Updated bundles

This commit is contained in:
Anuken
2020-10-23 11:52:01 -04:00
parent 7d194094ff
commit f81f4ded03
31 changed files with 1699 additions and 911 deletions
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
schematic.rename = Renommer Schéma
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
@@ -100,7 +101,6 @@ done = Fini
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Prochaine vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente...
waiting.players = En attente de joueurs ...
wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Charger l'image
saveimage = Sauvegarder l'image
unknown = Inconnu
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte
editor.center = Center
workshop = Workshop
waves.title = Vagues
waves.remove = Retirer
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
filter.distort = Déformation
filter.noise = Bruit
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Sible au sol
filter.option.target = Target
filter.option.wall = Mur
filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Reprendre la partie en cours:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0}
launch = Lancement
launch.text = Launch
launch.title = Lancement réussi
launch.next = [lightgray]Prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
research.multiplayer = Only the host can research items.
uncover = Découvrir
configure = Configurer le transfert des ressources.
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = En pause
clear = Clear
banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]Inconnu
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dégats
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
bullet.shock = [stat]choc
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray]recul
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs
unit.blockssquared = blocks²
unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde
unit.itemssecond = Objets/seconde
@@ -670,7 +711,7 @@ category.power = Énergie
category.liquids = Liquides
category.items = Objets
category.crafting = Fabrication
category.shooting = Défense
category.function = Function
category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Temps de vague
rules.waves = Vague
rules.attack = Mode attaque
@@ -847,6 +887,7 @@ rules.title.unit = Unités
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard
unit.mace.name = Mace
unit.fortress.name = Forteresse
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe
block.slag.name = Slag
block.space.name = Space
block.salt.name = Sel
block.salt-wall.name = Salt Wall
block.pebbles.name = Cailloux
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
block.char.name = Carboniser
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neige glacée
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort
block.wave.name = Vague
block.tsunami.name = Tsunami
block.swarmer.name = Essaim
block.salvo.name = Salve
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = G.T.R.
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Bleu
team.crux.name = red
@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.