Then apply flexibility to the Payload Conveyor

Modding :D
This commit is contained in:
MEEP of Faith
2020-10-02 21:19:53 -07:00
committed by GitHub
parent 8f1869672d
commit f6d805638c

View File

@@ -20,6 +20,7 @@ public class PayloadConveyor extends Block{
public @Load("@-top") TextureRegion topRegion;
public @Load("@-edge") TextureRegion edgeRegion;
public Interp interp = Interp.pow5;
public float payloadLimit = 2.5f;
public PayloadConveyor(String name){
super(name);
@@ -216,10 +217,10 @@ public class PayloadConveyor extends Block{
@Override
public boolean acceptPayload(Building source, Payload payload){
if(source == this){
return this.item == null && payload.fits();
return this.item == null && payload.fits(payloadLimit);
}
//accepting payloads from units isn't supported
return this.item == null && progress <= 5f && payload.fits();
return this.item == null && progress <= 5f && payload.fits(payloadLimit);
}
@Override