Un-cursed standard core shading

This commit is contained in:
Anuken
2021-12-02 09:57:49 -05:00
parent b6988e631e
commit f754dd1373
5 changed files with 3 additions and 1 deletions
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@@ -1950,6 +1950,8 @@ public class Blocks{
consumes.liquid(Liquids.cryofluid, 0.25f); consumes.liquid(Liquids.cryofluid, 0.25f);
}}; }};
//erekir
//TODO work on sprite, green bits? //TODO work on sprite, green bits?
turbineCondenser = new ThermalGenerator("turbine-condenser"){{ turbineCondenser = new ThermalGenerator("turbine-condenser"){{
requirements(Category.power, with(Items.graphite, 40, Items.beryllium, 40)); requirements(Category.power, with(Items.graphite, 40, Items.beryllium, 40));
@@ -10,7 +10,7 @@ import mindustry.gen.*;
import mindustry.world.*; import mindustry.world.*;
public class DrawPistons extends DrawBlock{ public class DrawPistons extends DrawBlock{
public float sinMag = 4f, sinScl = 6f, sinOffset = 60f, sideOffset = 0f, lenOffset = -1f; public float sinMag = 4f, sinScl = 6f, sinOffset = 50f, sideOffset = 0f, lenOffset = -1f;
public TextureRegion region1, region2; public TextureRegion region1, region2;
@Override @Override