More public modules
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@@ -159,7 +159,7 @@ public class BlockIndexer{
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* Find the closest ore block relative to a position.
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*/
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public Tile findClosestOre(float xp, float yp, Item item){
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Tile tile = Geometry.findClosest(xp, yp, world.indexer().getOrePositions(item));
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Tile tile = Geometry.findClosest(xp, yp, world.indexer.getOrePositions(item));
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if(tile == null) return null;
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@@ -111,7 +111,7 @@ public class Pathfinder{
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path.lastSearchTime = TimeUtils.millis();
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Array<Tile> set = world.indexer().getEnemy(team, BlockFlag.target);
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Array<Tile> set = world.indexer.getEnemy(team, BlockFlag.target);
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for(Tile other : set){
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path.weights[other.x][other.y] = 0;
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path.searches[other.x][other.y] = path.search;
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@@ -373,7 +373,7 @@ public class Renderer extends RendererModule{
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ObjectIntMap<Tile> seen = new ObjectIntMap<>();
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for(BlockFlag flag : BlockFlag.values()){
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for(Tile tile : world.indexer().getEnemy(Team.blue, flag)){
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for(Tile tile : world.indexer.getEnemy(Team.blue, flag)){
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int index = seen.getAndIncrement(tile, 0, 1);
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Draw.tscl(0.125f);
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Draw.text(flag.name(), tile.drawx(), tile.drawy() + tile.block().size * tilesize / 2f + 4 + index * 3);
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@@ -12,9 +12,9 @@ import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.MapIO;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.maps.generation.WorldGenerator;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.maps.generation.WorldGenerator;
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import io.anuke.mindustry.world.blocks.OreBlock;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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@@ -28,12 +28,12 @@ public class World extends Module{
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public final Maps maps = new Maps();
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public final Sectors sectors = new Sectors();
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public final WorldGenerator generator = new WorldGenerator();
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public final BlockIndexer indexer = new BlockIndexer();
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public final Pathfinder pathfinder = new Pathfinder();
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private Map currentMap;
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private Sector currentSector;
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private Tile[][] tiles;
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private Pathfinder pathfinder = new Pathfinder();
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private BlockIndexer indexer = new BlockIndexer();
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private Array<Tile> tempTiles = new ThreadArray<>();
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private boolean generating, invalidMap;
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@@ -52,26 +52,6 @@ public class World extends Module{
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maps.dispose();
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}
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public WorldGenerator generator(){
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return generator;
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}
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public Sectors sectors(){
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return sectors;
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}
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public Maps maps(){
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return maps;
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}
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public BlockIndexer indexer(){
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return indexer;
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}
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public Pathfinder pathfinder(){
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return pathfinder;
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}
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public boolean isInvalidMap(){
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return invalidMap;
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}
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@@ -106,7 +106,7 @@ public class Units{
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* Returns the neareset ally tile in a range.
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*/
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public static TileEntity findAllyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
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return world.indexer().findTile(team, x, y, range, pred);
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return world.indexer.findTile(team, x, y, range, pred);
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}
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/**
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@@ -114,7 +114,7 @@ public class Units{
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*/
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public static TileEntity findEnemyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
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for(Team enemy : state.teams.enemiesOf(team)){
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TileEntity entity = world.indexer().findTile(enemy, x, y, range, pred);
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TileEntity entity = world.indexer.findTile(enemy, x, y, range, pred);
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if(entity != null){
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return entity;
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}
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@@ -99,12 +99,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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}
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public boolean isCommanded(){
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return !isWave && world.indexer().getAllied(team, BlockFlag.comandCenter).size != 0;
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return !isWave && world.indexer.getAllied(team, BlockFlag.comandCenter).size != 0;
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}
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public UnitCommand getCommand(){
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if(isCommanded()){
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return world.indexer().getAllied(team, BlockFlag.comandCenter).first().<CommandCenterEntity>entity().command;
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return world.indexer.getAllied(team, BlockFlag.comandCenter).first().<CommandCenterEntity>entity().command;
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}
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return null;
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}
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@@ -180,12 +180,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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}
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public void targetClosestAllyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(x, y, world.indexer().getAllied(team, flag));
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Tile target = Geometry.findClosest(x, y, world.indexer.getAllied(team, flag));
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if(target != null) this.target = target.entity;
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}
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public void targetClosestEnemyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(x, y, world.indexer().getEnemy(team, flag));
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Tile target = Geometry.findClosest(x, y, world.indexer.getEnemy(team, flag));
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if(target != null) this.target = target.entity;
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}
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@@ -113,7 +113,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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state.set(attack);
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}else if(!targetHasFlag(BlockFlag.repair)){
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retarget(() -> {
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Tile target = Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.repair));
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Tile target = Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair));
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if(target != null) FlyingUnit.this.target = target.entity;
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});
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}else{
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@@ -177,7 +177,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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@Override
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public void behavior(){
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if(health <= health * type.retreatPercent && !isCommanded() &&
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Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.repair)) != null){
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Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair)) != null){
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setState(retreat);
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}
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@@ -158,7 +158,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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if(targetItem == null) return;
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target = world.indexer().findClosestOre(x, y, targetItem);
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target = world.indexer.findClosestOre(x, y, targetItem);
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});
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if(target instanceof Tile){
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@@ -224,7 +224,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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state.set(attack);
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}else if(!targetHasFlag(BlockFlag.repair)){
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if(timer.get(timerTarget, 20)){
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Tile target = Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.repair));
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Tile target = Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair));
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if(target != null) Drone.this.target = target.entity;
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}
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}else{
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@@ -318,7 +318,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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@Override
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public void behavior(){
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if(health <= health * type.retreatPercent &&
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Geometry.findClosest(x, y, world.indexer().getAllied(team, BlockFlag.repair)) != null){
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Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair)) != null){
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setState(retreat);
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}
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}
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@@ -47,7 +47,7 @@ public class CommandCenter extends Block{
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@Override
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public void playerPlaced(Tile tile){
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ObjectSet<Tile> set = world.indexer().getAllied(tile.getTeam(), BlockFlag.comandCenter);
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ObjectSet<Tile> set = world.indexer.getAllied(tile.getTeam(), BlockFlag.comandCenter);
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if(set.size > 0){
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CommandCenterEntity entity = tile.entity();
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@@ -92,7 +92,7 @@ public class CommandCenter extends Block{
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public static void onCommandCenterSet(Player player, Tile tile, UnitCommand command){
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Effects.effect(((CommandCenter)tile.block()).effect, tile);
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for(Tile center : world.indexer().getAllied(tile.getTeam(), BlockFlag.comandCenter)){
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for(Tile center : world.indexer.getAllied(tile.getTeam(), BlockFlag.comandCenter)){
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if(center.block() instanceof CommandCenter){
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CommandCenterEntity entity = center.entity();
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entity.command = command;
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