Updated bundles
This commit is contained in:
@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
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schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
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schematic.rename = Renommer Schéma
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schematic.info = {0}x{1}, {2} blocks
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Vagues vaincues:[accent] {0}
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stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
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@@ -100,7 +101,6 @@ done = Fini
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feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
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mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [lightgray]Aucun Mod trouvé !
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mods.guide = Guide de Modding
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@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Vague {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Prochaine vague dans {0}
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wave.waveInProgress = [lightgray]Vague en cours
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waiting = [lightgray]En attente...
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waiting.players = En attente de joueurs ...
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wave.enemies = [lightgray]{0} Ennemis restants
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wave.enemy = [lightgray]{0} Ennemi restant
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Charger l'image
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saveimage = Sauvegarder l'image
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unknown = Inconnu
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@@ -328,6 +331,7 @@ editor.generation = Generation:
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editor.ingame = Modifier en jeu
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editor.publish.workshop = Publish On Workshop
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editor.newmap = Nouvelle carte
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editor.center = Center
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workshop = Workshop
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waves.title = Vagues
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waves.remove = Retirer
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@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
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filter.distort = Déformation
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filter.noise = Bruit
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Median
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filter.oremedian = Ore Median
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@@ -440,6 +445,7 @@ filter.option.amount = Amount
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filter.option.block = Bloc
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filter.option.floor = Sol
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filter.option.flooronto = Sible au sol
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filter.option.target = Target
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filter.option.wall = Mur
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filter.option.ore = Minerai
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filter.option.floor2 = Sol secondaire
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@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Reprendre la partie en cours:\n[lightgray]{0}
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bestwave = [lightgray]Meilleur: {0}
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launch = Lancement
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launch.text = Launch
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launch.title = Lancement réussi
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launch.next = [lightgray]Prochaine opportunité à la vague {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
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launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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research.multiplayer = Only the host can research items.
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uncover = Découvrir
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configure = Configurer le transfert des ressources.
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loadout = Loadout
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@@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@@ -521,6 +522,11 @@ sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
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settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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paused = En pause
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clear = Clear
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banned = [scarlet]Banned
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@@ -570,12 +580,14 @@ info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]Inconnu
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stat.input = Ressource(s) requise(s)
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stat.output = Ressource(s) produite(s)
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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block.unknown = [lightgray]Inconnu
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stat.powercapacity = Capacité d'énergie
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stat.powershot = Énergie/Tir
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stat.damage = Damage
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@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
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stat.poweruse = Énergie utilisée
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stat.powerdamage = Énergie/Dégâts
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stat.itemcapacity = Stockage
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Production d'énergie de base
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stat.productiontime = Temps de production
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stat.repairtime = Temps pour la réparation totale du bloc
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@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
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stat.ammo = Munition
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
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bar.powerstored = Stored: {0}/{1}
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bar.poweramount = Énergie: {0}
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bar.poweroutput = Énergie en sortie: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Objets: {0}
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bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
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bar.input = Input
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bar.output = Output
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] dégats
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bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
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bullet.incendiary = [stat]incendiaire
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@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
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bullet.shock = [stat]choc
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bullet.frag = [stat]frag
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bullet.knockback = [stat]{0}[lightgray]recul
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat]gel
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bullet.tarred = [stat]goudronné
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bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
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bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
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unit.blocks = Blocs
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unit.blockssquared = blocks²
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unit.powersecond = Énergie/seconde
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unit.liquidsecond = Liquides/seconde
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unit.itemssecond = Objets/seconde
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@@ -670,7 +711,7 @@ category.power = Énergie
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category.liquids = Liquides
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category.items = Objets
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category.crafting = Fabrication
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category.shooting = Défense
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category.function = Function
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category.optional = Améliorations facultatives
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setting.landscape.name = Verrouiller la rotation en mode paysage
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setting.shadows.name = Ombres
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@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Auto-Pause Building
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Eau animée
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setting.animatedshields.name = Boucliers Animés
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setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
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@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
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setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
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setting.fps.name = Afficher FPS
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Show Block Select Keys
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setting.vsync.name = VSync
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setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
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setting.minimap.name = Montrer la minimap
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@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
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rules.infiniteresources = Ressources infinies
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rules.reactorexplosions = Reactor Explosions
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rules.schematic = Schematics Allowed
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rules.wavetimer = Temps de vague
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rules.waves = Vague
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rules.attack = Mode attaque
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@@ -847,6 +887,7 @@ rules.title.unit = Unités
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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@@ -858,6 +899,7 @@ content.item.name = Objets
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content.liquid.name = Liquides
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content.unit.name = Unités
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content.block.name = Blocs
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item.copper.name = Cuivre
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item.lead.name = Plomb
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item.coal.name = Charbon
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@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
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liquid.oil.name = Pétrole
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liquid.cryofluid.name = Liquide Cryogénique
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item.explosiveness = [lightgray]Explosivité: {0}
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item.flammability = [lightgray]Inflammabilité: {0}
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item.radioactivity = [lightgray]Radioactivité: {0}
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unit.health = [lightgray]Santé: {0}
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unit.speed = [lightgray]Vitesse: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Capacité Thermique {0}
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liquid.viscosity = [lightgray]Viscosité: {0}
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liquid.temperature = [lightgray]Température: {0}
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unit.dagger.name = Poignard
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unit.mace.name = Mace
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unit.fortress.name = Forteresse
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@@ -936,6 +961,7 @@ block.cliff.name = Cliff
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block.sand-boulder.name = Sable rocheux
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block.grass.name = Herbe
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block.slag.name = Slag
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block.space.name = Space
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block.salt.name = Sel
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Cailloux
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@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
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block.char.name = Carboniser
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block.dacite.name = Dacite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Neige glacée
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block.stone-wall.name = Stone Wall
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block.ice-wall.name = Ice Wall
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@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
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block.unloader.name = Déchargeur
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block.vault.name = Coffre-Fort
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block.wave.name = Vague
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block.tsunami.name = Tsunami
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block.swarmer.name = Essaim
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block.salvo.name = Salve
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block.ripple.name = Ripple
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@@ -1114,6 +1142,7 @@ block.arc.name = Arc
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block.rtg-generator.name = G.T.R.
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Conteneur
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block.launch-pad.name = Rampe de lancement
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block.launch-pad-large.name = Grande rampe de lancement
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@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = Bleu
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team.crux.name = red
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@@ -1302,4 +1332,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
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block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
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block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
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block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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Reference in New Issue
Block a user