Un-cursed standard core shading
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@@ -1950,6 +1950,8 @@ public class Blocks{
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consumes.liquid(Liquids.cryofluid, 0.25f);
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}};
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//erekir
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//TODO work on sprite, green bits?
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turbineCondenser = new ThermalGenerator("turbine-condenser"){{
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requirements(Category.power, with(Items.graphite, 40, Items.beryllium, 40));
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@@ -10,7 +10,7 @@ import mindustry.gen.*;
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import mindustry.world.*;
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public class DrawPistons extends DrawBlock{
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public float sinMag = 4f, sinScl = 6f, sinOffset = 60f, sideOffset = 0f, lenOffset = -1f;
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public float sinMag = 4f, sinScl = 6f, sinOffset = 50f, sideOffset = 0f, lenOffset = -1f;
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public TextureRegion region1, region2;
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@Override
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