Fixed #923
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@@ -212,7 +212,8 @@ public class Schematics implements Loadable{
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/** Creates an array of build requests from a schematic's data, centered on the provided x+y coordinates. */
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public Array<BuildRequest> toRequests(Schematic schem, int x, int y){
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return schem.tiles.map(t -> new BuildRequest(t.x + x - schem.width/2, t.y + y - schem.height/2, t.rotation, t.block).original(t.x, t.y, schem.width, schem.height).configure(t.config)).removeAll(s -> !s.block.isVisible() || !s.block.unlocked());
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return schem.tiles.map(t -> new BuildRequest(t.x + x - schem.width/2, t.y + y - schem.height/2, t.rotation, t.block).original(t.x, t.y, schem.width, schem.height).configure(t.config))
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.removeAll(s -> !s.block.isVisible() || (!s.block.unlocked() && world.isZone()));
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}
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/** Adds a schematic to the list, also copying it into the files.*/
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@@ -1,25 +1,21 @@
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package io.anuke.mindustry.io;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.Pixmap;
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import io.anuke.arc.util.Pack;
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import io.anuke.arc.util.Structs;
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import io.anuke.arc.util.serialization.Json;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.MapIO.TileProvider;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.arc.files.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.serialization.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.io.MapIO.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.LegacyColorMapper.LegacyBlock;
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import io.anuke.mindustry.world.blocks.BlockPart;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.LegacyColorMapper.*;
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import io.anuke.mindustry.world.blocks.*;
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import java.io.*;
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import java.util.zip.InflaterInputStream;
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import java.util.zip.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -208,20 +204,6 @@ public class LegacyMapIO{
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//place core
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if(color == Color.rgba8888(Color.green)){
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for(int dx = 0; dx < 3; dx++){
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for(int dy = 0; dy < 3; dy++){
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int worldx = dx - 1 + x;
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int worldy = dy - 1 + y;
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//multiblock parts
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if(Structs.inBounds(worldx, worldy, pixmap.getWidth(), pixmap.getHeight())){
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Tile write = tiles[worldx][worldy];
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write.setBlock(BlockPart.get(dx - 1, dy - 1));
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write.setTeam(Team.sharded);
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}
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}
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}
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//actual core parts
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tile.setBlock(Blocks.coreShard);
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tile.setTeam(Team.sharded);
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@@ -17,6 +17,7 @@ import io.anuke.arc.scene.utils.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Saves.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -38,14 +39,8 @@ public class DeployDialog extends FloatingDialog{
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public DeployDialog(){
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super("", Styles.fullDialog);
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ZoneNode root = new ZoneNode(Zones.groundZero, null);
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BranchTreeLayout layout = new BranchTreeLayout();
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layout.gapBetweenLevels = layout.gapBetweenNodes = Scl.scl(60f);
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layout.gapBetweenNodes = Scl.scl(120f);
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layout.layout(root);
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bounds.set(layout.getBounds());
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bounds.y += nodeSize*0.4f;
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treeLayout();
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Events.on(ContentReloadEvent.class, e -> treeLayout());
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addCloseButton();
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buttons.addImageTextButton("$techtree", Icon.tree, () -> ui.tech.show()).size(230f, 64f);
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@@ -98,6 +93,18 @@ public class DeployDialog extends FloatingDialog{
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}
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void treeLayout(){
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nodes.clear();
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ZoneNode root = new ZoneNode(Zones.groundZero, null);
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BranchTreeLayout layout = new BranchTreeLayout();
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layout.gapBetweenLevels = layout.gapBetweenNodes = Scl.scl(60f);
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layout.gapBetweenNodes = Scl.scl(120f);
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layout.layout(root);
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bounds.set(layout.getBounds());
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bounds.y += nodeSize*0.4f;
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}
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public void setup(){
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platform.updateRPC();
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