Updated bundles
This commit is contained in:
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
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schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
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schematic.rename = Hernoem ontwerp
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Waves Verslagen:[accent] {0}
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stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
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@@ -100,7 +101,6 @@ done = Klaar
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feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
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mods.alpha = [accent](Onstabiel)
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Modding Handboek
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@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
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pausebuilding = [accent][[{0}][] om bouwen te pauzeren
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resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
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wave = [accent]Ronde {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Volgende ronde over {0}
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wave.waveInProgress = [lightgray]Ronde bezig
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waiting = [lightgray]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden resterend
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wave.enemy = [lightgray]{0} Vijand resterend
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad afbeelding
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saveimage = Bewaar afbeelding
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unknown = Onbekend
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@@ -328,6 +331,7 @@ editor.generation = Generatie:
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editor.ingame = Bewerk In-Game
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editor.publish.workshop = Publiceer in Werkplaats
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editor.newmap = Nieuwe Kaart
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editor.center = Center
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workshop = Werkplaats
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waves.title = Rondes
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waves.remove = Verwijder
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@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
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filter.distort = Verdraai
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filter.noise = Geluid
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Mediaan
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filter.oremedian = Ertsmediaan
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@@ -440,6 +445,7 @@ filter.option.amount = Amount
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filter.option.block = Blok
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filter.option.floor = Vloer
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filter.option.flooronto = Doel Vloer
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filter.option.target = Target
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filter.option.wall = Muur
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filter.option.ore = Grondstof
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filter.option.floor2 = Secundaire vloer
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@@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
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requirement.core = Vernietig vijandige core in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Hervat zone:\n[lightgray]{0}
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bestwave = [lightgray]Beste ronde: {0}
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launch = < LANCEER >
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launch.text = Launch
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launch.title = Lancering Sucessvol
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launch.next = [lightgray]volgende lanceerkans in ronde {0}
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launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
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launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
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launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
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research.multiplayer = Only the host can research items.
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uncover = Ontdek
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configure = Configureer startinventaris
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loadout = Loadout
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@@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@@ -521,6 +522,11 @@ sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
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settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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paused = [accent]< Gepauzeerd >
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clear = Wis
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banned = [scarlet]Verbannen
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@@ -570,12 +580,14 @@ info.title = Informatie
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error.title = [crimson]Een fout is opgetreden
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error.crashtitle = Een fout is opgetreden
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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stat.input = Input
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stat.output = Output
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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block.unknown = [lightgray]???
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stat.powercapacity = Stroomcapaciteit
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stat.powershot = Stroom/Schot
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stat.damage = Schade
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@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
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stat.poweruse = Stroomverbruik
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stat.powerdamage = Stroom/Schade
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stat.itemcapacity = Materiaalcapaciteit
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Standaard Stroom Generatie
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stat.productiontime = Productie Tijd
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stat.repairtime = Volledige Blok Repareertijd
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@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
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stat.ammo = Ammunitie
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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bar.drilltierreq = Betere miner nodig
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bar.noresources = Missing Resources
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@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
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bar.powerstored = Opgeslagen: {0}/{1}
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bar.poweramount = Stroom: {0}
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bar.poweroutput = Stroom Output: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Items: {0}
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bar.capacity = Capaciteit: {0}
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bar.unitcap = {0} {1}/{2}
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@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
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bar.input = Input
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bar.output = Output
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]brandstichtend
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@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
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bullet.shock = [stat]schok
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bullet.frag = [stat]clusterbom
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bullet.knockback = [stat]{0}[lightgray] terugslag
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat]bevriezend
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bullet.tarred = [stat]pek
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bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
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bullet.reload = [stat]{0}[lightgray]x herlaad
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unit.blocks = blokken
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unit.blockssquared = blocks²
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unit.powersecond = stroomeenheid/seconde
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unit.liquidsecond = vloeistofeenheid/seconde
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unit.itemssecond = items/seconde
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@@ -670,7 +711,7 @@ category.power = Stroom
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category.liquids = Vloeisof
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category.items = Items
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category.crafting = Productie
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category.shooting = Wapens
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category.function = Function
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category.optional = Optionele Verbeteringen
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setting.landscape.name = Vergrendel Landschap
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setting.shadows.name = Schaduwen
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@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Pauzeer Bouw Automatisch
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Animeer Water
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setting.animatedshields.name = Animeer Schilden
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setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
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@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
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setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
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setting.fps.name = Show FPS
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
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setting.minimap.name = Toon Minimap
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@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
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rules.infiniteresources = Oneindige Resources
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rules.reactorexplosions = Ontploffende Reactors
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rules.schematic = Schematics Allowed
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rules.wavetimer = Ronde timer
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rules.waves = Rondes
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rules.attack = Aanval modus
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@@ -847,6 +887,7 @@ rules.title.unit = Units
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rules.title.experimental = Experimenteel
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rules.title.environment = Environment
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rules.lighting = Belichting
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Mist
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@@ -858,6 +899,7 @@ content.item.name = Items
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content.liquid.name = Vloeisof
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content.unit.name = Eenheiden
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content.block.name = Blokken
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item.copper.name = Coper
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item.lead.name = Lood
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item.coal.name = Steenkool
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@@ -879,23 +921,6 @@ liquid.slag.name = Slag
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liquid.oil.name = Olie
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liquid.cryofluid.name = Koelvloeistof
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item.explosiveness = [lightgray]Explosivieit: {0}%
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item.flammability = [lightgray]Vlambaarheid: {0}%
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item.radioactivity = [lightgray]Radioactiviteit: {0}%
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unit.health = [lightgray]Health: {0}
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unit.speed = [lightgray]Snelheid: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
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liquid.viscosity = [lightgray]Viscositeit: {0}
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liquid.temperature = [lightgray]Tempratuur: {0}
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unit.dagger.name = Dolk
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unit.mace.name = Mace
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unit.fortress.name = Fortress
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@@ -936,6 +961,7 @@ block.cliff.name = Cliff
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block.sand-boulder.name = Zandkei
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block.grass.name = Gras
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block.slag.name = Slag
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block.space.name = Space
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block.salt.name = Zout
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Steentjes
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@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
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block.char.name = Char
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block.dacite.name = Dacite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Ice Snow
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block.stone-wall.name = Stone Wall
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block.ice-wall.name = Ice Wall
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@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
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block.unloader.name = Unloader
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block.vault.name = Kluis
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block.wave.name = Golf
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block.tsunami.name = Tsunami
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block.swarmer.name = Swarmer
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block.salvo.name = Salvo
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block.ripple.name = Ripple
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@@ -1114,6 +1142,7 @@ block.arc.name = Arc
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block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Doos
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block.launch-pad.name = Lanceerplatform
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block.launch-pad-large.name = Groot Lanceerplatform
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@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = blauw
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team.crux.name = rood
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@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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Reference in New Issue
Block a user