Synchronized settings / Dead units sense as non-controlled
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@@ -139,8 +139,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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case mineX -> mining() ? mineTile.x : -1;
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case mineY -> mining() ? mineTile.y : -1;
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case flag -> flag;
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case controlled -> controller instanceof LogicAI ? 1 : controller instanceof Player ? 2 : controller instanceof FormationAI ? 3 : 0;
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case commanded -> controller instanceof FormationAI ? 1 : 0;
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case controlled -> !isValid() ? 0 : controller instanceof LogicAI ? 1 : controller instanceof Player ? 2 : controller instanceof FormationAI ? 3 : 0;
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case commanded -> controller instanceof FormationAI && isValid() ? 1 : 0;
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case payloadCount -> self() instanceof Payloadc pay ? pay.payloads().size : 0;
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case size -> hitSize / tilesize;
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default -> Float.NaN;
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