Many small tweaks / Custom rules / Server run files / Balance

This commit is contained in:
Anuken
2019-03-24 16:29:25 -04:00
parent ea5c78f814
commit f7aa58e385
60 changed files with 4706 additions and 4711 deletions
@@ -218,7 +218,7 @@ public class BlockRenderer{
block.drawShadow(req.tile);
}else if(req.layer == Layer.block){
block.draw(req.tile);
if(block.synthetic() && req.tile.getTeam() != players[0].getTeam()){
if(block.synthetic() && req.tile.getTeam() != player.getTeam()){
block.drawTeam(req.tile);
}
}else if(req.layer == block.layer){
@@ -25,20 +25,18 @@ public class OverlayRenderer{
private float buildFadeTime;
public void drawBottom(){
for(Player player : players){
InputHandler input = control.input(player.playerIndex);
InputHandler input = control.input();
if(!input.isDrawing() || player.isDead()) continue;
if(!input.isDrawing() || player.isDead()) return;
input.drawOutlined();
}
input.drawOutlined();
}
public void drawTop(){
if(Core.settings.getBool("indicators")){
for(Player player : playerGroup.all()){
if(player != players[0] && player.getTeam() == players[0].getTeam()){
if(player != player && player.getTeam() == player.getTeam()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
@@ -52,7 +50,7 @@ public class OverlayRenderer{
}
Units.allUnits(unit -> {
if(unit != players[0] && unit.getTeam() != players[0].getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
if(unit != player && unit.getTeam() != player.getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
Tmp.v1.set(unit.x, unit.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
Lines.stroke(1f, unit.getTeam().color);
@@ -62,67 +60,66 @@ public class OverlayRenderer{
});
}
for(Player player : players){
if(player.isDead()) continue; //dead players don't draw
if(player.isDead()) return; //dead players don't draw
InputHandler input = control.input(player.playerIndex);
InputHandler input = control.input();
//draw config selected block
if(input.frag.config.isShown()){
Tile tile = input.frag.config.getSelectedTile();
tile.block().drawConfigure(tile);
}
//draw config selected block
if(input.frag.config.isShown()){
Tile tile = input.frag.config.getSelectedTile();
tile.block().drawConfigure(tile);
}
input.drawTop();
input.drawTop();
buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f);
buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f);
Draw.reset();
Lines.stroke(buildFadeTime*2f);
Draw.reset();
Lines.stroke(buildFadeTime*2f);
if(buildFadeTime > 0.005f){
for(Team enemy : state.teams.enemiesOf(player.getTeam())){
for(Tile core : state.teams.get(enemy).cores){
float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.DARK_GRAY);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius);
}
if(buildFadeTime > 0.005f){
for(Team enemy : state.teams.enemiesOf(player.getTeam())){
for(Tile core : state.teams.get(enemy).cores){
float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.DARK_GRAY);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius);
}
}
}
}
Draw.reset();
//draw selected block bars and info
if(input.block == null && !Core.scene.hasMouse()){
Vector2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Tile tile = world.tileWorld(vec.x, vec.y);
if(tile != null && tile.block() != Blocks.air && tile.target().getTeam() == player.getTeam()){
Tile target = tile.target();
target.block().drawSelect(target);
}
}
if(input.isDroppingItem()){
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.item().item.icon(Item.Icon.large), v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
//draw selected block bars and info
if(input.block == null && !Core.scene.hasMouse()){
Vector2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Tile tile = world.tileWorld(vec.x, vec.y);
if(tile != null && tile.block() != Blocks.air && tile.target().getTeam() == players[0].getTeam()){
Tile target = tile.target();
target.block().drawSelect(target);
}
}
if(input.isDroppingItem()){
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.item().item.icon(Item.Icon.large), v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
Tile tile = world.tileWorld(v.x, v.y);
if(tile != null) tile = tile.target();
if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Draw.color(Pal.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
Draw.color();
}
Tile tile = world.tileWorld(v.x, v.y);
if(tile != null) tile = tile.target();
if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Draw.color(Pal.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
Draw.color();
}
}
}
}