Illuminator rendering optimization
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@@ -1,6 +1,5 @@
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package mindustry.world.blocks.power;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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@@ -96,11 +95,9 @@ public class LightBlock extends Block{
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@Override
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public void draw(){
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super.draw();
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Draw.blend(Blending.additive);
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Draw.color(Tmp.c1.set(color), efficiency * 0.3f);
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Draw.color(Tmp.c1.set(color), 0.4f);
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Draw.rect(topRegion, x, y);
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Draw.color();
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Draw.blend();
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}
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@Override
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