Better bloom
This commit is contained in:
@@ -3382,7 +3382,7 @@ public class UnitTypes{
|
||||
colors = new Color[]{Color.valueOf("bf92f9").a(0.4f), Color.valueOf("bf92f9"), Color.white};
|
||||
//TODO merge
|
||||
chargeEffect = new MultiEffect(Fx.lancerLaserCharge, Fx.lancerLaserChargeBegin);
|
||||
width = 20f;
|
||||
width = 4f;
|
||||
largeHit = false;
|
||||
|
||||
buildingDamageMultiplier = 0.25f;
|
||||
|
||||
@@ -36,6 +36,7 @@ public class Door extends Wall{
|
||||
|
||||
config(Boolean.class, (DoorBuild base, Boolean open) -> {
|
||||
doorSound.at(base);
|
||||
base.effect();
|
||||
|
||||
for(DoorBuild entity : base.chained){
|
||||
//skip doors with things in them
|
||||
@@ -45,7 +46,6 @@ public class Door extends Wall{
|
||||
|
||||
entity.open = open;
|
||||
pathfinder.updateTile(entity.tile());
|
||||
entity.effect();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user