Many small tweaks / Custom rules / Server run files / Balance
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@@ -10,7 +10,6 @@ import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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@@ -34,10 +33,6 @@ public class DesktopInput extends InputHandler{
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private int prevX, prevY, prevRotation;
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public DesktopInput(Player player){
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super(player);
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}
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/**Draws a placement icon for a specific block.*/
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void drawPlace(int x, int y, Block block, int rotation, int prevX, int prevY, int prevRotation){
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if(validPlace(x, y, block, rotation)){
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@@ -44,7 +44,6 @@ public abstract class InputHandler implements InputProcessor{
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/**Distance on the back from where items originate.*/
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final static float backTrns = 3f;
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public final Player player;
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public final OverlayFragment frag = new OverlayFragment(this);
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public Block block;
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@@ -54,10 +53,6 @@ public abstract class InputHandler implements InputProcessor{
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protected PlaceDraw placeDraw = new PlaceDraw();
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private PlaceLine line = new PlaceLine();
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public InputHandler(Player player){
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this.player = player;
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}
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//methods to override
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@Remote(targets = Loc.client, called = Loc.server)
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@@ -28,7 +28,6 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.graphics.Pal;
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@@ -81,8 +80,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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private int prevX, prevY, prevRotation;
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public MobileInput(Player player){
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super(player);
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public MobileInput(){
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Core.input.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
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}
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