Illuminator rendering optimization

This commit is contained in:
Anuken
2025-06-18 20:11:06 -04:00
parent 90603561ac
commit f7c72e950c

View File

@@ -1,6 +1,5 @@
package mindustry.world.blocks.power;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
@@ -96,11 +95,9 @@ public class LightBlock extends Block{
@Override
public void draw(){
super.draw();
Draw.blend(Blending.additive);
Draw.color(Tmp.c1.set(color), efficiency * 0.3f);
Draw.color(Tmp.c1.set(color), 0.4f);
Draw.rect(topRegion, x, y);
Draw.color();
Draw.blend();
}
@Override