Use short filter names in JSON
This commit is contained in:
@@ -15,6 +15,7 @@ import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.io.*;
|
||||
import mindustry.maps.*;
|
||||
import mindustry.maps.filters.*;
|
||||
import mindustry.maps.filters.GenerateFilter.*;
|
||||
import mindustry.ui.*;
|
||||
@@ -26,12 +27,6 @@ import static mindustry.Vars.*;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public class MapGenerateDialog extends BaseDialog{
|
||||
final Prov<GenerateFilter>[] filterTypes = new Prov[]{
|
||||
NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
|
||||
RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
|
||||
BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new,
|
||||
EnemySpawnFilter::new, SpawnPathFilter::new
|
||||
};
|
||||
final boolean applied;
|
||||
|
||||
Pixmap pixmap;
|
||||
@@ -333,7 +328,7 @@ public class MapGenerateDialog extends BaseDialog{
|
||||
p.marginRight(14);
|
||||
p.defaults().size(195f, 56f);
|
||||
int i = 0;
|
||||
for(var gen : filterTypes){
|
||||
for(var gen : Maps.allFilterTypes){
|
||||
var filter = gen.get();
|
||||
var icon = filter.icon();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user