More bugfixes
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@@ -156,6 +156,8 @@ public class Player extends SyncEntity{
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return;
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}
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if(isDead()) return;
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Tile tile = world.tileWorld(x, y);
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//if player is in solid block
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@@ -228,7 +228,8 @@ public class EnemyType {
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//no tile found
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if(enemy.target == null){
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enemy.target = Entities.getClosest(playerGroup, enemy.x, enemy.y, range, e -> !((Player)e).isAndroid);
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enemy.target = Entities.getClosest(playerGroup, enemy.x, enemy.y, range, e -> !((Player)e).isAndroid &&
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!((Player)e).isDead());
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}
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}else if(nearCore){
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enemy.target = world.getCore().entity;
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