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@@ -38,7 +38,7 @@ public class Build{
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tile.set(sub, team, rotation);
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tile.<BuildEntity>ent().setDeconstruct(previous);
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tile.entity.health = tile.entity.maxHealth() * prevPercent;
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tile.entity.health(tile.entity.maxHealth() * prevPercent);
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Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, true)));
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}
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@@ -78,7 +78,7 @@ public class Build{
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return false;
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}
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if(state.teams.eachEnemyCore(team, core -> Mathf.dst(x * tilesize + type.offset(), y * tilesize + type.offset(), core.x, core.y) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f)){
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if(state.teams.eachEnemyCore(team, core -> Mathf.dst(x * tilesize + type.offset(), y * tilesize + type.offset(), core.x(), core.y()) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f)){
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return false;
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}
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