Updated bundles

This commit is contained in:
Anuken
2020-10-23 11:52:01 -04:00
parent 7d194094ff
commit f81f4ded03
31 changed files with 1699 additions and 911 deletions
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
@@ -100,7 +101,6 @@ done = Fertig
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
wave = [accent]Welle {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [lightgray]{0} Gegner verbleiben
wave.enemy = [lightgray]{0} Gegner verbleiben
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Bild laden
saveimage = Bild speichern
unknown = Unbekannt
@@ -328,6 +331,7 @@ editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte
editor.center = Center
workshop = Workshop
waves.title = Wellen
waves.remove = Entfernen
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
filter.distort = Verzerren
filter.noise = Rauschen
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Erzmedian
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Boden
filter.option.flooronto = Ziel Boden
filter.option.target = Target
filter.option.wall = Wand
filter.option.ore = Erz
filter.option.floor2 = Sekundärer Boden
@@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
requirement.core = Zerstöre den feindlichen Kern in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Zu Zone zurückkehren:\n[lightgray]{0}
bestwave = [lightgray]Beste Welle: {0}
launch = Starten
launch.text = Launch
launch.title = Start erfolgreich
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]START nicht möglich.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
research.multiplayer = Only the host can research items.
uncover = Freischalten
configure = Startitems festlegen
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausiert >
clear = Leeren
banned = [scarlet]Verbannt
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Eingang
stat.output = Ausgang
stat.booster = Verstärkung
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur
@@ -613,6 +626,28 @@ stat.reload = Schüsse/Sekunde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0}
bar.poweroutput = Stromgenerierung: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
bullet.shock = [stat]schockend
bullet.frag = [stat]explosiv
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]frierend
bullet.tarred = [stat]teerend
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke
unit.blockssquared = blocks²
unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
@@ -670,7 +711,7 @@ category.power = Strom
category.liquids = Flüssigkeiten
category.items = Materialien
category.crafting = Erzeugung
category.shooting = Schießen
category.function = Function
category.optional = Optionale Zusätze
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
@@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
setting.hints.name = Tipps
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Bauen automatisch pausieren
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
setting.fps.name = FPS zeigen
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Block Shortcuts anzeigen
setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap
@@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.reactorexplosions = Reaktor-Explosionen
rules.schematic = Schematics Allowed
rules.wavetimer = Wellen-Timer
rules.waves = Wellen
rules.attack = Angriff-Modus
@@ -847,6 +887,7 @@ rules.title.unit = Einheiten
rules.title.experimental = Experimentell
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
content.block.name = Blöcke
item.copper.name = Kupfer
item.lead.name = Blei
item.coal.name = Kohle
@@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
item.explosiveness = [lightgray]Explosivität: {0}
item.flammability = [lightgray]Entflammbarkeit: {0}
item.radioactivity = [lightgray]Radioaktivität: {0}
unit.health = [lightgray]Lebenskraft: {0}
unit.speed = [lightgray]Geschwindigkeit: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
liquid.viscosity = [lightgray]Viskosität: {0}
liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sandbrocken
block.grass.name = Gras
block.slag.name = Slag
block.space.name = Space
block.salt.name = Salz
block.salt-wall.name = Salt Wall
block.pebbles.name = Geröll
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Eisschnee
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
block.unloader.name = Entlader
block.vault.name = Tresor
block.wave.name = Welle
block.tsunami.name = Tsunami
block.swarmer.name = Schwärmer
block.salvo.name = Salve
block.ripple.name = Zerstörer
@@ -1114,6 +1142,7 @@ block.arc.name = Arcus
block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Blau
team.crux.name = Rot
@@ -1302,4 +1332,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.