Updated bundles
This commit is contained in:
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Blauwdruk Hernoemen
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
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stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
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@@ -100,7 +101,6 @@ done = Klaar
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feature.unsupported = Uw apparaat ondersteunt deze functie niet.
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mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
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mods.alpha = [accent](Alfa)
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Handleiding tot Modding
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@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
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pausebuilding = [accent][[{0}][] om het bouwen te pauseren
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resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
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wave = [accent]Golf {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Golf in {0}
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wave.waveInProgress = [lightgray]Golf bezig
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waiting = [lightgray]Wachten...
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waiting.players = Aan het wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden Over
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wave.enemy = [lightgray]{0} Vijand Over
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad Afbeelding
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saveimage = Sla Afbeelding Op
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unknown = Onbekend
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@@ -328,6 +331,7 @@ editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.publish.workshop = Publish On Workshop
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editor.newmap = New Map
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editor.center = Center
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workshop = Workshop
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waves.title = Waves
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waves.remove = Remove
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@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.enemyspawn = Enemy Spawn Select
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filter.spawnpath = Path To Spawn
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filter.corespawn = Core Select
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filter.median = Median
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filter.oremedian = Ore Median
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@@ -440,6 +445,7 @@ filter.option.amount = Amount
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.flooronto = Target Floor
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filter.option.target = Target
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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launch = < LAUNCH >
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launch.text = Launch
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launch.title = Launch Successful
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launch.next = [lightgray]next opportunity at wave {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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research.multiplayer = Only the host can research items.
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uncover = Uncover
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configure = Configure Loadout
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loadout = Loadout
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@@ -512,6 +512,7 @@ weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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@@ -521,6 +522,11 @@ sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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planet.sun.name = Sun
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves = Clear Saves
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settings.clearresearch = Clear Research
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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paused = [accent]< Paused >
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clear = Clear
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banned = [scarlet]Banned
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@@ -570,12 +580,14 @@ info.title = Info
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error.title = [crimson]An error has occured
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error.crashtitle = An error has occured
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unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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block.unknown = [lightgray]???
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stat.input = Input
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stat.output = Output
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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block.unknown = [lightgray]???
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stat.powercapacity = Power Capacity
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stat.powershot = Power/Shot
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stat.damage = Damage
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@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
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stat.poweruse = Power Use
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stat.powerdamage = Power/Damage
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stat.itemcapacity = Item Capacity
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stat.memorycapacity = Memory Capacity
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stat.basepowergeneration = Base Power Generation
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stat.productiontime = Production Time
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stat.repairtime = Block Full Repair Time
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@@ -613,6 +626,28 @@ stat.reload = Shots/Second
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stat.ammo = Ammo
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stat.shieldhealth = Shield Health
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stat.cooldowntime = Cooldown Time
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stat.explosiveness = Explosiveness
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stat.basedeflectchance = Base Deflect Chance
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stat.lightningchance = Lightning Chance
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stat.lightningdamage = Lightning Damage
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stat.flammability = Flammability
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stat.radioactivity = Radioactivity
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stat.heatcapacity = HeatCapacity
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stat.viscosity = Viscosity
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stat.temperature = Temperature
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stat.speed = Speed
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stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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ability.statusfield = Status Field
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ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
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bar.powerstored = Stored: {0}/{1}
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bar.poweramount = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.powerlines = Connections: {0}/{1}
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bar.items = Items: {0}
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bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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@@ -635,6 +671,8 @@ bar.progress = Build Progress
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bar.input = Input
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bar.output = Output
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units.processorcontrol = [lightgray]Processor Controlled
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x fire rate
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unit.blocks = blocks
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unit.blockssquared = blocks²
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unit.powersecond = power units/second
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unit.liquidsecond = liquid units/second
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unit.itemssecond = items/second
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@@ -670,7 +711,7 @@ category.power = Power
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category.liquids = Liquids
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category.items = Items
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category.crafting = Input/Output
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category.shooting = Shooting
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category.function = Function
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category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
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setting.buildautopause.name = Auto-Pause Building
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
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setting.fps.name = Show FPS
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setting.smoothcamera.name = Smooth Camera
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setting.blockselectkeys.name = Show Block Select Keys
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
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setting.minimap.name = Show Minimap
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@@ -822,6 +861,7 @@ mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.reactorexplosions = Reactor Explosions
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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@@ -847,6 +887,7 @@ rules.title.unit = Units
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fire = Fire
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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@@ -858,6 +899,7 @@ content.item.name = Items
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content.liquid.name = Liquids
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content.unit.name = Units
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content.block.name = Blocks
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item.copper.name = Copper
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item.lead.name = Lead
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item.coal.name = Coal
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@@ -879,23 +921,6 @@ liquid.slag.name = Slag
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liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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item.explosiveness = [lightgray]Explosiveness: {0}%
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item.flammability = [lightgray]Flammability: {0}%
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item.radioactivity = [lightgray]Radioactivity: {0}%
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unit.health = [lightgray]Health: {0}
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unit.speed = [lightgray]Speed: {0}
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unit.weapon = [lightgray]Weapon: {0}
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unit.itemcapacity = [lightgray]Item Capacity: {0}
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unit.minespeed = [lightgray]Mining Speed: {0}%
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unit.minepower = [lightgray]Mining Power: {0}
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unit.ability = [lightgray]Ability: {0}
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unit.buildspeed = [lightgray]Building Speed: {0}%
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liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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liquid.viscosity = [lightgray]Viscosity: {0}
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liquid.temperature = [lightgray]Temperature: {0}
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unit.dagger.name = Dagger
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unit.mace.name = Mace
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unit.fortress.name = Fortress
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@@ -936,6 +961,7 @@ block.cliff.name = Cliff
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block.sand-boulder.name = Sand Boulder
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block.grass.name = Grass
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block.slag.name = Slag
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block.space.name = Space
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block.salt.name = Salt
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block.salt-wall.name = Salt Wall
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block.pebbles.name = Pebbles
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@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
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block.char.name = Char
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block.dacite.name = Dacite
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block.dacite-wall.name = Dacite Wall
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block.dacite-boulder.name = Dacite Boulder
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block.ice-snow.name = Ice Snow
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block.stone-wall.name = Stone Wall
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block.ice-wall.name = Ice Wall
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@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
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block.unloader.name = Unloader
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block.vault.name = Vault
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block.wave.name = Wave
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block.tsunami.name = Tsunami
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block.swarmer.name = Swarmer
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block.salvo.name = Salvo
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block.ripple.name = Ripple
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@@ -1114,6 +1142,7 @@ block.arc.name = Arc
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block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.foreshadow.name = Foreshadow
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad-large.name = Large Launch Pad
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@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = blue
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team.crux.name = red
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@@ -1302,4 +1332,4 @@ block.cyclone.description = A large rapid fire turret.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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Block a user