Updated bundles

This commit is contained in:
Anuken
2020-10-23 11:52:01 -04:00
parent 7d194094ff
commit f81f4ded03
31 changed files with 1699 additions and 911 deletions
+60 -30
View File
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
mods.alpha = [accent](Onstabiel)
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generatie:
editor.ingame = Bewerk In-Game
editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart
editor.center = Center
workshop = Werkplaats
waves.title = Rondes
waves.remove = Verwijder
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
filter.noise = Geluid
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Ertsmediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
filter.option.target = Target
filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer
@@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER >
launch.text = Launch
launch.title = Lancering Sucessvol
launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
research.multiplayer = Only the host can research items.
uncover = Ontdek
configure = Configureer startinventaris
loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
@@ -570,12 +580,14 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0}
bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
bar.input = Input
bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
bullet.shock = [stat]schok
bullet.frag = [stat]clusterbom
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]bevriezend
bullet.tarred = [stat]pek
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad
unit.blocks = blokken
unit.blockssquared = blocks²
unit.powersecond = stroomeenheid/seconde
unit.liquidsecond = vloeistofeenheid/seconde
unit.itemssecond = items/seconde
@@ -670,7 +711,7 @@ category.power = Stroom
category.liquids = Vloeisof
category.items = Items
category.crafting = Productie
category.shooting = Wapens
category.function = Function
category.optional = Optionele Verbeteringen
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
rules.infiniteresources = Oneindige Resources
rules.reactorexplosions = Ontploffende Reactors
rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.lighting = Belichting
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Mist
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Vloeisof
content.unit.name = Eenheiden
content.block.name = Blokken
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Snelheid: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0}
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Zandkei
block.grass.name = Gras
block.slag.name = Slag
block.space.name = Space
block.salt.name = Zout
block.salt-wall.name = Salt Wall
block.pebbles.name = Steentjes
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
block.char.name = Char
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Kluis
block.wave.name = Golf
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blauw
team.crux.name = rood
@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.