Many small tweaks / Custom rules / Server run files / Balance

This commit is contained in:
Anuken
2019-03-24 16:29:25 -04:00
parent ea5c78f814
commit f7aa58e385
60 changed files with 4706 additions and 4711 deletions
@@ -109,7 +109,7 @@ public class RemoteWriteGenerator{
for(VariableElement var : elem.getParameters()){ for(VariableElement var : elem.getParameters()){
//special case: calling local-only methods uses the local player //special case: calling local-only methods uses the local player
if(index == 0 && methodEntry.where == Loc.client){ if(index == 0 && methodEntry.where == Loc.client){
results.append("io.anuke.mindustry.Vars.players[0]"); results.append("io.anuke.mindustry.Vars.player");
}else{ }else{
results.append(var.getSimpleName()); results.append(var.getSimpleName());
} }
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@@ -413,6 +413,7 @@ category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.shooting = Shooting
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -490,6 +491,18 @@ mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
content.item.name = Items content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
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+1
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@@ -283,6 +283,7 @@
disabledFontColor: gray, disabledFontColor: gray,
selection: selection, selection: selection,
background: underline, background: underline,
invalidBackground: underline-red,
cursor: cursor, cursor: cursor,
messageFont: default-font, messageFont: default-font,
messageFontColor: gray messageFontColor: gray
+1 -1
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@@ -142,7 +142,7 @@ public class Vars{
public static EntityGroup<BaseUnit>[] unitGroups; public static EntityGroup<BaseUnit>[] unitGroups;
/**all local players, currently only has one player. may be used for local co-op in the future*/ /**all local players, currently only has one player. may be used for local co-op in the future*/
public static Player[] players = {}; public static Player player;
public static void init(){ public static void init(){
Serialization.init(); Serialization.init();
@@ -54,7 +54,7 @@ public class WaveSpawner{
/**@return true if the player is near a ground spawn point.*/ /**@return true if the player is near a ground spawn point.*/
public boolean playerNear(){ public boolean playerNear(){
return groundSpawns.count(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, players[0].x, players[0].y) < maxShockwaveDst) > 0; return groundSpawns.count(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < maxShockwaveDst) > 0;
} }
public void spawnEnemies(){ public void spawnEnemies(){
@@ -1118,8 +1118,8 @@ public class Blocks implements ContentList{
Items.scrap, Bullets.flakScrap, Items.scrap, Bullets.flakScrap,
Items.lead, Bullets.flakLead Items.lead, Bullets.flakLead
); );
reload = 43f; reload = 33f;
range = 160f; range = 180f;
size = 2; size = 2;
burstSpacing = 5f; burstSpacing = 5f;
shots = 2; shots = 2;
@@ -1141,7 +1141,7 @@ public class Blocks implements ContentList{
); );
recoil = 0f; recoil = 0f;
reload = 4f; reload = 4f;
range = 53f; range = 60f;
shootCone = 50f; shootCone = 50f;
targetAir = false; targetAir = false;
ammoUseEffect = Fx.none; ammoUseEffect = Fx.none;
@@ -134,28 +134,32 @@ public class Bullets implements ContentList{
bulletWidth = bulletHeight = 14f; bulletWidth = bulletHeight = 14f;
collides = true; collides = true;
collidesTiles = true; collidesTiles = true;
splashDamageRadius = 45f; splashDamageRadius = 20f;
splashDamage = 50f; splashDamage = 38f;
backColor = Pal.bulletYellowBack; backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow; frontColor = Pal.bulletYellow;
}}; }};
flakLead = new FlakBulletType(3.9f, 3){{ flakLead = new FlakBulletType(4.2f, 3){{
lifetime = 50f;
ammoMultiplier = 3f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
bulletWidth = 6f; bulletWidth = 6f;
bulletHeight = 8f; bulletHeight = 8f;
hitEffect = Fx.flakExplosion; hitEffect = Fx.flakExplosion;
splashDamage = 25f; splashDamage = 30f;
splashDamageRadius = 15f; splashDamageRadius = 15f;
}}; }};
flakScrap = new FlakBulletType(3.5f, 3){{ flakScrap = new FlakBulletType(4f, 3){{
lifetime = 50f;
ammoMultiplier = 3f;
shootEffect = Fx.shootSmall; shootEffect = Fx.shootSmall;
reloadMultiplier = 0.5f; reloadMultiplier = 0.5f;
bulletWidth = 6f; bulletWidth = 6f;
bulletHeight = 8f; bulletHeight = 8f;
hitEffect = Fx.flakExplosion; hitEffect = Fx.flakExplosion;
splashDamage = 16f; splashDamage = 24f;
splashDamageRadius = 24f; splashDamageRadius = 24f;
}}; }};
@@ -454,11 +458,11 @@ public class Bullets implements ContentList{
} }
}; };
basicFlame = new BulletType(2.5f, 5){ basicFlame = new BulletType(3f, 6f){
{ {
ammoMultiplier = 3f; ammoMultiplier = 3f;
hitSize = 7f; hitSize = 7f;
lifetime = 40f; lifetime = 42f;
pierce = true; pierce = true;
drag = 0.05f; drag = 0.05f;
statusDuration = 60f * 4; statusDuration = 60f * 4;
@@ -473,11 +477,11 @@ public class Bullets implements ContentList{
} }
}; };
pyraFlame = new BulletType(2.7f, 8){ pyraFlame = new BulletType(3.3f, 9f){
{ {
ammoMultiplier = 4f; ammoMultiplier = 4f;
hitSize = 7f; hitSize = 7f;
lifetime = 40f; lifetime = 42f;
pierce = true; pierce = true;
drag = 0.05f; drag = 0.05f;
statusDuration = 60f * 6; statusDuration = 60f * 6;
@@ -91,7 +91,7 @@ public class UnitTypes implements ContentList{
hitsize = 10f; hitsize = 10f;
rotatespeed = 0.06f; rotatespeed = 0.06f;
targetAir = false; targetAir = false;
health = 800; health = 750;
weapon = new Weapon("artillery"){{ weapon = new Weapon("artillery"){{
length = 1f; length = 1f;
reload = 60f; reload = 60f;
+21 -67
View File
@@ -48,7 +48,7 @@ public class Control implements ApplicationListener{
private Interval timer = new Interval(2); private Interval timer = new Interval(2);
private boolean hiscore = false; private boolean hiscore = false;
private boolean wasPaused = false; private boolean wasPaused = false;
private InputHandler[] inputs = {}; private InputHandler input;
public Control(){ public Control(){
IntBuffer buf = BufferUtils.newIntBuffer(1); IntBuffer buf = BufferUtils.newIntBuffer(1);
@@ -80,7 +80,7 @@ public class Control implements ApplicationListener{
"lastBuild", 0 "lastBuild", 0
); );
addPlayer(0); createPlayer();
saves.load(); saves.load();
@@ -91,21 +91,17 @@ public class Control implements ApplicationListener{
}); });
Events.on(PlayEvent.class, event -> { Events.on(PlayEvent.class, event -> {
for(Player player : players){ player.add();
player.add();
}
state.set(State.playing); state.set(State.playing);
}); });
Events.on(WorldLoadEvent.class, event -> { Events.on(WorldLoadEvent.class, event -> {
Core.app.post(() -> Core.camera.position.set(players[0])); Core.app.post(() -> Core.camera.position.set(player));
}); });
Events.on(ResetEvent.class, event -> { Events.on(ResetEvent.class, event -> {
for(Player player : players){ player.reset();
player.reset();
}
hiscore = false; hiscore = false;
@@ -139,7 +135,7 @@ public class Control implements ApplicationListener{
if(state.rules.pvp && !Net.active()){ if(state.rules.pvp && !Net.active()){
try{ try{
Net.host(port); Net.host(port);
players[0].isAdmin = true; player.isAdmin = true;
}catch(IOException e){ }catch(IOException e){
ui.showError(Core.bundle.format("server.error", Strings.parseException(e, false))); ui.showError(Core.bundle.format("server.error", Strings.parseException(e, false)));
Core.app.post(() -> state.set(State.menu)); Core.app.post(() -> state.set(State.menu));
@@ -150,7 +146,7 @@ public class Control implements ApplicationListener{
Events.on(UnlockEvent.class, e -> ui.hudfrag.showUnlock(e.content)); Events.on(UnlockEvent.class, e -> ui.hudfrag.showUnlock(e.content));
Events.on(BlockBuildEndEvent.class, e -> { Events.on(BlockBuildEndEvent.class, e -> {
if(e.team == players[0].getTeam()){ if(e.team == player.getTeam()){
if(e.breaking){ if(e.breaking){
state.stats.buildingsDeconstructed++; state.stats.buildingsDeconstructed++;
}else{ }else{
@@ -160,13 +156,13 @@ public class Control implements ApplicationListener{
}); });
Events.on(BlockDestroyEvent.class, e -> { Events.on(BlockDestroyEvent.class, e -> {
if(e.tile.getTeam() == players[0].getTeam()){ if(e.tile.getTeam() == player.getTeam()){
state.stats.buildingsDestroyed ++; state.stats.buildingsDestroyed ++;
} }
}); });
Events.on(UnitDestroyEvent.class, e -> { Events.on(UnitDestroyEvent.class, e -> {
if(e.unit.getTeam() != players[0].getTeam()){ if(e.unit.getTeam() != player.getTeam()){
state.stats.enemyUnitsDestroyed ++; state.stats.enemyUnitsDestroyed ++;
} }
}); });
@@ -180,65 +176,29 @@ public class Control implements ApplicationListener{
}); });
} }
public void addPlayer(int index){ void createPlayer(){
if(players.length != index + 1){ player = new Player();
Player[] old = players;
players = new Player[index + 1];
System.arraycopy(old, 0, players, 0, old.length);
}
if(inputs.length != index + 1){
InputHandler[] oldi = inputs;
inputs = new InputHandler[index + 1];
System.arraycopy(oldi, 0, inputs, 0, oldi.length);
}
Player setTo = (index == 0 ? null : players[0]);
Player player = new Player();
player.name = Core.settings.getString("name"); player.name = Core.settings.getString("name");
player.mech = mobile ? Mechs.starterMobile : Mechs.starterDesktop; player.mech = mobile ? Mechs.starterMobile : Mechs.starterDesktop;
player.color.set(Core.settings.getInt("color-" + index)); player.color.set(Core.settings.getInt("color-0"));
player.isLocal = true; player.isLocal = true;
player.playerIndex = index;
player.isMobile = mobile; player.isMobile = mobile;
players[index] = player;
if(setTo != null){ if(mobile){
player.set(setTo.x, setTo.y); input = new MobileInput();
}else{
input = new DesktopInput();
} }
if(!state.is(State.menu)){ if(!state.is(State.menu)){
player.add(); player.add();
} }
InputHandler input;
if(mobile){
input = new MobileInput(player);
}else{
input = new DesktopInput(player);
}
inputs[index] = input;
Core.input.addProcessor(input); Core.input.addProcessor(input);
} }
public void removePlayer(){ public InputHandler input(){
players[players.length - 1].remove(); return input;
inputs[inputs.length - 1].remove();
Player[] old = players;
players = new Player[players.length - 1];
System.arraycopy(old, 0, players, 0, players.length);
InputHandler[] oldi = inputs;
inputs = new InputHandler[inputs.length - 1];
System.arraycopy(oldi, 0, inputs, 0, inputs.length);
}
public InputHandler input(int index){
return inputs[index];
} }
public void playMap(Map map, Rules rules){ public void playMap(Map map, Rules rules){
@@ -259,8 +219,6 @@ public class Control implements ApplicationListener{
content.dispose(); content.dispose();
Net.dispose(); Net.dispose();
ui.editor.dispose(); ui.editor.dispose();
inputs = new InputHandler[]{};
players = new Player[]{};
} }
@Override @Override
@@ -304,20 +262,16 @@ public class Control implements ApplicationListener{
public void update(){ public void update(){
saves.update(); saves.update();
for(InputHandler inputHandler : inputs){ input.updateController();
inputHandler.updateController();
}
//autosave global data if it's modified //autosave global data if it's modified
data.checkSave(); data.checkSave();
if(!state.is(State.menu)){ if(!state.is(State.menu)){
for(InputHandler input : inputs){ input.update();
input.update();
}
if(world.isZone()){ if(world.isZone()){
for(Tile tile : state.teams.get(players[0].getTeam()).cores){ for(Tile tile : state.teams.get(player.getTeam()).cores){
for(Item item : content.items()){ for(Item item : content.items()){
if(tile.entity.items.has(item)){ if(tile.entity.items.has(item)){
data.unlockContent(item); data.unlockContent(item);
@@ -63,7 +63,6 @@ public class NetClient implements ApplicationListener{
public NetClient(){ public NetClient(){
Net.handleClient(Connect.class, packet -> { Net.handleClient(Connect.class, packet -> {
Player player = players[0];
player.isAdmin = false; player.isAdmin = false;
@@ -188,8 +187,8 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.one) @Remote(variants = Variant.one)
public static void onPositionSet(float x, float y){ public static void onPositionSet(float x, float y){
players[0].x = x; player.x = x;
players[0].y = y; player.y = y;
} }
@Remote @Remote
@@ -333,8 +332,6 @@ public class NetClient implements ApplicationListener{
void sync(){ void sync(){
if(timer.get(0, playerSyncTime)){ if(timer.get(0, playerSyncTime)){
Player player = players[0];
BuildRequest[] requests; BuildRequest[] requests;
//limit to 10 to prevent buffer overflows //limit to 10 to prevent buffer overflows
int usedRequests = Math.min(player.getPlaceQueue().size, 10); int usedRequests = Math.min(player.getPlaceQueue().size, 10);
@@ -113,11 +113,11 @@ public class Renderer implements ApplicationListener{
if(state.is(State.menu)){ if(state.is(State.menu)){
graphics.clear(Color.BLACK); graphics.clear(Color.BLACK);
}else{ }else{
Vector2 position = Tmp.v3.set(players[0]); Vector2 position = Tmp.v3.set(player);
if(players[0].isDead()){ if(player.isDead()){
TileEntity core = players[0].getClosestCore(); TileEntity core = player.getClosestCore();
if(core != null && players[0].spawner == null){ if(core != null && player.spawner == null){
camera.position.lerpDelta(core.x, core.y, 0.08f); camera.position.lerpDelta(core.x, core.y, 0.08f);
}else{ }else{
camera.position.lerpDelta(position, 0.08f); camera.position.lerpDelta(position, 0.08f);
@@ -148,8 +148,8 @@ public class Renderer implements ApplicationListener{
camera.update(); camera.update();
if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){ if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){
camera.position.x = players[0].x; camera.position.x = player.x;
camera.position.y = players[0].y; camera.position.y = player.y;
} }
graphics.clear(clearColor); graphics.clear(clearColor);
+2 -4
View File
@@ -63,7 +63,6 @@ public class UI implements ApplicationListener{
public AdminsDialog admins; public AdminsDialog admins;
public TraceDialog traces; public TraceDialog traces;
public ChangelogDialog changelog; public ChangelogDialog changelog;
public LocalPlayerDialog localplayers;
public DatabaseDialog database; public DatabaseDialog database;
public ContentInfoDialog content; public ContentInfoDialog content;
public DeployDialog deploy; public DeployDialog deploy;
@@ -175,7 +174,6 @@ public class UI implements ApplicationListener{
admins = new AdminsDialog(); admins = new AdminsDialog();
traces = new TraceDialog(); traces = new TraceDialog();
maps = new MapsDialog(); maps = new MapsDialog();
localplayers = new LocalPlayerDialog();
content = new ContentInfoDialog(); content = new ContentInfoDialog();
deploy = new DeployDialog(); deploy = new DeployDialog();
tech = new TechTreeDialog(); tech = new TechTreeDialog();
@@ -183,7 +181,7 @@ public class UI implements ApplicationListener{
Group group = Core.scene.root; Group group = Core.scene.root;
backfrag.build(group); backfrag.build(group);
control.input(0).getFrag().build(group); control.input().getFrag().build(group);
hudfrag.build(group); hudfrag.build(group);
menufrag.build(group); menufrag.build(group);
chatfrag.container().build(group); chatfrag.container().build(group);
@@ -219,7 +217,7 @@ public class UI implements ApplicationListener{
cont.margin(30).add(text).padRight(6f); cont.margin(30).add(text).padRight(6f);
TextField field = cont.addField(def, t -> { TextField field = cont.addField(def, t -> {
}).size(170f, 50f).get(); }).size(170f, 50f).get();
field.setTextFieldFilter((f, c) -> field.getText().length() < 12 && filter.acceptChar(f, c)); field.setFilter((f, c) -> field.getText().length() < 12 && filter.acceptChar(f, c));
Platform.instance.addDialog(field); Platform.instance.addDialog(field);
buttons.defaults().size(120, 54).pad(4); buttons.defaults().size(120, 54).pad(4);
buttons.addButton("$ok", () -> { buttons.addButton("$ok", () -> {
+2 -2
View File
@@ -258,13 +258,13 @@ public class World implements ApplicationListener{
invalidMap = false; invalidMap = false;
if(!headless){ if(!headless){
if(state.teams.get(players[0].getTeam()).cores.size == 0){ if(state.teams.get(player.getTeam()).cores.size == 0){
ui.showError("$map.nospawn"); ui.showError("$map.nospawn");
invalidMap = true; invalidMap = true;
}else if(state.rules.pvp){ //pvp maps need two cores to be valid }else if(state.rules.pvp){ //pvp maps need two cores to be valid
invalidMap = true; invalidMap = true;
for(Team team : Team.all){ for(Team team : Team.all){
if(state.teams.get(team).cores.size != 0 && team != players[0].getTeam()){ if(state.teams.get(team).cores.size != 0 && team != player.getTeam()){
invalidMap = false; invalidMap = false;
} }
} }
@@ -49,6 +49,7 @@ public class EditorTile extends Tile{
@Override @Override
public void setBlock(Block type){ public void setBlock(Block type){
if(type == null) return;
Block previous = wall == null ? Blocks.air : wall; Block previous = wall == null ? Blocks.air : wall;
if(previous == type) return; if(previous == type) return;
super.setBlock(type); super.setBlock(type);
@@ -181,7 +181,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
shown(() -> { shown(() -> {
saved = true; saved = true;
Platform.instance.beginForceLandscape(); if(!Core.settings.getBool("landscape")) Platform.instance.beginForceLandscape();
editor.clearOp(); editor.clearOp();
Core.scene.setScrollFocus(view); Core.scene.setScrollFocus(view);
if(!shownWithMap){ if(!shownWithMap){
@@ -195,7 +195,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
hidden(() -> { hidden(() -> {
editor.clearOp(); editor.clearOp();
Platform.instance.updateRPC(); Platform.instance.updateRPC();
Platform.instance.endForceLandscape(); if(!Core.settings.getBool("landscape")) Platform.instance.endForceLandscape();
}); });
} }
@@ -66,7 +66,6 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
public SpawnerTrait spawner, lastSpawner; public SpawnerTrait spawner, lastSpawner;
public NetConnection con; public NetConnection con;
public int playerIndex = 0;
public boolean isLocal = false; public boolean isLocal = false;
public Interval timer = new Interval(4); public Interval timer = new Interval(4);
public TargetTrait target; public TargetTrait target;
@@ -585,7 +584,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
movement.x += xa * speed; movement.x += xa * speed;
} }
Vector2 vec = Core.input.mouseWorld(control.input(playerIndex).getMouseX(), control.input(playerIndex).getMouseY()); Vector2 vec = Core.input.mouseWorld(control.input().getMouseX(), control.input().getMouseY());
pointerX = vec.x; pointerX = vec.x;
pointerY = vec.y; pointerY = vec.y;
updateShooting(); updateShooting();
@@ -608,7 +607,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp); rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
} }
}else{ }else{
float angle = control.input(playerIndex).mouseAngle(x, y); float angle = control.input().mouseAngle(x, y);
this.rotation = Mathf.slerpDelta(this.rotation, angle, 0.1f * baseLerp); this.rotation = Mathf.slerpDelta(this.rotation, angle, 0.1f * baseLerp);
} }
} }
@@ -727,8 +726,8 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
} }
}else if(isShooting()){ }else if(isShooting()){
Vector2 vec = Core.input.mouseWorld(control.input(playerIndex).getMouseX(), Vector2 vec = Core.input.mouseWorld(control.input().getMouseX(),
control.input(playerIndex).getMouseY()); control.input().getMouseY());
pointerX = vec.x; pointerX = vec.x;
pointerY = vec.y; pointerY = vec.y;
@@ -808,7 +807,6 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
if(isLocal){ if(isLocal){
stream.writeByte(mech.id); stream.writeByte(mech.id);
stream.writeByte(playerIndex);
stream.writeInt(lastSpawner == null ? noSpawner : lastSpawner.getTile().pos()); stream.writeInt(lastSpawner == null ? noSpawner : lastSpawner.getTile().pos());
super.writeSave(stream, false); super.writeSave(stream, false);
} }
@@ -820,14 +818,13 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
if(local && !headless){ if(local && !headless){
byte mechid = stream.readByte(); byte mechid = stream.readByte();
int index = stream.readByte();
int spawner = stream.readInt(); int spawner = stream.readInt();
if(world.tile(spawner) != null && world.tile(spawner).entity != null && world.tile(spawner).entity instanceof SpawnerTrait){ if(world.tile(spawner) != null && world.tile(spawner).entity != null && world.tile(spawner).entity instanceof SpawnerTrait){
lastSpawner = (SpawnerTrait)(world.tile(spawner).entity); lastSpawner = (SpawnerTrait)(world.tile(spawner).entity);
} }
players[index].readSaveSuper(stream); player.readSaveSuper(stream);
players[index].mech = content.getByID(ContentType.mech, mechid); player.mech = content.getByID(ContentType.mech, mechid);
players[index].dead = false; player.dead = false;
}else if(local){ }else if(local){
byte mechid = stream.readByte(); byte mechid = stream.readByte();
stream.readByte(); stream.readByte();
@@ -218,7 +218,7 @@ public class BlockRenderer{
block.drawShadow(req.tile); block.drawShadow(req.tile);
}else if(req.layer == Layer.block){ }else if(req.layer == Layer.block){
block.draw(req.tile); block.draw(req.tile);
if(block.synthetic() && req.tile.getTeam() != players[0].getTeam()){ if(block.synthetic() && req.tile.getTeam() != player.getTeam()){
block.drawTeam(req.tile); block.drawTeam(req.tile);
} }
}else if(req.layer == block.layer){ }else if(req.layer == block.layer){
@@ -25,20 +25,18 @@ public class OverlayRenderer{
private float buildFadeTime; private float buildFadeTime;
public void drawBottom(){ public void drawBottom(){
for(Player player : players){ InputHandler input = control.input();
InputHandler input = control.input(player.playerIndex);
if(!input.isDrawing() || player.isDead()) continue; if(!input.isDrawing() || player.isDead()) return;
input.drawOutlined(); input.drawOutlined();
}
} }
public void drawTop(){ public void drawTop(){
if(Core.settings.getBool("indicators")){ if(Core.settings.getBool("indicators")){
for(Player player : playerGroup.all()){ for(Player player : playerGroup.all()){
if(player != players[0] && player.getTeam() == players[0].getTeam()){ if(player != player && player.getTeam() == player.getTeam()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f) if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){ .setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
@@ -52,7 +50,7 @@ public class OverlayRenderer{
} }
Units.allUnits(unit -> { Units.allUnits(unit -> {
if(unit != players[0] && unit.getTeam() != players[0].getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){ if(unit != player && unit.getTeam() != player.getTeam() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
Tmp.v1.set(unit.x, unit.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); Tmp.v1.set(unit.x, unit.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
Lines.stroke(1f, unit.getTeam().color); Lines.stroke(1f, unit.getTeam().color);
@@ -62,67 +60,66 @@ public class OverlayRenderer{
}); });
} }
for(Player player : players){ if(player.isDead()) return; //dead players don't draw
if(player.isDead()) continue; //dead players don't draw
InputHandler input = control.input(player.playerIndex); InputHandler input = control.input();
//draw config selected block //draw config selected block
if(input.frag.config.isShown()){ if(input.frag.config.isShown()){
Tile tile = input.frag.config.getSelectedTile(); Tile tile = input.frag.config.getSelectedTile();
tile.block().drawConfigure(tile); tile.block().drawConfigure(tile);
} }
input.drawTop(); input.drawTop();
buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f); buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f);
Draw.reset(); Draw.reset();
Lines.stroke(buildFadeTime*2f); Lines.stroke(buildFadeTime*2f);
if(buildFadeTime > 0.005f){ if(buildFadeTime > 0.005f){
for(Team enemy : state.teams.enemiesOf(player.getTeam())){ for(Team enemy : state.teams.enemiesOf(player.getTeam())){
for(Tile core : state.teams.get(enemy).cores){ for(Tile core : state.teams.get(enemy).cores){
float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy()); float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){ if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.DARK_GRAY); Draw.color(Color.DARK_GRAY);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius); Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f)); Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius); Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius);
}
} }
} }
} }
}
Draw.reset();
//draw selected block bars and info
if(input.block == null && !Core.scene.hasMouse()){
Vector2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Tile tile = world.tileWorld(vec.x, vec.y);
if(tile != null && tile.block() != Blocks.air && tile.target().getTeam() == player.getTeam()){
Tile target = tile.target();
target.block().drawSelect(target);
}
}
if(input.isDroppingItem()){
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.item().item.icon(Item.Icon.large), v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset(); Draw.reset();
//draw selected block bars and info Tile tile = world.tileWorld(v.x, v.y);
if(input.block == null && !Core.scene.hasMouse()){ if(tile != null) tile = tile.target();
Vector2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY()); if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Tile tile = world.tileWorld(vec.x, vec.y); Draw.color(Pal.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
if(tile != null && tile.block() != Blocks.air && tile.target().getTeam() == players[0].getTeam()){ Draw.color();
Tile target = tile.target();
target.block().drawSelect(target);
}
}
if(input.isDroppingItem()){
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.item().item.icon(Item.Icon.large), v.x, v.y, size, size);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
Tile tile = world.tileWorld(v.x, v.y);
if(tile != null) tile = tile.target();
if(tile != null && tile.interactable(player.getTeam()) && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Draw.color(Pal.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
Draw.color();
}
} }
} }
} }
} }
@@ -10,7 +10,6 @@ import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2; import io.anuke.arc.math.geom.Point2;
import io.anuke.mindustry.content.Blocks; import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult; import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
import io.anuke.mindustry.input.PlaceUtils.NormalizeResult; import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
@@ -34,10 +33,6 @@ public class DesktopInput extends InputHandler{
private int prevX, prevY, prevRotation; private int prevX, prevY, prevRotation;
public DesktopInput(Player player){
super(player);
}
/**Draws a placement icon for a specific block.*/ /**Draws a placement icon for a specific block.*/
void drawPlace(int x, int y, Block block, int rotation, int prevX, int prevY, int prevRotation){ void drawPlace(int x, int y, Block block, int rotation, int prevX, int prevY, int prevRotation){
if(validPlace(x, y, block, rotation)){ if(validPlace(x, y, block, rotation)){
@@ -44,7 +44,6 @@ public abstract class InputHandler implements InputProcessor{
/**Distance on the back from where items originate.*/ /**Distance on the back from where items originate.*/
final static float backTrns = 3f; final static float backTrns = 3f;
public final Player player;
public final OverlayFragment frag = new OverlayFragment(this); public final OverlayFragment frag = new OverlayFragment(this);
public Block block; public Block block;
@@ -54,10 +53,6 @@ public abstract class InputHandler implements InputProcessor{
protected PlaceDraw placeDraw = new PlaceDraw(); protected PlaceDraw placeDraw = new PlaceDraw();
private PlaceLine line = new PlaceLine(); private PlaceLine line = new PlaceLine();
public InputHandler(Player player){
this.player = player;
}
//methods to override //methods to override
@Remote(targets = Loc.client, called = Loc.server) @Remote(targets = Loc.client, called = Loc.server)
@@ -28,7 +28,6 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Effects; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units; import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.TargetTrait; import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit; import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
@@ -81,8 +80,7 @@ public class MobileInput extends InputHandler implements GestureListener{
private int prevX, prevY, prevRotation; private int prevX, prevY, prevRotation;
public MobileInput(Player player){ public MobileInput(){
super(player);
Core.input.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this)); Core.input.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
} }
@@ -71,8 +71,6 @@ public class NetworkIO{
public static void loadWorld(InputStream is){ public static void loadWorld(InputStream is){
Player player = players[0];
try(DataInputStream stream = new DataInputStream(is)){ try(DataInputStream stream = new DataInputStream(is)){
Time.clear(); Time.clear();
@@ -127,7 +125,7 @@ public class NetworkIO{
state.teams.get(team).cores.add(world.tile(stream.readInt())); state.teams.get(team).cores.add(world.tile(stream.readInt()));
} }
if(team == players[0].getTeam() && cores > 0){ if(team == player.getTeam() && cores > 0){
Core.camera.position.set(state.teams.get(team).cores.first().drawx(), state.teams.get(team).cores.first().drawy()); Core.camera.position.set(state.teams.get(team).cores.first().drawx(), state.teams.get(team).cores.first().drawy());
} }
} }
@@ -140,7 +138,7 @@ public class NetworkIO{
public static ByteBuffer writeServerData(){ public static ByteBuffer writeServerData(){
int maxlen = 32; int maxlen = 32;
String host = (headless ? "Server" : players[0].name); String host = (headless ? "Server" : player.name);
String map = world.getMap() == null ? "None" : world.getMap().name(); String map = world.getMap() == null ? "None" : world.getMap().name();
host = host.substring(0, Math.min(host.length(), maxlen)); host = host.substring(0, Math.min(host.length(), maxlen));
+1 -1
View File
@@ -72,7 +72,7 @@ public class Weapon{
if(player == null) return; if(player == null) return;
//clients do not see their own shoot events: they are simulated completely clientside to prevent laggy visuals //clients do not see their own shoot events: they are simulated completely clientside to prevent laggy visuals
//messing with the firerate or any other stats does not affect the server (take that, script kiddies!) //messing with the firerate or any other stats does not affect the server (take that, script kiddies!)
if(Net.client() && player == Vars.players[0]){ if(Net.client() && player == Vars.player){
return; return;
} }
@@ -27,7 +27,9 @@ public class AboutDialog extends FloatingDialog{
public AboutDialog(){ public AboutDialog(){
super("$about.button"); super("$about.button");
Contributors.getContributors(out -> contributors = out, Throwable::printStackTrace); if(!ios){
Contributors.getContributors(out -> contributors = out, Throwable::printStackTrace);
}
shown(this::setup); shown(this::setup);
onResize(this::setup); onResize(this::setup);
@@ -7,8 +7,8 @@ import io.anuke.arc.scene.ui.Dialog;
import io.anuke.arc.scene.ui.ImageButton; import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.player;
import static io.anuke.mindustry.Vars.playerColors; import static io.anuke.mindustry.Vars.playerColors;
import static io.anuke.mindustry.Vars.players;
public class ColorPickDialog extends Dialog{ public class ColorPickDialog extends Dialog{
private Consumer<Color> cons; private Consumer<Color> cons;
@@ -29,7 +29,7 @@ public class ColorPickDialog extends Dialog{
cons.accept(color); cons.accept(color);
hide(); hide();
}).size(48).get(); }).size(48).get();
button.setChecked(players[0].color.equals(color)); button.setChecked(player.color.equals(color));
button.getStyle().imageUpColor = color; button.getStyle().imageUpColor = color;
if(i % 4 == 3){ if(i % 4 == 3){
@@ -21,6 +21,7 @@ import static io.anuke.mindustry.Vars.*;
public class CustomGameDialog extends FloatingDialog{ public class CustomGameDialog extends FloatingDialog{
Difficulty difficulty = Difficulty.normal; Difficulty difficulty = Difficulty.normal;
RulePreset lastPreset = RulePreset.survival; RulePreset lastPreset = RulePreset.survival;
CustomRulesDialog dialog = new CustomRulesDialog();
public CustomGameDialog(){ public CustomGameDialog(){
super("$customgame"); super("$customgame");
@@ -31,7 +32,9 @@ public class CustomGameDialog extends FloatingDialog{
} }
void setup(){ void setup(){
state.rules = lastPreset.get(); if(lastPreset == null){
lastPreset = RulePreset.survival;
}
cont.clear(); cont.clear();
Table maps = new Table(); Table maps = new Table();
@@ -51,12 +54,16 @@ public class CustomGameDialog extends FloatingDialog{
for(RulePreset mode : RulePreset.values()){ for(RulePreset mode : RulePreset.values()){
modes.addButton(mode.toString(), "toggle", () -> { modes.addButton(mode.toString(), "toggle", () -> {
state.rules = mode.get();
lastPreset = mode; lastPreset = mode;
}).update(b -> b.setChecked(lastPreset == mode)).group(group).size(140f, 54f); }).update(b -> b.setChecked(lastPreset == mode)).group(group).size(140f, 54f);
if(i++ % 2 == 1) modes.row(); if(i++ % 2 == 1) modes.row();
} }
selmode.add(modes); selmode.add(modes);
selmode.addButton("$mode.custom", "toggle", () -> {})
.update(b -> b.setChecked(lastPreset == null)).size(108f).group(group).get().tapped(() -> {
lastPreset = null;
dialog.show();
});
selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f); selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
cont.add(selmode); cont.add(selmode);
@@ -86,7 +93,7 @@ public class CustomGameDialog extends FloatingDialog{
state.wavetime = difficulty.waveTime; state.wavetime = difficulty.waveTime;
}).width(s); }).width(s);
cont.add(sdif); cont.add(sdif).visible(() -> lastPreset != null);
cont.row(); cont.row();
float images = 146f; float images = 146f;
@@ -114,7 +121,7 @@ public class CustomGameDialog extends FloatingDialog{
image.clicked(() -> { image.clicked(() -> {
hide(); hide();
control.playMap(map, lastPreset.get()); control.playMap(map, lastPreset == null ? dialog.rules : lastPreset.get());
}); });
maps.add(image); maps.add(image);
@@ -0,0 +1,56 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.function.FloatConsumer;
import io.anuke.arc.function.FloatProvider;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Strings;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Rules;
import static io.anuke.mindustry.Vars.tilesize;
public class CustomRulesDialog extends FloatingDialog{
public final Rules rules = new Rules();
private Table main;
public CustomRulesDialog(){
super("$mode.custom");
setFillParent(true);
shown(this::setup);
addCloseButton();
}
void setup(){
cont.clear();
cont.pane(m -> main = m);
main.margin(10f);
main.left().defaults().fillX().left().pad(5);
main.row();
main.addCheck("$rules.infiniteresources", b -> rules.infiniteResources = b).checked(b -> rules.infiniteResources);
main.row();
main.addCheck("$rules.wavetimer", b -> rules.waveTimer = b).checked(b -> rules.waveTimer);
main.row();
main.addCheck("$rules.waves", b -> rules.waves = b).checked(b -> rules.waves);
main.row();
main.addCheck("$rules.pvp", b -> rules.pvp = b).checked(b -> rules.pvp);
main.row();
main.addCheck("$rules.unitdrops", b -> rules.unitDrops = b).checked(b -> rules.unitDrops);
main.row();
number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f*tilesize, () -> Math.min(rules.enemyCoreBuildRadius/tilesize, 200));
number("$rules.respawntime", f -> rules.respawnTime = f*60f, () -> rules.respawnTime/60f);
number("$rules.wavespacing", f -> rules.waveSpacing = f*60f, () -> rules.waveSpacing/60f);
}
void number(String text, FloatConsumer cons, FloatProvider prov){
main.table(t -> {
t.left();
t.add(text).left().padRight(5);
Platform.instance.addDialog(t.addField((int)prov.get() + "", s -> cons.accept(Strings.parseFloat(s)))
.valid(Strings::canParsePositiveFloat).width(120f).left().get());
});
main.row();
}
}
@@ -6,12 +6,11 @@ import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.util.Strings; import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
import java.io.IOException; import java.io.IOException;
import static io.anuke.mindustry.Vars.players; import static io.anuke.mindustry.Vars.player;
import static io.anuke.mindustry.Vars.ui; import static io.anuke.mindustry.Vars.ui;
public class HostDialog extends FloatingDialog{ public class HostDialog extends FloatingDialog{
@@ -20,8 +19,6 @@ public class HostDialog extends FloatingDialog{
public HostDialog(){ public HostDialog(){
super("$hostserver"); super("$hostserver");
Player player = players[0];
addCloseButton(); addCloseButton();
cont.table(t -> { cont.table(t -> {
@@ -14,7 +14,6 @@ import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Version; import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.net.Host; import io.anuke.mindustry.net.Host;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
@@ -185,8 +184,6 @@ public class JoinDialog extends FloatingDialog{
void setup(){ void setup(){
float w = targetWidth(); float w = targetWidth();
Player player = players[0];
hosts.clear(); hosts.clear();
hosts.add(remote).growX(); hosts.add(remote).growX();
@@ -1,61 +0,0 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.scene.ui.Image;
import io.anuke.arc.scene.ui.layout.Stack;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.entities.type.Player;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.players;
public class LocalPlayerDialog extends FloatingDialog{
public LocalPlayerDialog(){
super("$addplayers");
addCloseButton();
shown(this::rebuild);
}
private void rebuild(){
float size = 140f;
cont.clear();
if(players.length > 1){
cont.addImageButton("icon-cancel", 14 * 2, () -> {
control.removePlayer();
rebuild();
}).size(50f, size).pad(5).bottom();
}else{
cont.add().size(50f, size);
}
for(Player player : players){
Table table = new Table();
Stack stack = new Stack();
stack.add(new Image("button"));
Image img = new Image(Core.atlas.find("icon-chat"));
img.setScaling(Scaling.fill);
stack.add(img);
table.add("Player " + (player.playerIndex + 1)).update(label -> label.setColor(player.color));
table.row();
table.add(stack).size(size);
cont.add(table).pad(5);
}
if(players.length < 4){
cont.addImageButton("icon-add", 14 * 2, () -> {
control.addPlayer(players.length);
rebuild();
}).size(50f, size).pad(5).bottom();
}
}
}
@@ -14,6 +14,7 @@ import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Align; import io.anuke.arc.util.Align;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State; import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.Net;
@@ -194,6 +195,18 @@ public class SettingsMenuDialog extends SettingsDialog{
if(Core.settings.getBool("fullscreen")){ if(Core.settings.getBool("fullscreen")){
Core.graphics.setFullscreenMode(Core.graphics.getDisplayMode()); Core.graphics.setFullscreenMode(Core.graphics.getDisplayMode());
} }
}else{
graphics.checkPref("landscape", false, b -> {
if(b){
Platform.instance.beginForceLandscape();
}else{
Platform.instance.endForceLandscape();
}
});
if(Core.settings.getBool("landscape")){
Platform.instance.beginForceLandscape();
}
} }
graphics.checkPref("fps", false); graphics.checkPref("fps", false);
@@ -14,8 +14,7 @@ import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.state; import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.tilesize;
public class BlockConfigFragment extends Fragment{ public class BlockConfigFragment extends Fragment{
private Table table = new Table(); private Table table = new Table();
@@ -59,7 +58,7 @@ public class BlockConfigFragment extends Fragment{
return; return;
} }
if(configTile != null && configTile.block().shouldHideConfigure(configTile, input.player)){ if(configTile != null && configTile.block().shouldHideConfigure(configTile, player)){
hideConfig(); hideConfig();
return; return;
} }
@@ -87,8 +87,6 @@ public class BlockInventoryFragment extends Fragment{
private void rebuild(boolean actions){ private void rebuild(boolean actions){
Player player = input.player;
IntSet container = new IntSet(); IntSet container = new IntSet();
table.clearChildren(); table.clearChildren();
@@ -109,7 +109,7 @@ public class ChatFragment extends Table{
fieldlabel.setStyle(fieldlabel.getStyle()); fieldlabel.setStyle(fieldlabel.getStyle());
chatfield = new TextField("", new TextField.TextFieldStyle(scene.skin.get(TextField.TextFieldStyle.class))); chatfield = new TextField("", new TextField.TextFieldStyle(scene.skin.get(TextField.TextFieldStyle.class)));
chatfield.setTextFieldFilter((field, c) -> field.getText().length() < Vars.maxTextLength); chatfield.setFilter((field, c) -> field.getText().length() < Vars.maxTextLength);
chatfield.getStyle().background = null; chatfield.getStyle().background = null;
chatfield.getStyle().font = scene.skin.getFont("default-font-chat"); chatfield.getStyle().font = scene.skin.getFont("default-font-chat");
chatfield.getStyle().fontColor = Color.WHITE; chatfield.getStyle().fontColor = Color.WHITE;
@@ -207,7 +207,7 @@ public class ChatFragment extends Table{
history.insert(1, message); history.insert(1, message);
Call.sendMessage(players[0], message); Call.sendMessage(player, message);
} }
public void toggle(){ public void toggle(){
@@ -184,9 +184,9 @@ public class HudFragment extends Fragment{
t.table("flat", c -> c.add("") t.table("flat", c -> c.add("")
.update(l ->{ .update(l ->{
l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))); l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f)));
l.setText(Core.bundle.format("outofbounds", (int)((boundsCountdown - players[0].destructTime) / 60f))); l.setText(Core.bundle.format("outofbounds", (int)((boundsCountdown - player.destructTime) / 60f)));
}).get().setAlignment(Align.center, Align.center)).margin(6).update(u -> { }).get().setAlignment(Align.center, Align.center)).margin(6).update(u -> {
u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(players[0].isOutOfBounds()), 0.1f); u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(player.isOutOfBounds()), 0.1f);
}).get().color.a = 0f; }).get().color.a = 0f;
}); });
@@ -207,13 +207,13 @@ public class HudFragment extends Fragment{
}); });
t.top().visible(() -> { t.top().visible(() -> {
if(state.is(State.menu) || state.teams.get(players[0].getTeam()).cores.size == 0 || if(state.is(State.menu) || state.teams.get(player.getTeam()).cores.size == 0 ||
state.teams.get(players[0].getTeam()).cores.first().entity == null){ state.teams.get(player.getTeam()).cores.first().entity == null){
coreAttackTime = 0f; coreAttackTime = 0f;
return false; return false;
} }
float curr = state.teams.get(players[0].getTeam()).cores.first().entity.health; float curr = state.teams.get(player.getTeam()).cores.first().entity.health;
if(!Float.isNaN(lastCoreHP) && curr < lastCoreHP){ if(!Float.isNaN(lastCoreHP) && curr < lastCoreHP){
coreAttackTime = notifDuration; coreAttackTime = notifDuration;
} }
@@ -470,13 +470,13 @@ public class HudFragment extends Fragment{
private void addPlayButton(Table table){ private void addPlayButton(Table table){
table.right().addImageButton("icon-play", "right", 30f, () -> { table.right().addImageButton("icon-play", "right", 30f, () -> {
if(Net.client() && players[0].isAdmin){ if(Net.client() && player.isAdmin){
Call.onAdminRequest(players[0], AdminAction.wave); Call.onAdminRequest(player, AdminAction.wave);
}else{ }else{
state.wavetime = 0f; state.wavetime = 0f;
} }
}).growY().fillX().right().width(40f) }).growY().fillX().right().width(40f)
.visible(() -> state.rules.waves && ((Net.server() || players[0].isAdmin) || !Net.active()) && state.enemies() == 0 .visible(() -> state.rules.waves && ((Net.server() || player.isAdmin) || !Net.active()) && state.enemies() == 0
&& (!world.spawner.isSpawning() || !state.rules.waveTimer)); && (!world.spawner.isSpawning() || !state.rules.waveTimer));
} }
} }
@@ -58,7 +58,7 @@ public class PlacementFragment extends Fragment{
public PlacementFragment(){ public PlacementFragment(){
Events.on(WorldLoadEvent.class, event -> { Events.on(WorldLoadEvent.class, event -> {
control.input(0).block = null; control.input().block = null;
rebuild(); rebuild();
}); });
@@ -123,7 +123,7 @@ public class PlacementFragment extends Fragment{
full.bottom().right().visible(() -> !state.is(State.menu) && ui.hudfrag.shown()); full.bottom().right().visible(() -> !state.is(State.menu) && ui.hudfrag.shown());
full.table(frame -> { full.table(frame -> {
InputHandler input = control.input(0); InputHandler input = control.input();
//rebuilds the category table with the correct recipes //rebuilds the category table with the correct recipes
Runnable rebuildCategory = () -> { Runnable rebuildCategory = () -> {
@@ -154,7 +154,7 @@ public class PlacementFragment extends Fragment{
button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Icon.medium)); button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Icon.medium));
button.update(() -> { //color unplacable things gray button.update(() -> { //color unplacable things gray
TileEntity core = players[0].getClosestCore(); TileEntity core = player.getClosestCore();
Color color = core != null && (core.items.has(block.buildRequirements) || state.rules.infiniteResources) ? Color.WHITE : Color.GRAY; Color color = core != null && (core.items.has(block.buildRequirements) || state.rules.infiniteResources) ? Color.WHITE : Color.GRAY;
button.forEach(elem -> elem.setColor(color)); button.forEach(elem -> elem.setColor(color));
button.setChecked(input.block == block); button.setChecked(input.block == block);
@@ -211,7 +211,7 @@ public class PlacementFragment extends Fragment{
line.addImage(stack.item.icon(Item.Icon.small)).size(8 * 2); line.addImage(stack.item.icon(Item.Icon.small)).size(8 * 2);
line.add(stack.item.localizedName()).color(Color.LIGHT_GRAY).padLeft(2).left(); line.add(stack.item.localizedName()).color(Color.LIGHT_GRAY).padLeft(2).left();
line.labelWrap(() -> { line.labelWrap(() -> {
TileEntity core = players[0].getClosestCore(); TileEntity core = player.getClosestCore();
if(core == null || state.rules.infiniteResources) return "*/*"; if(core == null || state.rules.infiniteResources) return "*/*";
int amount = core.items.get(stack.item); int amount = core.items.get(stack.item);
@@ -231,7 +231,7 @@ public class PlacementFragment extends Fragment{
t.add(new Image(lastDisplay.getDisplayIcon(hoverTile))).size(8 * 4); t.add(new Image(lastDisplay.getDisplayIcon(hoverTile))).size(8 * 4);
t.labelWrap(lastDisplay.getDisplayName(hoverTile)).left().width(190f).padLeft(5); t.labelWrap(lastDisplay.getDisplayName(hoverTile)).left().width(190f).padLeft(5);
}).growX().left(); }).growX().left();
if(hoverTile.getTeam() == players[0].getTeam()){ if(hoverTile.getTeam() == player.getTeam()){
topTable.row(); topTable.row();
topTable.table(t -> { topTable.table(t -> {
t.left().defaults().left(); t.left().defaults().left();
@@ -326,8 +326,8 @@ public class PlacementFragment extends Fragment{
} }
//block currently selected //block currently selected
if(control.input(0).block != null){ if(control.input().block != null){
toDisplay = control.input(0).block; toDisplay = control.input().block;
} }
//block hovered on in build menu //block hovered on in build menu
@@ -98,7 +98,7 @@ public class PlayerListFragment extends Fragment{
button.addImage("icon-admin").size(14 * 2).visible(() -> player.isAdmin && !(!player.isLocal && Net.server())).padRight(5).get().updateVisibility(); button.addImage("icon-admin").size(14 * 2).visible(() -> player.isAdmin && !(!player.isLocal && Net.server())).padRight(5).get().updateVisibility();
if((Net.server() || players[0].isAdmin) && !player.isLocal && (!player.isAdmin || Net.server())){ if((Net.server() || player.isAdmin) && !player.isLocal && (!player.isAdmin || Net.server())){
button.add().growY(); button.add().growY();
float bs = (h) / 2f; float bs = (h) / 2f;
+1 -1
View File
@@ -267,7 +267,7 @@ public class Block extends BlockStorage{
/**Call when some content is produced. This unlocks the content if it is applicable.*/ /**Call when some content is produced. This unlocks the content if it is applicable.*/
public void useContent(Tile tile, UnlockableContent content){ public void useContent(Tile tile, UnlockableContent content){
if(!headless && tile.getTeam() == players[0].getTeam()){ if(!headless && tile.getTeam() == player.getTeam()){
logic.handleContent(content); logic.handleContent(content);
} }
} }
@@ -66,7 +66,7 @@ public class BuildBlock extends Block{
Core.app.post(() -> tile.block().placed(tile)); Core.app.post(() -> tile.block().placed(tile));
//last builder was this local client player, call placed() //last builder was this local client player, call placed()
if(!headless && builderID == players[0].id){ if(!headless && builderID == player.id){
//this is run delayed, since if this is called on the server, all clients need to recieve the onBuildFinish() //this is run delayed, since if this is called on the server, all clients need to recieve the onBuildFinish()
//event first before they can recieve the placed() event modification results //event first before they can recieve the placed() event modification results
Core.app.post(() -> tile.block().playerPlaced(tile)); Core.app.post(() -> tile.block().playerPlaced(tile));
@@ -12,9 +12,9 @@ import io.anuke.mindustry.type.Item.Icon;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public interface SelectionTrait{ public class ItemSelection{
default void buildItemTable(Table table, Supplier<Item> holder, Consumer<Item> consumer){ public static void buildItemTable(Table table, Supplier<Item> holder, Consumer<Item> consumer){
Array<Item> items = content.items(); Array<Item> items = content.items();
@@ -28,7 +28,7 @@ public interface SelectionTrait{
for(Item item : items){ for(Item item : items){
if(!data.isUnlocked(item) && world.isZone()) continue; if(!data.isUnlocked(item) && world.isZone()) continue;
ImageButton button = cont.addImageButton("white", "clear-toggle", 24, () -> control.input(0).frag.config.hideConfig()).group(group).get(); ImageButton button = cont.addImageButton("white", "clear-toggle", 24, () -> control.input().frag.config.hideConfig()).group(group).get();
button.changed(() -> consumer.accept(button.isChecked() ? item : null)); button.changed(() -> consumer.accept(button.isChecked() ? item : null));
button.getStyle().imageUp = new TextureRegionDrawable(item.icon(Icon.medium)); button.getStyle().imageUp = new TextureRegionDrawable(item.icon(Icon.medium));
button.update(() -> button.setChecked(holder.get() == item)); button.update(() -> button.setChecked(holder.get() == item));
@@ -9,7 +9,7 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.SelectionTrait; import io.anuke.mindustry.world.blocks.ItemSelection;
import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.mindustry.world.meta.BlockGroup;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
@@ -21,7 +21,7 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class Sorter extends Block implements SelectionTrait{ public class Sorter extends Block{
private static Item lastItem; private static Item lastItem;
public Sorter(String name){ public Sorter(String name){
@@ -119,7 +119,7 @@ public class Sorter extends Block implements SelectionTrait{
@Override @Override
public void buildTable(Tile tile, Table table){ public void buildTable(Tile tile, Table table){
SorterEntity entity = tile.entity(); SorterEntity entity = tile.entity();
buildItemTable(table, () -> entity.sortItem, item -> { ItemSelection.buildItemTable(table, () -> entity.sortItem, item -> {
lastItem = item; lastItem = item;
Call.setSorterItem(null, tile, item); Call.setSorterItem(null, tile, item);
}); });
@@ -74,7 +74,7 @@ public class LiquidSource extends Block{
final int f = i; final int f = i;
ImageButton button = cont.addImageButton("clear", "clear-toggle", 24, () -> { ImageButton button = cont.addImageButton("clear", "clear-toggle", 24, () -> {
Call.setLiquidSourceLiquid(null, tile, items.get(f)); Call.setLiquidSourceLiquid(null, tile, items.get(f));
control.input(0).frag.config.hideConfig(); control.input().frag.config.hideConfig();
}).size(38).group(group).get(); }).size(38).group(group).get();
button.getStyle().imageUp = new TextureRegionDrawable(items.get(i).iconRegion); button.getStyle().imageUp = new TextureRegionDrawable(items.get(i).iconRegion);
button.setChecked(entity.source.id == f); button.setChecked(entity.source.id == f);
@@ -12,7 +12,7 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.SelectionTrait; import io.anuke.mindustry.world.blocks.ItemSelection;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -20,7 +20,7 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class Unloader extends Block implements SelectionTrait{ public class Unloader extends Block{
protected float speed = 1f; protected float speed = 1f;
protected final int timerUnload = timers++; protected final int timerUnload = timers++;
@@ -91,7 +91,7 @@ public class Unloader extends Block implements SelectionTrait{
@Override @Override
public void buildTable(Tile tile, Table table){ public void buildTable(Tile tile, Table table){
SortedUnloaderEntity entity = tile.entity(); SortedUnloaderEntity entity = tile.entity();
buildItemTable(table, () -> entity.sortItem, item -> { ItemSelection.buildItemTable(table, () -> entity.sortItem, item -> {
lastItem = item; lastItem = item;
Call.setSortedUnloaderItem(null, tile, item); Call.setSortedUnloaderItem(null, tile, item);
}); });
@@ -60,8 +60,8 @@ public class DesktopPlatform extends Platform{
presence.largeImageText = "Wave " + state.wave; presence.largeImageText = "Wave " + state.wave;
} }
presence.state = unitGroups[players[0].getTeam().ordinal()].size() == 1 ? "1 Unit Active" : presence.state = unitGroups[player.getTeam().ordinal()].size() == 1 ? "1 Unit Active" :
(unitGroups[players[0].getTeam().ordinal()].size() + " Units Active"); (unitGroups[player.getTeam().ordinal()].size() + " Units Active");
if(Net.active()){ if(Net.active()){
presence.partyMax = 100; presence.partyMax = 100;
+35 -4
View File
@@ -6,6 +6,10 @@ sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "io.anuke.mindustry.server.ServerLauncher" project.ext.mainClassName = "io.anuke.mindustry.server.ServerLauncher"
project.ext.assetsDir = new File("../core/assets") project.ext.assetsDir = new File("../core/assets")
ext.getServerFolder = {
return "../deploy/${appName}-server-${getVersionString()}"
}
task run(dependsOn: classes, type: JavaExec) { task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath classpath = sourceSets.main.runtimeClasspath
@@ -43,12 +47,39 @@ task dist(type: Jar) {
} }
} }
task deploy(type: Copy){ task dzip(type: Zip){
from getServerFolder()
archiveName "$appName-server-${getVersionString()}.zip"
destinationDir(file("../deploy/"))
finalizedBy 'cleanup'
}
task cleanup{
doLast{
delete{
delete getServerFolder()
}
}
}
task deploy{
dependsOn "dist" dependsOn "dist"
from "build/libs/server-release.jar" finalizedBy 'dzip'
into "../deploy/"
rename ("server-release.jar", appName + "-server-" + getVersionString() + ".jar") doLast{
copy{
from "build/libs/server-release.jar"
into getServerFolder()
rename("server-release.jar", "server.jar")
}
copy{
from "server_template"
into getServerFolder()
}
}
} }
dist.dependsOn classes dist.dependsOn classes
+5
View File
@@ -0,0 +1,5 @@
@Echo Off
Set "JV="
For /F "Tokens=3" %%A In ('java -version 2^>^&1') Do If Not Defined JV Set "JV=%%~A"
If /I "%JV%"=="not" (Echo Java is not installed, this server requires Java to run.) Else (start java -jar server.jar)
Pause
+1
View File
@@ -0,0 +1 @@
java -jar server.jar