit.hasEmoji() ? unit.emoji() : "") + "[stat]" + unit.localizedName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -176,6 +176,8 @@ public class BulletType extends Content implements Cloneable{
|
|||||||
public float fragLifeMin = 1f, fragLifeMax = 1f;
|
public float fragLifeMin = 1f, fragLifeMax = 1f;
|
||||||
/** Random offset of frag bullets from the parent bullet. */
|
/** Random offset of frag bullets from the parent bullet. */
|
||||||
public float fragOffsetMin = 1f, fragOffsetMax = 7f;
|
public float fragOffsetMin = 1f, fragOffsetMax = 7f;
|
||||||
|
/** How many times this bullet can release frag bullets, if pierce = true. */
|
||||||
|
public int pierceFragCap = -1;
|
||||||
|
|
||||||
/** Bullet that is created at a fixed interval. */
|
/** Bullet that is created at a fixed interval. */
|
||||||
public @Nullable BulletType intervalBullet;
|
public @Nullable BulletType intervalBullet;
|
||||||
@@ -509,12 +511,13 @@ public class BulletType extends Content implements Cloneable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void createFrags(Bullet b, float x, float y){
|
public void createFrags(Bullet b, float x, float y){
|
||||||
if(fragBullet != null && (fragOnAbsorb || !b.absorbed)){
|
if(fragBullet != null && (fragOnAbsorb || !b.absorbed) && !(b.frags >= pierceFragCap && pierceFragCap > 0)){
|
||||||
for(int i = 0; i < fragBullets; i++){
|
for(int i = 0; i < fragBullets; i++){
|
||||||
float len = Mathf.random(fragOffsetMin, fragOffsetMax);
|
float len = Mathf.random(fragOffsetMin, fragOffsetMax);
|
||||||
float a = b.rotation() + Mathf.range(fragRandomSpread / 2) + fragAngle + ((i - fragBullets/2) * fragSpread);
|
float a = b.rotation() + Mathf.range(fragRandomSpread / 2) + fragAngle + ((i - fragBullets/2) * fragSpread);
|
||||||
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
|
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
|
||||||
}
|
}
|
||||||
|
b.frags++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -45,6 +45,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
|||||||
transient @Nullable Mover mover;
|
transient @Nullable Mover mover;
|
||||||
transient boolean absorbed, hit;
|
transient boolean absorbed, hit;
|
||||||
transient @Nullable Trail trail;
|
transient @Nullable Trail trail;
|
||||||
|
transient int frags;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void getCollisions(Cons<QuadTree> consumer){
|
public void getCollisions(Cons<QuadTree> consumer){
|
||||||
|
|||||||
@@ -60,6 +60,11 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void destroy(){
|
||||||
|
if(Vars.state.rules.unitPayloadsExplode) payloads.each(Payload::destroyed);
|
||||||
|
}
|
||||||
|
|
||||||
float payloadUsed(){
|
float payloadUsed(){
|
||||||
return payloads.sumf(p -> p.size() * p.size());
|
return payloads.sumf(p -> p.size() * p.size());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -59,6 +59,8 @@ public class Rules{
|
|||||||
public boolean unitAmmo = false;
|
public boolean unitAmmo = false;
|
||||||
/** EXPERIMENTAL! If true, blocks will update in units and share power. */
|
/** EXPERIMENTAL! If true, blocks will update in units and share power. */
|
||||||
public boolean unitPayloadUpdate = false;
|
public boolean unitPayloadUpdate = false;
|
||||||
|
/** If true, units' payloads are destroy()ed when the unit is destroyed. */
|
||||||
|
public boolean unitPayloadsExplode = false;
|
||||||
/** Whether cores add to unit limit */
|
/** Whether cores add to unit limit */
|
||||||
public boolean unitCapVariable = true;
|
public boolean unitCapVariable = true;
|
||||||
/** If true, unit spawn points are shown. */
|
/** If true, unit spawn points are shown. */
|
||||||
|
|||||||
@@ -233,6 +233,7 @@ public class CustomRulesDialog extends BaseDialog{
|
|||||||
|
|
||||||
title("@rules.title.unit");
|
title("@rules.title.unit");
|
||||||
check("@rules.unitcapvariable", b -> rules.unitCapVariable = b, () -> rules.unitCapVariable);
|
check("@rules.unitcapvariable", b -> rules.unitCapVariable = b, () -> rules.unitCapVariable);
|
||||||
|
check("@rules.unitpayloadsexplode", b -> rules.unitPayloadsExplode = b, () -> rules.unitPayloadsExplode);
|
||||||
numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999);
|
numberi("@rules.unitcap", f -> rules.unitCap = f, () -> rules.unitCap, -999, 999);
|
||||||
number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
|
number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
|
||||||
number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier);
|
number("@rules.unitcrashdamagemultiplier", f -> rules.unitCrashDamageMultiplier = f, () -> rules.unitCrashDamageMultiplier);
|
||||||
|
|||||||
@@ -51,6 +51,11 @@ public class BuildPayload implements Payload{
|
|||||||
build.updatePayload(unitHolder, buildingHolder);
|
build.updatePayload(unitHolder, buildingHolder);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void destroyed(){
|
||||||
|
build.onDestroyed();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public ItemStack[] requirements(){
|
public ItemStack[] requirements(){
|
||||||
return build.block.requirements;
|
return build.block.requirements;
|
||||||
|
|||||||
@@ -54,6 +54,8 @@ public interface Payload extends Position{
|
|||||||
return 0f;
|
return 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
default void destroyed(){};
|
||||||
|
|
||||||
/** writes the payload for saving. */
|
/** writes the payload for saving. */
|
||||||
void write(Writes write);
|
void write(Writes write);
|
||||||
|
|
||||||
|
|||||||
@@ -151,6 +151,12 @@ public class PayloadBlock extends Block{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDestroyed(){
|
||||||
|
if(payload != null) payload.destroyed();
|
||||||
|
super.onDestroyed();
|
||||||
|
}
|
||||||
|
|
||||||
public boolean blends(int direction){
|
public boolean blends(int direction){
|
||||||
return PayloadBlock.blends(this, direction);
|
return PayloadBlock.blends(this, direction);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -190,6 +190,12 @@ public class PayloadConveyor extends Block{
|
|||||||
super.draw();
|
super.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDestroyed(){
|
||||||
|
if(item != null) item.destroyed();
|
||||||
|
super.onDestroyed();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
super.draw();
|
super.draw();
|
||||||
|
|||||||
@@ -374,17 +374,23 @@ public class StatValues{
|
|||||||
public static StatValue abilities(Seq<Ability> abilities){
|
public static StatValue abilities(Seq<Ability> abilities){
|
||||||
return table -> {
|
return table -> {
|
||||||
table.row();
|
table.row();
|
||||||
table.table(t -> abilities.each(ability -> {
|
table.table(t -> {
|
||||||
if(ability.display){
|
int count = 0;
|
||||||
t.row();
|
for(Ability ability : abilities){
|
||||||
t.table(Styles.grayPanel, a -> {
|
if(ability.display){
|
||||||
a.add("[accent]" + ability.localized()).padBottom(4);
|
t.table(Styles.grayPanel, a -> {
|
||||||
a.row();
|
a.add("[accent]" + ability.localized()).padBottom(4).center().top().expandX();
|
||||||
a.left().top().defaults().left();
|
a.row();
|
||||||
ability.addStats(a);
|
a.left().top().defaults().left();
|
||||||
}).pad(5).margin(10).growX();
|
ability.addStats(a);
|
||||||
}
|
}).pad(5).margin(10).growX().top().uniformX();
|
||||||
}));
|
if((++count) == 2){
|
||||||
|
count = 0;
|
||||||
|
t.row();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -496,7 +502,7 @@ public class StatValues{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(type.status != StatusEffects.none){
|
if(type.status != StatusEffects.none){
|
||||||
sep(bt, (type.status.minfo.mod == null ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
|
sep(bt, (type.status.hasEmoji() ? type.status.emoji() : "") + "[stat]" + type.status.localizedName + (type.status.reactive ? "" : "[lightgray] ~ [stat]" + ((int)(type.statusDuration / 60f)) + "[lightgray] " + Core.bundle.get("unit.seconds")));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(type.intervalBullet != null){
|
if(type.intervalBullet != null){
|
||||||
@@ -554,4 +560,4 @@ public class StatValues{
|
|||||||
private static TextureRegion icon(UnlockableContent t){
|
private static TextureRegion icon(UnlockableContent t){
|
||||||
return t.uiIcon;
|
return t.uiIcon;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"name": "TSR Network",
|
"name": "TSR Network",
|
||||||
"address": ["de-prem-01.hosts.optikservers.com:35526"]
|
"address": ["de-prem-01.hosts.optikservers.com:35526", "de-prem-01.hosts.optikservers.com:35915", "de-prem-01.hosts.optikservers.com:35250"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Toast Mindustry",
|
"name": "Toast Mindustry",
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "CMS Empire",
|
"name": "CMS Empire",
|
||||||
"address": ["trelesco.xyz"]
|
"address": ["trelesco.xyz", "95.84.198.97"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "ShardDustry Eventos",
|
"name": "ShardDustry Eventos",
|
||||||
@@ -146,7 +146,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Eradication Mindustry",
|
"name": "Eradication Mindustry",
|
||||||
"address": ["140.238.246.78:7000", "140.238.246.78:7001", "140.238.246.78:7002", "140.238.246.78:7003", "140.238.246.78:7004", "130.61.22.183:7000", "130.61.22.183:7001", "130.61.22.183:7002", "130.61.22.183:7003", "130.61.22.183:7004", "130.61.22.183:7005", "130.61.220.99:7000", "130.61.220.99:7001", "130.61.220.99:7002", "130.61.220.99:7003", "130.61.220.99:7004", "130.61.220.99:7005", "77.100.100.249:7000", "77.100.100.249:7001"]
|
"address": ["140.238.246.78:7000", "140.238.246.78:7001", "140.238.246.78:7002", "140.238.246.78:7003", "130.61.22.183:7000", "130.61.22.183:7001", "130.61.22.183:7002", "130.61.22.183:7003", "130.61.22.183:7004", "130.61.22.183:7005", "130.61.220.99:7000", "130.61.220.99:7001", "130.61.220.99:7002", "130.61.220.99:7003", "130.61.220.99:7004", "130.61.220.99:7005", "62.30.47.116:7000", "62.30.47.116:7001", "62.30.47.116:7002"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Conservatory",
|
"name": "Conservatory",
|
||||||
@@ -295,7 +295,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "NPTS",
|
"name": "NPTS",
|
||||||
"address": ["81.94.159.242"]
|
"address": ["77.87.215.102:26863"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Skywar.VN",
|
"name": "Skywar.VN",
|
||||||
|
|||||||
Reference in New Issue
Block a user