Updated bundles
This commit is contained in:
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
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schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
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schematic.rename = Entwurf umbenennen
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schematic.info = {0}x{1}, {2} Blöcke
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Wellen besiegt:[accent] {0}
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stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
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@@ -100,7 +101,6 @@ done = Fertig
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feature.unsupported = Dein System unsterstützt dieses Feature nicht.
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mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [lightgray]Keine Mods gefunden!
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mods.guide = Modding-Anleitung
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@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
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pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
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resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
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wave = [accent]Welle {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = Welle in {0}
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wave.waveInProgress = [lightgray]Welle im Gange
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waiting = Warten...
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waiting.players = Warte auf Spieler...
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wave.enemies = [lightgray]{0} Gegner verbleiben
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wave.enemy = [lightgray]{0} Gegner verbleiben
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Bild laden
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saveimage = Bild speichern
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unknown = Unbekannt
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@@ -328,6 +331,7 @@ editor.generation = Generator:
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editor.ingame = Im Spiel Bearbeiten
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editor.publish.workshop = Im Workshop veröffentlichen
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editor.newmap = Neue Karte
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editor.center = Center
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workshop = Workshop
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waves.title = Wellen
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waves.remove = Entfernen
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@@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
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filter.distort = Verzerren
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filter.noise = Rauschen
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Median
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filter.oremedian = Erzmedian
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@@ -440,6 +445,7 @@ filter.option.amount = Amount
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filter.option.block = Block
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filter.option.floor = Boden
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filter.option.flooronto = Ziel Boden
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filter.option.target = Target
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filter.option.wall = Wand
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filter.option.ore = Erz
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filter.option.floor2 = Sekundärer Boden
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@@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
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requirement.core = Zerstöre den feindlichen Kern in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Zu Zone zurückkehren:\n[lightgray]{0}
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bestwave = [lightgray]Beste Welle: {0}
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launch = Starten
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launch.text = Launch
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launch.title = Start erfolgreich
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launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
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launch.unable2 = [scarlet]START nicht möglich.[]
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launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
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launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
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research.multiplayer = Only the host can research items.
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uncover = Freischalten
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configure = Startitems festlegen
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loadout = Loadout
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@@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@@ -521,6 +522,11 @@ sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
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settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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paused = [accent]< Pausiert >
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clear = Leeren
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banned = [scarlet]Verbannt
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@@ -570,12 +580,14 @@ info.title = Info
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error.title = [crimson]Ein Fehler ist aufgetreten
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error.crashtitle = Ein Fehler ist aufgetreten!
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unit.nobuild = [scarlet]Einheit kann nicht bauen!
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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stat.input = Eingang
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stat.output = Ausgang
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stat.booster = Verstärkung
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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block.unknown = [lightgray]???
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stat.powercapacity = Kapazität
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stat.powershot = Stromverbrauch/Schuss
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stat.damage = Schaden
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@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Stromverbindungen
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stat.poweruse = Stromverbrauch
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stat.powerdamage = Stromverbrauch/Schadenspunkt
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stat.itemcapacity = Materialkapazität
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Basis-Stromerzeugung
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stat.productiontime = Produktionszeit
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stat.repairtime = Zeit zur vollständigen Reparatur
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@@ -613,6 +626,28 @@ stat.reload = Schüsse/Sekunde
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stat.ammo = Munition
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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bar.drilltierreq = Besserer Bohrer Benötigt
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bar.noresources = Missing Resources
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@@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
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bar.powerstored = Gespeichert: {0}/{1}
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bar.poweramount = Strom: {0}
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bar.poweroutput = Stromgenerierung: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Items: {0}
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bar.capacity = Kapazität: {0}
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bar.unitcap = {0} {1}/{2}
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@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
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bar.input = Input
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bar.output = Output
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
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bullet.incendiary = [stat]entzündend
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@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
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bullet.shock = [stat]schockend
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bullet.frag = [stat]explosiv
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat]frierend
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bullet.tarred = [stat]teerend
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bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
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bullet.reload = [stat]{0}[lightgray]x Feuerrate
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unit.blocks = Blöcke
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unit.blockssquared = blocks²
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unit.powersecond = Stromeinheiten/Sekunde
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unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
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unit.itemssecond = Materialeinheiten/Sekunde
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@@ -670,7 +711,7 @@ category.power = Strom
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category.liquids = Flüssigkeiten
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category.items = Materialien
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category.crafting = Erzeugung
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category.shooting = Schießen
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category.function = Function
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category.optional = Optionale Zusätze
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setting.landscape.name = Landschaft sperren
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setting.shadows.name = Schatten
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@@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
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setting.hints.name = Tipps
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Bauen automatisch pausieren
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Animiertes Wasser
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setting.animatedshields.name = Animierte Schilde
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setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
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@@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
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setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
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setting.fps.name = FPS zeigen
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Block Shortcuts anzeigen
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setting.vsync.name = VSync
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setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
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setting.minimap.name = Zeige die Minimap
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@@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
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rules.infiniteresources = Unbegrenzte Ressourcen
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rules.reactorexplosions = Reaktor-Explosionen
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wellen-Timer
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rules.waves = Wellen
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rules.attack = Angriff-Modus
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@@ -847,6 +887,7 @@ rules.title.unit = Einheiten
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rules.title.experimental = Experimentell
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rules.title.environment = Environment
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rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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@@ -858,6 +899,7 @@ content.item.name = Materialien
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content.liquid.name = Flüssigkeiten
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content.unit.name = Einheiten
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content.block.name = Blöcke
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item.copper.name = Kupfer
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item.lead.name = Blei
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item.coal.name = Kohle
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@@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
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liquid.oil.name = Öl
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liquid.cryofluid.name = Kryoflüssigkeit
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item.explosiveness = [lightgray]Explosivität: {0}
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item.flammability = [lightgray]Entflammbarkeit: {0}
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item.radioactivity = [lightgray]Radioaktivität: {0}
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unit.health = [lightgray]Lebenskraft: {0}
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unit.speed = [lightgray]Geschwindigkeit: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
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liquid.viscosity = [lightgray]Viskosität: {0}
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liquid.temperature = [lightgray]Temperatur: {0}
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unit.dagger.name = Dagger
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unit.mace.name = Mace
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unit.fortress.name = Fortress
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@@ -936,6 +961,7 @@ block.cliff.name = Cliff
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block.sand-boulder.name = Sandbrocken
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block.grass.name = Gras
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block.slag.name = Slag
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block.space.name = Space
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block.salt.name = Salz
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Geröll
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@@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
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block.char.name = Holzkohle
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block.dacite.name = Dacite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Eisschnee
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block.stone-wall.name = Stone Wall
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block.ice-wall.name = Ice Wall
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@@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
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block.unloader.name = Entlader
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block.vault.name = Tresor
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block.wave.name = Welle
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block.tsunami.name = Tsunami
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block.swarmer.name = Schwärmer
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block.salvo.name = Salve
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block.ripple.name = Zerstörer
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@@ -1114,6 +1142,7 @@ block.arc.name = Arcus
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block.rtg-generator.name = RTG-Generator
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block.spectre.name = Phantom
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block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Container
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block.launch-pad.name = Launchpad
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block.launch-pad-large.name = Großes Launchpad
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@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = Blau
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team.crux.name = Rot
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@@ -1302,4 +1332,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
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block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
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block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
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block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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Reference in New Issue
Block a user