New unit select fixes
This commit is contained in:
@@ -374,7 +374,7 @@ public class DesktopInput extends InputHandler{
|
||||
int cursorY = tileY(Core.input.mouseY());
|
||||
int rawCursorX = World.toTile(Core.input.mouseWorld().x), rawCursorY = World.toTile(Core.input.mouseWorld().y);
|
||||
|
||||
// automatically pause building if the current build queue is empty
|
||||
//automatically pause building if the current build queue is empty
|
||||
if(Core.settings.getBool("buildautopause") && isBuilding && !player.unit().isBuilding()){
|
||||
isBuilding = false;
|
||||
buildWasAutoPaused = true;
|
||||
|
||||
Reference in New Issue
Block a user