Better bloom

This commit is contained in:
Anuken
2022-04-26 00:19:14 -04:00
parent aab6c3a9df
commit f6e0c0ce11
4 changed files with 8 additions and 34 deletions

View File

@@ -6,8 +6,10 @@ uniform lowp float OriginalIntensity;
varying vec2 v_texCoords;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - vec4(bloom.rgb, 0.0));
gl_FragColor = original + bloom;
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
vec4 combined = original + bloom;
float mx = min(max(combined.r,max(combined.g,combined.b)), 1.0);
gl_FragColor = vec4(combined.rgb/mx,mx);
}