Many small tweaks / Custom rules / Server run files / Balance
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@@ -1118,8 +1118,8 @@ public class Blocks implements ContentList{
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Items.scrap, Bullets.flakScrap,
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Items.lead, Bullets.flakLead
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);
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reload = 43f;
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range = 160f;
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reload = 33f;
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range = 180f;
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size = 2;
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burstSpacing = 5f;
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shots = 2;
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@@ -1141,7 +1141,7 @@ public class Blocks implements ContentList{
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);
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recoil = 0f;
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reload = 4f;
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range = 53f;
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range = 60f;
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shootCone = 50f;
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targetAir = false;
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ammoUseEffect = Fx.none;
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@@ -134,28 +134,32 @@ public class Bullets implements ContentList{
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bulletWidth = bulletHeight = 14f;
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collides = true;
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collidesTiles = true;
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splashDamageRadius = 45f;
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splashDamage = 50f;
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splashDamageRadius = 20f;
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splashDamage = 38f;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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}};
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flakLead = new FlakBulletType(3.9f, 3){{
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flakLead = new FlakBulletType(4.2f, 3){{
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lifetime = 50f;
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ammoMultiplier = 3f;
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shootEffect = Fx.shootSmall;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 25f;
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splashDamage = 30f;
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splashDamageRadius = 15f;
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}};
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flakScrap = new FlakBulletType(3.5f, 3){{
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flakScrap = new FlakBulletType(4f, 3){{
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lifetime = 50f;
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ammoMultiplier = 3f;
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.5f;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 16f;
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splashDamage = 24f;
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splashDamageRadius = 24f;
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}};
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@@ -454,11 +458,11 @@ public class Bullets implements ContentList{
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}
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};
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basicFlame = new BulletType(2.5f, 5){
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basicFlame = new BulletType(3f, 6f){
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{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 40f;
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lifetime = 42f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 4;
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@@ -473,11 +477,11 @@ public class Bullets implements ContentList{
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}
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};
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pyraFlame = new BulletType(2.7f, 8){
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pyraFlame = new BulletType(3.3f, 9f){
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{
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ammoMultiplier = 4f;
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hitSize = 7f;
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lifetime = 40f;
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lifetime = 42f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 6;
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@@ -91,7 +91,7 @@ public class UnitTypes implements ContentList{
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hitsize = 10f;
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rotatespeed = 0.06f;
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targetAir = false;
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health = 800;
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health = 750;
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weapon = new Weapon("artillery"){{
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length = 1f;
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reload = 60f;
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