Writing of player nick bytes
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@@ -16,6 +16,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.io.TypeIO;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.type.ContentType;
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@@ -847,7 +848,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public void write(DataOutput buffer) throws IOException{
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super.writeSave(buffer, !isLocal);
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buffer.writeUTF(name); //TODO writing strings is very inefficient
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TypeIO.writeStringData(buffer, name); //TODO writing strings is very inefficient
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buffer.writeByte(Bits.toByte(isAdmin) | (Bits.toByte(dead) << 1) | (Bits.toByte(isBoosting) << 2));
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buffer.writeInt(Color.rgba8888(color));
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buffer.writeByte(mech.id);
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@@ -862,7 +863,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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public void read(DataInput buffer, long time) throws IOException{
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float lastx = x, lasty = y, lastrot = rotation;
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super.readSave(buffer);
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name = buffer.readUTF();
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name = TypeIO.readStringData(buffer);
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byte bools = buffer.readByte();
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isAdmin = (bools & 1) != 0;
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dead = (bools & 2) != 0;
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