Added unit drops, boosting
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@@ -15,32 +15,32 @@ public class AmmoTypes implements ContentList {
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//bullets
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bulletIron = new AmmoType(Items.iron, StandardBullets.iron, 5) {{
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bulletIron = new AmmoType(Items.iron, StandardBullets.iron, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletLead = new AmmoType(Items.lead, StandardBullets.lead, 5) {{
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bulletLead = new AmmoType(Items.lead, StandardBullets.lead, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletSteel = new AmmoType(Items.steel, StandardBullets.steel, 5) {{
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bulletSteel = new AmmoType(Items.steel, StandardBullets.steel, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletThorium = new AmmoType(Items.thorium, StandardBullets.thorium, 5) {{
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bulletThorium = new AmmoType(Items.thorium, StandardBullets.thorium, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletSilicon = new AmmoType(Items.silicon, StandardBullets.homing, 5) {{
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bulletSilicon = new AmmoType(Items.silicon, StandardBullets.homing, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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bulletThermite = new AmmoType(Items.thermite, StandardBullets.tracer, 5) {{
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bulletThermite = new AmmoType(Items.thermite, StandardBullets.tracer, 3) {{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}};
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@@ -17,26 +17,22 @@ public class Mechs implements ContentList {
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alpha = new Mech("alpha-mech", false){{
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drillPower = 2;
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speed = 1.1f;
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maxSpeed = 1.1f;
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speed = 0.5f;
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}};
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delta = new Mech("delta-mech", false){{
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drillPower = -1;
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speed = 1.5f;
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maxSpeed = 1.5f;
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speed = 0.6f;
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}};
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tau = new Mech("tau-mech", false){{
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drillPower = 2;
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speed = 1.1f;
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maxSpeed = 1.1f;
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speed = 0.5f;
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}};
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omega = new Mech("omega-mech", false){{
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drillPower = 1;
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speed = 1.0f;
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maxSpeed = 1.0f;
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speed = 0.4f;
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}};
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dart = new Mech("dart-ship", true){{
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@@ -40,6 +40,7 @@ public class Recipes implements ContentList{
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.iron, 8), new ItemStack(Items.lead, 30));
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//new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.steel, 5), new ItemStack(Items.iron, 5));
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.iron, 30), new ItemStack(Items.lead, 30));
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//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.steel, 50));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.steel, 50));
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//new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.steel, 5));
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@@ -49,6 +50,10 @@ public class Recipes implements ContentList{
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new Recipe(production, ProductionBlocks.reinforcedDrill, new ItemStack(Items.iron, 20), new ItemStack(Items.lead, 20));
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new Recipe(production, ProductionBlocks.steelDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.lead, 25), new ItemStack(Items.steel, 25));
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new Recipe(production, ProductionBlocks.titaniumDrill, new ItemStack(Items.iron, 40), new ItemStack(Items.titanium, 40), new ItemStack(Items.steel, 40));
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.iron, 50), new ItemStack(Items.lead, 50));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 20), new ItemStack(Items.steel, 10));
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/*
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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new Recipe(production, ProductionBlocks.nucleardrill, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));
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@@ -21,7 +21,8 @@ public class DefenseBlocks extends BlockList implements ContentList {
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}};
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ironwalllarge = new Wall("ironwall-large") {{
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health = 80 * wallHealthMultiplier;
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health = 80 * 4 * wallHealthMultiplier;
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size = 2;
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}};
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steelwall = new Wall("steelwall") {{
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